Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-22 Thread Paul Lemm
I can't comment on android phones since I've never used one, I used to have
a old nokia  with a t9 pad and talks and was just so impressed with how the
iphone   is accessible just out of the box you press the button on the front
3 times and that's it your good to go and I've been impressed with how
accessible so much stuff on the phone is.

I know its probably going slightly off topic and I know its been talked
about on list before , but I had to use the google code capture on a web
site for the first time the other day, and their 'accessable audio capture'
was a total joke I couldn't even hear a single letter  I couldn't even tell
you how many letters or if it was letters or words it was reading, and if
that's googles outlook on accessibility then they have a seriously seriously
long way to go, they can't of even tried it themselves as it is in my
opinion totally unusable and demonstrates  their commitment  to
accessibility., sorry rant over but it was crazy how bad it was 

Paul lemm



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: 11 January 2013 18:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

It may be that Google catches up with apple in terms of accessibility for
their mainline apps, and I'm glad that you are having good luck with apps
you've installed from the Goog Store, but the sad and simple fact is that
there are lots of accessibility holes in the basic architecture of the
Android framework that will need to be fixed before it is accessible in the
same way that the IOS framework is accessible.

Let me put it to you this way. There are a lot of apps, both on Android OS
and IOS that are inaccessible, but there are more apps on IOS that are
accessible just because the Apple framework is accessible. What I mean is
that the app maker didn't have to sit there and try to make their product
Voiceover compliant. That's why, if you go on AppleVis, you'll find a lot of
apps that are labeled as workable if you can tolerate a bit of confusion or
put in a bit of work.

In the Android framework, as I understand it, accessible is something which
must be created in the apps. The apps aren't, by nature, accessible until
someone does something to make them less so. True, in both systems, a
developer can very easily cut corners which make apps inaccessible, but the
Apple framework tends toward making apps at least partially accessible, just
because of its nature and setup.

I want to put this forward as a thought about Google. The Apple maps app is
more than accessible, even if it's a bit confusing from time to time, but it
works. I can read maps on my phone, which, let me tell you, is a huge deal
for me. The google maps app, basically it isn't worth putting on, because it
sucks in terms of accessibility. The Dropbox app is accessible. Google drive
isn't. Safari is accessible, and though I haven't tried Google Chrome
because I'm more than pleased with Safari, I've heard that it doesn't do as
good a job in terms of accessibility. The GMail app is reasonable, but it's
a bit confusing from time to time, whereas the built-in mail app does the
same job and is much more manageable.

Basically, if Google doesn't take the time and put in the effort to make
apps accessible on devices which actively promote good accessibility, I
don't have a great deal of faith that they're going to clean up the mess
they've made of the accessibility in their own devices. Google just doesn't
place accessibility at as high of a priority as does Apple, so even if the
phone is eventually accessible, even if the Nexus does gain accessibility
features after a couple of years, by that point, you're probably already
going to at least be considering whether or not you want a new phone, while
those who bought an IOS device are seeing new and improved accessibility
features with each major update.

Frankly, I make myself wonder from time to time. I used to highly dislike
Apple, and there are still plenty of things about their strategies that I am
less fond of. I think that their marketing plan is based on hyping little
details and concealing larger ones to wow the launch crowd, which I dislike.
I think that they charge too much for device repairs and warranties. I think
that they might, eventually, get snowed under by the simply massive amount
of Android devices. But I love, and I'll say it again, love the fact that
having an iPhone has given me independence. I can buy a GPS app that does me
a little better in terms of accessibility and features that are specific to
the needs of a visually impaired person, but frankly I don't see much of a
need, because what's already there is pretty darn good. Android is a risk
that might pay off really nicely, but IOS is an investment in a steady
product that is going to appreciate over time with that self same
steadiness.

I know this message has been long, and I also know that I'm nothing in terms

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-22 Thread taylorarndt99
I use Google drive all the time it works great for me

Sent from my iPhone

On Jan 11, 2013, at 1:23 PM, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 It may be that Google catches up with apple in terms of accessibility
 for their mainline apps, and I'm glad that you are having good luck
 with apps you've installed from the Goog Store, but the sad and simple
 fact is that there are lots of accessibility holes in the basic
 architecture of the Android framework that will need to be fixed
 before it is accessible in the same way that the IOS framework is
 accessible.
 
