yeah the only thing the ships can do is charge your ship.
this is dangerous however if you get to about 250-300 feet then it doesn't
matter.
if the ships keep going then they are hard to hit but if they stop and some do
then these are easy targets.
At 02:53 p.m. 28/12/2009, you wrote:
>Hi Hayden,
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios
Hi Hayden,
Yes, they do. That has been and is one of my major complaints with
Lonewolf. All of the enemies, including submarines, are surface vessels,
and there is no ability to have a 3d c
hi Tom,
In Lonewolf the firing depth is 40 feet. However, were this a true World
War II submarine simulation firing depth would be 60 feet if memory
serves me correctly. So the games facts or technical specifications are
off some.
Tom Randall wrote:
Yes, the enemy subs tend to stay close to
Hi Hayden,
Yes, they do. That has been and is one of my major complaints with
Lonewolf. All of the enemies, including submarines, are surface vessels,
and there is no ability to have a 3d combat situation where you might
have to combat enemy subs that might be above or below your current
depth
d training was: The future of Blastbay Studios
The enemy subs stay on the surface? Hmmm.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 27, 2009 2:46 PM
To: Gamers Discussion list
Subject: Re: [Au
The enemy subs stay on the surface? Hmmm.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 27, 2009 2:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d training was: The future of Blastbay
h the 3rd level.
Gurr'rr'rr'rr'rr'rrr???
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 26 December 2009 10:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studi
hat disappoints me. Because that's
1 area of gaming that really hasn't been explored.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 December 2009 20:46
To: Gamers Discussion list
Subject: Re: [Audys
Hi Darren,
Yes and no. While Lonewolf does allow your submarine to move in a 3d
world most of the enemies such as the enemy subs stay on the surface. So
while the game has the potential to go completely 3d it does not in fact
do so. Plus it uses simple panning from left to right which means whi
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 26 December 2009 20:52
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios
Hi Dark,
I like the concept of an open arena type game as a free training
program, but unfortunately
rs Discussion list"
Sent: Saturday, December 26, 2009 8:51 PM
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios
Hi Dark,
I like the concept of an open arena type game as a free training program,
but unfortunately that wouldn't be a very good example of a true 3d game
Hi Dark,
I like the concept of an open arena type game as a free training
program, but unfortunately that wouldn't be a very good example of a
true 3d game. If we are talking a true 3d game keep in mind we aren't
just talking north, south, east, and west directions. There has to be an
element
Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 3:51 AM
Subject: [Audyssey] 3d training was: The future of Blastbay Studios
Hi.
While i do see your point tom, personally for me it depends entirely upon
the navigation system. i&
Hi.
While i do see your point tom, personally for me it depends entirely upon
the navigation system. i'm probably the worst person you will find in terms
of spacial navigation, due to brain damage when I was born. I
physically find any grid based game with multiple objects such as sudoku,
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