Re: [Audyssey] Changes In STFC 2
Hi Dark, The problem is that even with refits the ships over all performance usually doesn't change much. For example the U.S.S. Odyssey's weapons refits upgraded it's maximum photon torpedo load from the standard 250, for a Galaxy-Class, to a maximum of 275 photon torpedoes in wore time. After the Odyssey was destroyed by the Dominion the Federation recognized a critical weakness in the pylon between the saucer section and the battle section. Later Galaxy-Class ships seen on DS9, especially the big battle to take DS9 back from the Dominion, featured heavy armor, like the Defiant's, under the saucer's sections lower side and the pylons that could take critical damage to ship systems in battle. However, rather than expensive refits the Federation seams to have a history of creating new classes of starships with the latest advancements in them. The Defiant class is the only class of starship in the Federation with a cloaking device though if they have the technology they should be able to add it into other designs, but don't. The Soverign-Class appears to have largely replaced the Galaxy-Class as the main ships of the fleet for defense and were used heavily in high threat situations such as in Star Trek Nemesis and First Contact when older classes of starships clearly would have not succeeded. One memory comes to mind is where U.S.S. Monarchy and Enterprise are leading the fleet against the Borg cube in First Contact. They were stronger ships and held up pretty well to the Borg cube. When Picard pointed out the week point on the cube the combined attack from Monarchy and Enterprise as well as the other ships blew the Borg cube to heck and back. That is the only instance I can remember on Star Trek where a Federation starship destroyed a Borg cube in combat. Another seen that comes to mind is the Borg spheres. In First Contact Picard ordered up a full spread of quantum torpedoes, and the Enterprise blew the Borg sphere to bits. On Voyager when the same style of ship came up against Voyager Voyager had a much tougher time dealing with the situation, and was far to under armed to take on that kind of ship. Though, when Voyager got the refits, given to them by Admiral Janeway from the future, then Voyager kicked Borg butt. I love the final battle in the last epasode when Voyager blasted her way through the Borg fleet and entered the transwarp conduit that took them home. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
Hi Charles, Yeah, it certainly would. With a Sovereign--Class given the high end specifications a certain mission might be easy, but with an Intrepid-Class the same mission might be more difficult. For example, there will be starbases and things of that nature to restock from so if the Intrepid-Class ship is in several battles it might have to get restocks more often. Charles Rivard wrote: If we have a choice of which ship to command during a mission, and only command that particular ship during that mission, I think this would be interesting. You could play the same mission from different perspectives. It would give the game more replay value. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] [audyssey] Changes In STFC 2
Hi Dickson, The Enterprise in STFC was based on the Enterprise E. I am not sure Monarchy seams more pron to hardware failiors, but all four Sovereign-Class ships use the same specs. Dickson Tan wrote: Hi Thomas I think that would be a better idea as the player can choose the difficulty of the mission and get to find out the strengths and weaknesses of each class. I was playing STFC yesterday and was wondering which ship you took the stats from. For example, did u take the enterprise's stats from the enterprise-E since it was officially listed as a sovereign-class starship? And do the four sovereign-class starships have the same warp speed, ame phaser power, same shielding output and so on? I am wondering about this as the irritating Romulans and Klingons kept on decloaking and tried taking a shot at the Saleya even though my entire fleet was gathered there and I realised that the Monarchy's vital systems like torpedo launchers and power go offline more easily than it normally would the other starships and the Enterprise could survive a one on one fight with a klingon bird of prey or a romulan warbard and not get pretty banged up. Dickson --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
I see the point tom, especially if your going for total realism here. Perhaps rather than having your ship upgraded you are awarded the command of a more prestigious and powerful ship for more dangerous missions? depending upon how many classes of ships there were, you could let the player choose which ship he/she wishes to command for a given mission, then have the more serious classes of ships added to the list later on? Certainly there seem to be pressidants in startrek both for captains choosing to remaine with a more inferior ship even when offered a higher command, and of captains moving on to bigger and better things later. This might even be a way to allow the player to have lower ranked missions before becoming captain, ad introduce more complexity to ship management during the game, say as an officer in charge of a mission on a shuttle craft, or a commander in charge of the saucer section of a separated ship. At the weekend I saw a second hand copy of first contact going cheap, which was good, so I've managed to start my collection of the next gen films. I don't know if I wish to buy voyager, but a friend of mine was recommending a site which does dvd wrentals of series box sets, which would be a nice way of watching it, not to mention other series like enterprise, but only when i've got through Ds9 and next gen, which will take me a fair while. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Changes In STFC 2
Hi Thomas I know that there has been some debate on whether to make it a rts game or to make it a turn-based game. I like the idea of say, sending a federation starship into enemy lines and destroying starbases etc. Would it be posible to upgrade weapons, shields, even a cloaking device or make repairs and so on throughout the mission? Dickson --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
Hi Dickson, Well, of late there has been some discussion of making STFC 2 more like a Lonewolf type game where you command a single starship sent out on missions to intercept a suspicious cargo ship, patrol a sector of space, or investigate an attack along some neutral zone. Obviously, as the mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian Cruisers, Rogue Klingon's, involved in the missions plot. It will be up to you to destroy, neutralize, or carry out some action to complete the mission. At least that is one idea currently out on the table. As far as upgrades goes that is a tricky question. If I chose the mission styled play above upgrades wouldn't be an option unless it was mission specific. For example, in one of the STNG episodes, called Pegasus, the Enterprise returns to the site of Riker's former ship, Pegasus, which had been involved in testing phase technology. As the plot unfolds Picard is forced into the decision of breaking treaty by using the phase technology in order to escape the asteroid that the Romulan warbird, Terix, had trapped the Enterprise in. In such an instance the technology upgrade would bea temperary but an important part of that specific mission. Another thought I have had about this idea of upgrades is rather than give the player one starship to play with is present the player with a list of classes of starships to choose from. Each ship would have advantages or disadvantages in a mission. Some are faster, some are better armed, some have experimental or better sensor systems than others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