 Let me put it to you this way. There are a lot of apps, both on
 Android OS and IOS that are inaccessible, but there are more apps on
 IOS that are accessible just because the Apple framework is
 accessible. What I mean is that the app maker didn't have to sit there
 and try to make their product Voiceover compliant. That's why, if you
 go on AppleVis, you'll find a lot of apps that are labeled as workable
 if you can tolerate a bit of confusion or put in a bit of work.
 
 In the Android framework, as I understand it, accessible is something
 which must be created in the apps. The apps aren't, by nature,
 accessible until someone does something to make them less so. True, in
 both systems, a developer can very easily cut corners which make apps
 inaccessible, but the Apple framework tends toward making apps at
 least partially accessible, just because of its nature and setup.
 
 I want to put this forward as a thought about Google. The Apple maps
 app is more than accessible, even if it's a bit confusing from time to
 time, but it works. I can read maps on my phone, which, let me tell
 you, is a huge deal for me. The google maps app, basically it isn't
 worth putting on, because it sucks in terms of accessibility. The
 Dropbox app is accessible. Google drive isn't. Safari is accessible,
 and though I haven't tried Google Chrome because I'm more than pleased
 with Safari, I've heard that it doesn't do as good a job in terms of
 accessibility. The GMail app is reasonable, but it's a bit confusing
 from time to time, whereas the built-in mail app does the same job and
 is much more manageable.
 
 Basically, if Google doesn't take the time and put in the effort to
 make apps accessible on devices which actively promote good
 accessibility, I don't have a great deal of faith that they're going
 to clean up the mess they've made of the accessibility in their own
 devices. Google just doesn't place accessibility at as high of a
 priority as does Apple, so even if the phone is eventually accessible,
 even if the Nexus does gain accessibility features after a couple of
 years, by that point, you're probably already going to at least be
 considering whether or not you want a new phone, while those who
 bought an IOS device are seeing new and improved accessibility
 features with each major update.
 
 Frankly, I make myself wonder from time to time. I used to highly
 dislike Apple, and there are still plenty of things about their
 strategies that I am less fond of. I think that their marketing plan
 is based on hyping little details and concealing larger ones to wow
 the launch crowd, which I dislike. I think that they charge too much
 for device repairs and warranties. I think that they might,
 eventually, get snowed under by the simply massive amount of Android
 devices. But I love, and I'll say it again, love the fact that having
 an iPhone has given me independence. I can buy a GPS app that does me
 a little better in terms of accessibility and features that are
 specific to the needs of a visually impaired person, but frankly I
 don't see much of a need, because what's already there is pretty darn
 good. Android is a risk that might pay off really nicely, but IOS is
 an investment in a steady product that is going to appreciate over
 time with that self same steadiness.
 
 I know this message has been long, and I also know that I'm nothing in
 terms of knowledge on physical Android products, but I hope that it is
 helpful and concise.
 
 Good luck, and good hunting.
 
 Signed:
 Dakotah Rickard
 
 On 1/7/13, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 I'd go with Android, but my reasons don't line up with everyone Else's.
 
 1. So you can write games for me to play on mine.
 
 2. I got mine because I can change the speech. I can't understand any of
 the voices available on iOS. I have much better luck with ESpeak with my
 hearing problem.
 
 3. I also got mine because of a physical keyboard, but that won't apply
 to the Nexus 4.
 
 4. Not sure where folks are coming from that say you'd only be able to
 use Android as a basic phone. I have many apps on mine, from Zello to
 Voxer to HayTell and Skype and Dropbox and mos of them work flawlessly
 in terms of accessibility even on Android 4.0.4, which is what I use.
 
 5. I don't think most of the other commenters have tried 4.2 yet. I
 haven't either myself, but it appears to work pretty 

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-21 Thread Dakotah Rickard
It may be that Google catches up with apple in terms of accessibility
for their mainline apps, and I'm glad that you are having good luck
with apps you've installed from the Goog Store, but the sad and simple
fact is that there are lots of accessibility holes in the basic
architecture of the Android framework that will need to be fixed
before it is accessible in the same way that the IOS framework is
accessible.

