***constructive critisyzm follows***
Um. I thought we were supposed to make audio games more mainstream like? but
yet, it seems as though we're still restricting our selves in a way? I
understand how older games used to drop sound qualitydue to size. But now,
even most mainstream games are
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 06, 2010 9:33 PM
Subject: [Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?
***constructive critisyzm follows***
Um. I thought we were supposed to make audio games more mainstream like? but
yet, it seems as though
Hi Peter,
Well, in principle I do agree with you. There is no argument that
there is a dramatic difference in fidility between a 22500 KHZ sound
file and a 44100 KHZ sound file. That said, there is technical reasons
why a programmer may choose not to use a 44100 KHZ sample rate in his
/her games.