If we have a choice of which ship to command during a mission, and only command that particular ship during that mission, I think this would be interesting. You could play the same mission from different perspectives. It would give the game more replay value. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 20, 2008 9:55 AM Subject: Re: [Audyssey] Changes In STFC 2 Hi Dickson, Well, of late there has been some discussion of making STFC 2 more like a Lonewolf type game where you command a single starship sent out on missions to intercept a suspicious cargo ship, patrol a sector of space, or investigate an attack along some neutral zone. Obviously, as the mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian Cruisers, Rogue Klingon's, involved in the missions plot. It will be up to you to destroy, neutralize, or carry out some action to complete the mission. At least that is one idea currently out on the table. As far as upgrades goes that is a tricky question. If I chose the mission styled play above upgrades wouldn't be an option unless it was mission specific. For example, in one of the STNG episodes, called Pegasus, the Enterprise returns to the site of Riker's former ship, Pegasus, which had been involved in testing phase technology. As the plot unfolds Picard is forced into the decision of breaking treaty by using the phase technology in order to escape the asteroid that the Romulan warbird, Terix, had trapped the Enterprise in. In such an instance the technology upgrade would bea temperary but an important part of that specific mission. Another thought I have had about this idea of upgrades is rather than give the player one starship to play with is present the player with a list of classes of starships to choose from. Each ship would have advantages or disadvantages in a mission. Some are faster, some are better armed, some have experimental or better sensor systems than others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
I agree with Charles on this one, carrying out an escort mission with a heavily armed galaxy class cruser is one thing, being able to win through with an intrepid class ship would be quite another. but I also like the idea of having upgrades to ship systems available during the plot, so that the gameplay changes. the enterprise is afterall the federation's flagship, and always has top of the line equipment, but quite often in the trek series they encounter federation ships with less top grade equipment, either through damage or just through wearing out. It would make sense to me that the game would start with a ship with average equipment performing run of the mill missions such as patrol duty or carrying supplies (though of course people like the firregi, rogue Klingons or pakleds might make such missions less routine), then later on, when your a more renowned and experienced captain, your ship gets a refit and your sent out exploring the unknown, guarding the neutral zone or fighting off borg attacks. Even more interestingly, you could give the players a choice of missions, and offer upgrades as hidden rewards to some of them. I don't mean in the smugglers 3 sense (obviously the federation aren't that mercinary), only that if you heroically fight off some Klingons, and then head back to earth, you could be given a refit in preparation for some more dangerous missions later, where as if you do not choose to encounter the Klingons, or don't take the mission back to earth, you hever have chance for a refit. thus you could have hidden bonuses in the game depending upon which path the player choose, and even more replay value. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
Ooh I can't make up my mind if I'd like a lone wolf type game or a rts type game the best. Both have Huge possibilities! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 20, 2008 6:55 PM Subject: Re: [Audyssey] Changes In STFC 2 Hi Dickson, Well, of late there has been some discussion of making STFC 2 more like a Lonewolf type game where you command a single starship sent out on missions to intercept a suspicious cargo ship, patrol a sector of space, or investigate an attack along some neutral zone. Obviously, as the mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian Cruisers, Rogue Klingon's, involved in the missions plot. It will be up to you to destroy, neutralize, or carry out some action to complete the mission. At least that is one idea currently out on the table. As far as upgrades goes that is a tricky question. If I chose the mission styled play above upgrades wouldn't be an option unless it was mission specific. For example, in one of the STNG episodes, called Pegasus, the Enterprise returns to the site of Riker's former ship, Pegasus, which had been involved in testing phase technology. As the plot unfolds Picard is forced into the decision of breaking treaty by using the phase technology in order to escape the asteroid that the Romulan warbird, Terix, had trapped the Enterprise in. In such an instance the technology upgrade would bea temperary but an important part of that specific mission. Another thought I have had about this idea of upgrades is rather than give the player one starship to play with is present the player with a list of classes of starships to choose from. Each ship would have advantages or disadvantages in a mission. Some are faster, some are better armed, some have experimental or better sensor systems than others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Changes In STFC 2
Hmmm willum, Technically Lonewolf is rts, in that it is real time stratogy. I assume though that by Rts you mean like sound rts, ie, commanding multiple ships in real time. I'd personally love to see an in depth lonewolf style game, where you could manage all aspects of your ship in detail, and have some really complex missions with interesting plot, though of course the other way has it's own charms as well. Perhaps this is another occasion where tom could resort to the democratic process? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] [audyssey] Changes In STFC 2
Hi Thomas I think that would be a better idea as the player can choose the difficulty of the mission and get to find out the strengths and weaknesses of each class. I was playing STFC yesterday and was wondering which ship you took the stats from. For example, did u take the enterprise's stats from the enterprise-E since it was officially listed as a sovereign-class starship? And do the four sovereign-class starships have the same warp speed, ame phaser power, same shielding output and so on? I am wondering about this as the irritating Romulans and Klingons kept on decloaking and tried taking a shot at the Saleya even though my entire fleet was gathered there and I realised that the Monarchy's vital systems like torpedo launchers and power go offline more easily than it normally would the other starships and the Enterprise could survive a one on one fight with a klingon bird of prey or a romulan warbard and not get pretty banged up. Dickson --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]