Let me put it to you this way. There are a lot of apps, both on
Android OS and IOS that are inaccessible, but there are more apps on
IOS that are accessible just because the Apple framework is
accessible. What I mean is that the app maker didn't have to sit there
and try to make their product Voiceover compliant. That's why, if you
go on AppleVis, you'll find a lot of apps that are labeled as workable
if you can tolerate a bit of confusion or put in a bit of work.

In the Android framework, as I understand it, accessible is something
which must be created in the apps. The apps aren't, by nature,
accessible until someone does something to make them less so. True, in
both systems, a developer can very easily cut corners which make apps
inaccessible, but the Apple framework tends toward making apps at
least partially accessible, just because of its nature and setup.

I want to put this forward as a thought about Google. The Apple maps
app is more than accessible, even if it's a bit confusing from time to
time, but it works. I can read maps on my phone, which, let me tell
you, is a huge deal for me. The google maps app, basically it isn't
worth putting on, because it sucks in terms of accessibility. The
Dropbox app is accessible. Google drive isn't. Safari is accessible,
and though I haven't tried Google Chrome because I'm more than pleased
with Safari, I've heard that it doesn't do as good a job in terms of
accessibility. The GMail app is reasonable, but it's a bit confusing
from time to time, whereas the built-in mail app does the same job and
is much more manageable.

Basically, if Google doesn't take the time and put in the effort to
make apps accessible on devices which actively promote good
accessibility, I don't have a great deal of faith that they're going
to clean up the mess they've made of the accessibility in their own
devices. Google just doesn't place accessibility at as high of a
priority as does Apple, so even if the phone is eventually accessible,
even if the Nexus does gain accessibility features after a couple of
years, by that point, you're probably already going to at least be
considering whether or not you want a new phone, while those who
bought an IOS device are seeing new and improved accessibility
features with each major update.

Frankly, I make myself wonder from time to time. I used to highly
dislike Apple, and there are still plenty of things about their
strategies that I am less fond of. I think that their marketing plan
is based on hyping little details and concealing larger ones to wow
the launch crowd, which I dislike. I think that they charge too much
for device repairs and warranties. I think that they might,
eventually, get snowed under by the simply massive amount of Android
devices. But I love, and I'll say it again, love the fact that having
an iPhone has given me independence. I can buy a GPS app that does me
a little better in terms of accessibility and features that are
specific to the needs of a visually impaired person, but frankly I
don't see much of a need, because what's already there is pretty darn
good. Android is a risk that might pay off really nicely, but IOS is
an investment in a steady product that is going to appreciate over
time with that self same steadiness.

I know this message has been long, and I also know that I'm nothing in
terms of knowledge on physical Android products, but I hope that it is
helpful and concise.

Good luck, and good hunting.

Signed:
Dakotah Rickard

On 1/7/13, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 I'd go with Android, but my reasons don't line up with everyone Else's.

 1. So you can write games for me to play on mine.

 2. I got mine because I can change the speech. I can't understand any of
 the voices available on iOS. I have much better luck with ESpeak with my
 hearing problem.

 3. I also got mine because of a physical keyboard, but that won't apply
 to the Nexus 4.

 4. Not sure where folks are coming from that say you'd only be able to
 use Android as a basic phone. I have many apps on mine, from Zello to
 Voxer to HayTell and Skype and Dropbox and mos of them work flawlessly
 in terms of accessibility even on Android 4.0.4, which is what I use.

 5. I don't think most of the other commenters have tried 4.2 yet. I
 haven't either myself, but it appears to work pretty well. If it isn't
 on the level of iOS yet, which it isn't in some cases, it probably will
 be before too long.

 6. The fragmentation doesn't really apply to the Google Nexus 4 because
 that's Google's phone that they will be loading 

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-21 Thread shaun everiss

still not sure.
I have always had a symbian phone with a t9 pad.
The reason I want to replace it in the next   year or so is its age.
bits are falling off and I am running an imported battery.
However I don't know about replacing it with anything or what to 
replace it with.
Another symbian phone that runs talks would probably be my first 
choice as I have never used the unit much for anything bar sms and phones.
There are several reasons to replace the unit with something like the 
ios devices though.

