Re: [Audyssey] Changes In STFC 2

2008-03-21 Thread Thomas Ward
Hi Dark,
The problem is that even with refits the ships over all performance 
usually doesn't change much. For example the U.S.S. Odyssey's weapons 
refits upgraded it's maximum photon torpedo load from the standard 250, 
for a Galaxy-Class,  to a maximum of 275 photon torpedoes in wore time. 
After the Odyssey was destroyed by the Dominion the Federation 
recognized a critical weakness in the pylon between the saucer section 
and the battle section. Later Galaxy-Class ships seen on DS9, especially 
the big battle to take DS9 back from the Dominion,  featured heavy 
armor, like the Defiant's, under the saucer's sections lower side and 
the pylons that could take critical damage to ship systems in battle.
However, rather than expensive refits the Federation seams to have a 
history of creating new classes of starships with the latest 
advancements in them. The Defiant class is the only class of starship in 
the Federation with a cloaking device though if they have the technology 
they should be able to add it into other designs, but don't. The 
Soverign-Class appears to have largely replaced the Galaxy-Class as the 
main ships of the fleet for defense and were used heavily in high threat 
situations such as in Star Trek Nemesis and First Contact when older 
classes of starships clearly would have not succeeded. One memory comes 
to mind is where U.S.S. Monarchy and Enterprise are leading the fleet 
against the Borg cube in First Contact. They were stronger ships and 
held up pretty well to the Borg cube. When Picard pointed out the week 
point on the cube the combined attack from Monarchy and Enterprise as 
well as the other ships blew the Borg cube to heck and back. That is the 
only instance I can remember on Star Trek where a Federation starship 
destroyed a Borg cube in combat.
Another seen that comes to mind is the Borg spheres. In First Contact 
Picard ordered up a full spread of quantum torpedoes, and the Enterprise 
blew the Borg sphere to bits. On Voyager when the same style of ship 
came up against Voyager Voyager had a much tougher time dealing with the 
situation, and was far to under armed to take on that kind of ship. 
Though, when Voyager got the refits, given to them by Admiral Janeway 
from the future, then Voyager kicked Borg butt. I love the final battle 
in the last epasode when Voyager blasted her way through the Borg fleet 
and entered the transwarp conduit that took them home.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-21 Thread Thomas Ward
Hi Charles,
Yeah, it certainly would. With a Sovereign--Class given the high end 
specifications a certain mission might be easy, but with an 
Intrepid-Class the same mission might be more difficult.
For example, there will be starbases and things of that nature to 
restock from so if the Intrepid-Class ship is in several battles it 
might have to get restocks more often.

Charles Rivard wrote:
 If we have a choice of which ship to command during a mission, and only 
 command that particular ship during that mission, I think this would be 
 interesting.  You could play the same mission from different perspectives. 
 It would give the game more replay value.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] [audyssey] Changes In STFC 2

2008-03-21 Thread Thomas Ward
Hi Dickson,
The Enterprise in STFC was based on the Enterprise E. I am not sure 
Monarchy seams more pron to hardware failiors, but all four 
Sovereign-Class ships use the same specs.


Dickson Tan wrote:
 Hi Thomas

 I think that would be a better idea as the player can choose the difficulty 
 of the mission and get to find out the strengths and weaknesses of each 
 class. 

 I was playing STFC yesterday and was wondering which ship you took the stats 
 from. For example, did u take the enterprise's stats from the enterprise-E 
 since it was officially listed as a sovereign-class starship? And do the four 
 sovereign-class starships have the same warp speed, ame phaser power, same 
 shielding output and so on? I am wondering about this as the irritating 
 Romulans and Klingons kept on decloaking and tried taking a shot at the 
 Saleya even though my entire fleet was gathered there and I realised that the 
 Monarchy's vital systems like torpedo launchers and power go offline more 
 easily than it normally would the other starships and the Enterprise could 
 survive a one on one fight with a klingon bird of prey or a romulan warbard 
 and not get pretty banged up.

 Dickson
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]



   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-21 Thread Dark
I see the point tom, especially if your going for total realism here. 
Perhaps rather than having your ship upgraded you are awarded the command of 
a more prestigious and powerful ship for more dangerous missions?

depending upon how many classes of ships there were, you could let the 
player choose which ship he/she wishes to command for a given mission, then 
have the more serious classes of ships added to the list later on?

