[Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread peter Mahach
***constructive critisyzm follows*** Um. I thought we were supposed to make audio games more mainstream like? but yet, it seems as though we're still restricting our selves in a way? I understand how older games used to drop sound qualitydue to size. But now, even most mainstream games are

Re: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread Philip Bennefall
To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 06, 2010 9:33 PM Subject: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale? ***constructive critisyzm follows*** Um. I thought we were supposed to make audio games more mainstream like? but yet, it seems as though

Re: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread Thomas Ward
Hi Peter, Well, in principle I do agree with you. There is no argument that there is a dramatic difference in fidility between a 22500 KHZ sound file and a 44100 KHZ sound file. That said, there is technical reasons why a programmer may choose not to use a 44100 KHZ sample rate in his /her games.