1.  games.
2.  the tech in ios for games like dimentions is impressive.
3.  skype, yeah I know the speakers are crap but to have skype on the 
go would rock.
4.  airports, transfering laptops within airports is not fun security 
wise there is at least a 5 minute wait to get it scanned. and the 
weight of carrying one besides.
5.  wireless access, one of the gings I have itched to do is do the 
free wifi thing.
Then again if I find another older simbian 3 phone using the old 
symbian 2 os I may just upgrade talks for the extra hundred.
I must say the iphone has a big pull with me especially where 
podcasts and games are concerned.

then there is music and books and other junket.
I have never heard much about android except its not got that many 
games for it and to be honest if I upgrade to a smartphone its going 
to have to have entertainment value.
Then I can get a keyboard case, use the speech rec, get all the extra 
addons like batteries and such people talk about on the audiogames 
forum from time to time.


At 08:12 AM 1/8/2013, you wrote:

Hi.
I'd go with Android, but my reasons don't line up with everyone Else's.

1. So you can write games for me to play on mine.

2. I got mine because I can change the speech. I can't understand 
any of the voices available on iOS. I have much better luck with 
ESpeak with my hearing problem.


3. I also got mine because of a physical keyboard, but that won't 
apply to the Nexus 4.


4. Not sure where folks are coming from that say you'd only be able 
to use Android as a basic phone. I have many apps on mine, from 
Zello to Voxer to HayTell and Skype and Dropbox and mos of them work 
flawlessly in terms of accessibility even on Android 4.0.4, which is 
what I use.


5. I don't think most of the other commenters have tried 4.2 yet. I 
haven't either myself, but it appears to work pretty well. If it 
isn't on the level of iOS yet, which it isn't in some cases, it 
probably will be before too long.


6. The fragmentation doesn't really apply to the Google Nexus 4 
because that's Google's phone that they will be loading the Stock 
rom (another benefit to the Nexus 4) on it to be able to show other 
manufacturers how Android is supposed to work. It should be the 
first to see updates for at least a couple more years to come, and 
if it isn't, it will be easy to grab a mod and install it on this 
phone as Google most likely doesn't lock it down. Although, buy it 
unlocked, don't let ATT sell you anything like I did, they'll do 
all sorts of stupid things to try and control you just like iOS  but 
worse. For instance I'm pretty sure my Android phone has the gps 
chip disabled for 3rd party apps, only works for the ATT navigator 
program that came with it. Ask me if that makes me want to slap some 
buttheads around.


7. If you don't like it you can tweak it. I've been through probably 
10 home screens and am currently using one that does seem to work 
reasonably well. Not to mention you could write a better one than 
everyone else's, in your opinion, and sell it for me to get on mine.


8. Truth be told, if I could have switched to  ESpeak or just the 
right alternative synthesizer on iOS, I probably would have not 
tried Android. I would have gotten a keyboard case for the phone, so 
the iOS devices not having a keyboard isn't much of a show stopper 
for me, it's those voices. Aaarrrggg!!!


9. My phone seems to be a lot faster than even my iPod touch 5g, 
which is lesser a cpu than that on the iPhone 5, but not by too awful much


10. You can swipe on android 4.2, though people seem too willing to 
just do that and not use explore by touch. on iOS I get used to the 
app's layout and don't need to flick on screens that I'm used to 
very often. On my Android phone I have to explore by touch though, 
because 4.0.4 doesn't have the gestures.


11. You can enable accessibility on android in the setup screen by 
pressing the screen with two fingers a suitable distance apart and 
holding for a few seconds until it responds with prmpts. May need to 
press the power button first. This is also available while on the 
menu that's pulled up by the power button when the phone is running. 
On some devices you can draw a square on the screen with a finger to 
enable it. Not as 1 2 3-ish as tripple click home, which does work 
out of the box now unlike what someone said earlier on, but it's getting there.


12. Here's a possible con. My on screen keyboard is harder to use on 
my phone 

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread Trouble

yes, phone contracts do make them cheaper.

At 11:11 PM 1/6/2013, you wrote:

Hi Thomas,
I think if you get a contract then the phone is a lot cheaper. For 
example I got my iPhone 4s when it came out for like $200 or so, and 
it's a 16 gig. if you really wanted lots of music you may want the 
32 gig or so, but even that was only like $300. In my case, however, 
I really only use my phone for apps, so only needed the 16 gig.