Certainly there seem to be pressidants in startrek both for captains 
choosing to remaine with a more inferior ship even when offered a higher 
command, and of captains moving on to bigger and better things later.

This might even be a way to allow the player to have lower ranked missions 
before becoming captain, ad introduce more complexity to ship management 
during the game,  say as an officer in charge of a mission on a shuttle 
craft, or a commander in charge of the saucer section of a separated ship.

At the weekend I saw a second hand copy of first contact going cheap, which 
was good, so I've managed to start my collection of the next gen films.

I don't know if I wish to buy voyager, but a friend of mine was recommending 
a site which does dvd wrentals of series box sets, which would be a nice way 
of watching it, not to mention other series like enterprise,   but only 
when i've got through Ds9 and next gen, which will take me a fair while.

Beware the Grue!

Dark. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Changes In STFC 2

2008-03-20 Thread Dickson Tan
Hi Thomas

I know that there has been some debate on whether to make it a rts game or to 
make it a turn-based game. I like the idea of say, sending a federation 
starship into enemy lines and destroying starbases etc. 

Would it be posible to upgrade weapons, shields, even a cloaking device or make 
repairs and so on throughout the mission?

Dickson
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-20 Thread Thomas Ward
Hi Dickson,
Well, of late there has been some discussion of making STFC 2 more like 
a Lonewolf type game where you command a single starship sent out on 
missions to intercept a suspicious cargo ship, patrol a sector of space, 
or investigate an attack along some neutral zone. Obviously, as the 
mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian 
Cruisers, Rogue Klingon's, involved in the missions plot. It will be up 
to you to destroy, neutralize, or carry out some action to complete the 
mission. At least that is one idea currently out on the table.
As far as upgrades goes that is a tricky question. If I chose the 
mission styled play above upgrades wouldn't be an option unless it was 
mission specific. For example, in one of the STNG episodes, called 
Pegasus, the Enterprise returns to the site of Riker's former ship, 
Pegasus, which had been involved in testing phase  technology. As the 
plot unfolds Picard is forced into the decision of breaking treaty by 
using the phase technology in order to escape the asteroid that the 
Romulan warbird, Terix, had trapped the Enterprise in. In such an 
instance the technology upgrade would bea temperary but an important 
part of that specific mission.
Another thought I have had about this idea of upgrades is rather than 
give the player one starship to play with is present the player with a 
list of classes of starships to choose from. Each ship would have 
advantages or disadvantages in a mission. Some are faster, some are 
better armed, some have experimental or better sensor systems than others.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-20 Thread Charles Rivard
If we have a choice of which ship to command during a mission, and only 
command that particular ship during that mission, I think this would be 
interesting.  You could play the same mission from different perspectives. 
It would give the game more replay value.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 20, 2008 9:55 AM
Subject: Re: [Audyssey] Changes In STFC 2


 Hi Dickson,
 Well, of late there has been some discussion of making STFC 2 more like
 a Lonewolf type game where you command a single starship sent out on
 missions to intercept a suspicious cargo ship, patrol a sector of space,
 or investigate an attack along some neutral zone. Obviously, as the
 mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian
 Cruisers, Rogue Klingon's, involved in the missions plot. It will be up
 to you to destroy, neutralize, or carry out some action to complete the
 mission. At least that is one idea currently out on the table.
 As far as upgrades goes that is a tricky question. If I chose the
 mission styled play above upgrades wouldn't be an option unless it was
 mission specific. For example, in one of the STNG episodes, called
 Pegasus, the Enterprise returns to the site of Riker's former ship,
 Pegasus, which had been involved in testing phase  technology. As the
 plot unfolds Picard is forced into the decision of breaking treaty by
 using the phase technology in order to escape the asteroid that the
 Romulan warbird, Terix, had trapped the Enterprise in. In such an
 instance the technology upgrade would bea temperary but an important
 part of that specific mission.
 Another thought I have had about this idea of upgrades is rather than
 give the player one starship to play with is present the player with a
 list of classes of starships to choose from. Each ship would have
 advantages or disadvantages in a mission. Some are faster, some are
 better armed, some have experimental or better sensor systems than others.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-20 Thread Dark
I agree with Charles on this one, carrying out an escort mission with a 
heavily armed galaxy class cruser is one thing, being able to win through 
with an intrepid class ship would be quite another.

but I also like the idea of having upgrades to ship systems available during 
the plot, so that the gameplay changes.

the enterprise is afterall the federation's flagship, and always has top of 
the line equipment, but quite often in the trek series they encounter 
federation ships with less top grade equipment, either through damage or 
just through wearing out.

It would make sense to me that the game would start with a ship with average 
equipment performing run of the mill missions such as patrol duty or 
carrying supplies (though of course people like the firregi, rogue Klingons 
or pakleds might make such missions less routine), then later on, when your 
a more renowned and experienced captain, your ship gets a refit and your 
sent out exploring the unknown, guarding the neutral zone or fighting off 
borg attacks.

Even more interestingly, you could give the players a choice of missions, 
and offer upgrades as hidden rewards to some of them. I don't mean in the 
smugglers 3 sense (obviously the federation aren't that mercinary), only 
that if you heroically fight off some Klingons, and then head back to earth, 
you could be given a refit in preparation for some more dangerous missions 
later, where as if you do not choose to encounter the Klingons, or don't 
take the mission back to earth, you hever have chance for a refit.

thus you could have hidden bonuses in the game depending upon which path the 
player choose, and even more replay value.

Beware the Grue!

Dark.
-  


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-20 Thread Willem
Ooh I can't make up my mind if I'd like a lone wolf type game or a rts type 
game the best.  Both have Huge possibilities!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 20, 2008 6:55 PM
Subject: Re: [Audyssey] Changes In STFC 2


 Hi Dickson,
 Well, of late there has been some discussion of making STFC 2 more like
 a Lonewolf type game where you command a single starship sent out on
 missions to intercept a suspicious cargo ship, patrol a sector of space,
 or investigate an attack along some neutral zone. Obviously, as the
 mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian
 Cruisers, Rogue Klingon's, involved in the missions plot. It will be up
 to you to destroy, neutralize, or carry out some action to complete the
 mission. At least that is one idea currently out on the table.
 As far as upgrades goes that is a tricky question. If I chose the
 mission styled play above upgrades wouldn't be an option unless it was
 mission specific. For example, in one of the STNG episodes, called
 Pegasus, the Enterprise returns to the site of Riker's former ship,
 Pegasus, which had been involved in testing phase  technology. As the
 plot unfolds Picard is forced into the decision of breaking treaty by
 using the phase technology in order to escape the asteroid that the
 Romulan warbird, Terix, had trapped the Enterprise in. In such an
 instance the technology upgrade would bea temperary but an important
 part of that specific mission.
 Another thought I have had about this idea of upgrades is rather than
 give the player one starship to play with is present the player with a
 list of classes of starships to choose from. Each ship would have
 advantages or disadvantages in a mission. Some are faster, some are
 better armed, some have experimental or better sensor systems than others.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Changes In STFC 2

2008-03-20 Thread Dark
Hmmm willum, Technically Lonewolf is rts,  in that it is real time 
stratogy.

I assume though that by Rts you mean like sound rts,  ie, commanding 
multiple ships in real time.

I'd personally love to see an in depth lonewolf style game, where you could 
manage all aspects of your ship in detail, and have some really complex 
missions with interesting plot,  though of course the other way has it's 
own charms as well.

Perhaps this is another occasion where tom could resort to the democratic 
process?

Beware the Grue!

Dark. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] [audyssey] Changes In STFC 2

2008-03-20 Thread Dickson Tan
Hi Thomas

I think that would be a better idea as the player can choose the difficulty of 
the mission and get to find out the strengths and weaknesses of each class. 

I was playing STFC yesterday and was wondering which ship you took the stats 
from. For example, did u take the enterprise's stats from the enterprise-E 
since it was officially listed as a sovereign-class starship? And do the four 
sovereign-class starships have the same warp speed, ame phaser power, same 
shielding output and so on? I am wondering about this as the irritating 
Romulans and Klingons kept on decloaking and tried taking a shot at the Saleya 
even though my entire fleet was gathered there and I realised that the 
Monarchy's vital systems like torpedo launchers and power go offline more 
easily than it normally would the other starships and the Enterprise could 
survive a one on one fight with a klingon bird of prey or a romulan warbard and 
not get pretty banged up.

Dickson
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]