Hth,
-Michael.


-Original Message- From: Thomas Ward
Sent: Sunday, January 06, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

Hi Dark,

Yeah, well the cost is the big sticking point for me. personally.
Tonight my wife and I were out at Wal-Mart getting a few items so I
decided to look at the phones Verison had in their store and I can't
see putting down $500 USD down on an iPhone 5 when I can get an Asuse
Nexus 4 running Jellybean 4.2 for $238 which is less than half the
cost with about the same features. Actually, as a software developer
the Nexus has one advantage over the iPhone and that is that Droid OS
is an open system meaning I can develop my own apps from my Windows PC
and install them on my phone without having to purchase an Apple Mac,
use their development kit for iOS, register my app with the Apple
store, and all that other business just to write games and other apps
for my smart phone. Google's Droid OS is basically the way to go for
someone wanting to develop quick and inexpensive apps for a smart
phone without having to sell your soul to Apple to write software for
their proprietary devices.

On 1/6/13, dark d...@xgam.org wrote:

Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the
first place and I got a very good deal from my phone company. I don't have
any problem with the screen size personally for brousing, texting etc, so
I'd recommend it myself albeit that it does cost.

Beware the grue!

Dark.


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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread goshawk on horseback
they most certainly do!
I got my 64GB 4s last may, for only £150.

Simon


- Original Message - 
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2013 12:37 PM
Subject: Re: [Audyssey] Good iPhone games for Voiceover user


yes, phone contracts do make them cheaper.

At 11:11 PM 1/6/2013, you wrote:
Hi Thomas,
I think if you get a contract then the phone is a lot cheaper. For
example I got my iPhone 4s when it came out for like $200 or so, and
it's a 16 gig. if you really wanted lots of music you may want the
32 gig or so, but even that was only like $300. In my case, however,
I really only use my phone for apps, so only needed the 16 gig.
Hth,
-Michael.


-Original Message- From: Thomas Ward
Sent: Sunday, January 06, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

Hi Dark,

Yeah, well the cost is the big sticking point for me. personally.
Tonight my wife and I were out at Wal-Mart getting a few items so I
decided to look at the phones Verison had in their store and I can't
see putting down $500 USD down on an iPhone 5 when I can get an Asuse
Nexus 4 running Jellybean 4.2 for $238 which is less than half the
cost with about the same features. Actually, as a software developer
the Nexus has one advantage over the iPhone and that is that Droid OS
is an open system meaning I can develop my own apps from my Windows PC
and install them on my phone without having to purchase an Apple Mac,
use their development kit for iOS, register my app with the Apple
store, and all that other business just to write games and other apps
for my smart phone. Google's Droid OS is basically the way to go for
someone wanting to develop quick and inexpensive apps for a smart
phone without having to sell your soul to Apple to write software for
their proprietary devices.

On 1/6/13, dark d...@xgam.org wrote:
Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the
first place and I got a very good deal from my phone company. I don't have
any problem with the screen size personally for brousing, texting etc, so
I'd recommend it myself albeit that it does cost.

Beware the grue!

Dark.

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread Valiant8086

Hi.
I'd go with Android, but my reasons don't line up with everyone Else's.

1. So you can write games for me to play on mine.

2. I got mine because I can change the speech. I can't understand any of 
the voices available on iOS. I have much better luck with ESpeak with my 
hearing problem.


3. I also got mine because of a physical keyboard, but that won't apply 
to the Nexus 4.


4. Not sure where folks are coming from that say you'd only be able to 
use Android as a basic phone. I have many apps on mine, from Zello to 
Voxer to HayTell and Skype and Dropbox and mos of them work flawlessly 
in terms of accessibility even on Android 4.0.4, which is what I use.


5. I don't think most of the other commenters have tried 4.2 yet. I 
haven't either myself, but it appears to work pretty well. If it isn't 
on the level of iOS yet, which it isn't in some cases, it probably will 
be before too long.


6. The fragmentation doesn't really apply to the Google Nexus 4 because 
that's Google's phone that they will be loading the Stock rom (another 
benefit to the Nexus 4) on it to be able to show other manufacturers how 
Android is supposed to work. It should be the first to see updates for 
at least a couple more years to come, and if it isn't, it will be easy 
to grab a mod and install it on this phone as Google most likely doesn't 
lock it down. Although, buy it unlocked, don't let ATT sell you 
anything like I did, they'll do all sorts of stupid things to try and 
control you just like iOS  but worse. For instance I'm pretty sure my 
Android phone has the gps chip disabled for 3rd party apps, only works 
for the ATT navigator program that came with it. Ask me if that makes 
me want to slap some buttheads around.


7. If you don't like it you can tweak it. I've been through probably 10 
home screens and am currently using one that does seem to work 
reasonably well. Not to mention you could write a better one than 
everyone else's, in your opinion, and sell it for me to get on mine.


8. Truth be told, if I could have switched to  ESpeak or just the right 
alternative synthesizer on iOS, I probably would have not tried Android. 
I would have gotten a keyboard case for the phone, so the iOS devices 
not having a keyboard isn't much of a show stopper for me, it's those 
voices. Aaarrrggg!!!


9. My phone seems to be a lot faster than even my iPod touch 5g, which 
is lesser a cpu than that on the iPhone 5, but not by too awful much


10. You can swipe on android 4.2, though people seem too willing to just 
do that and not use explore by touch. on iOS I get used to the app's 
layout and don't need to flick on screens that I'm used to very often. 
On my Android phone I have to explore by touch though, because 4.0.4 
doesn't have the gestures.


11. You can enable accessibility on android in the setup screen by 
pressing the screen with two fingers a suitable distance apart and 
holding for a few seconds until it responds with prmpts. May need to 
press the power button first. This is also available while on the menu 
that's pulled up by the power button when the phone is running. On some 
devices you can draw a square on the screen with a finger to enable it. 
Not as 1 2 3-ish as tripple click home, which does work out of the box 
now unlike what someone said earlier on, but it's getting there.


12. Here's a possible con. My on screen keyboard is harder to use on my 
phone than it is on iOS. Sometimes I can slide the finger across the 
keyboard and it may not speak a certan letter as I go over it, or maybe 
two letters, then all of a sudden it'll speak the next one over. For 
instance trying to find l let's say I touch j, I slide to the right, 
nothing, slide to the right, l. Slide to the left, k. It seems to be 
easier if I try not to stop sliding, and I have to keep my finger gentle 
on the screen. Mostly I try extra hard to land on the right button, 
which I have been relatively successful at in the little I have used my 
on screen keyboard what with me having a physical one on my particular 
phone.


13. Android is newer than iOS, and accessibility is a little newer than 
Voiceover on iOS, at least as far as I know it is. I think they have 
some catching up to do, but they're newer than iOS, so still have a 
right to be a little behind. Though if you do hit issues, that won't 
matter to you when you can't do something on your phone that they could 
do on iOS.


14. I don't know if this is fixed in 4.2, but on Android, if you touch a 
button, and slide away from it you can try to tap it, and you'll not tap 
the button, but instead tap the screen where there isn't anything to 
tap, or on another button if you happen to have slid to one, naturally. 
On iOS, you can touch a button, then slide all over the screen, and as 
long as you don't land on another button, double tapping the screen will 
issue a tap on the button you touched in the first place. This means 
that if you're trying to explore the screen and land 

Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Ibrahim Gucukoglu
Hi

The game is called King of Dragon past. There are lots of games for the iPhone 
depending on what type of person you are. You can get classic games such as 
text adventures on the iPhone, multiple-choice interactive fiction, 3-D action 
arcade games, the list goes on. Give us an idea of is to what sort of thing you 
would like to do and we will try and help you.

Sent from my iPhone

On 6 Jan 2013, at 06:29, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Taylor,
 
 I'm not an iPhone user myself, but there has been quite a bit of
 discussion lately of a game called Legend of Dragon Pass.From what I
 gather it is a fairly complex RPG game where you get to run and manage
 a clan of Vikings over a period of several years: plant crops, build
 raiding parties, explore new territories, enter into wars with rival
 clans, and so forth. I'll let someone else who has the game tell you
 more, but from the audio demo done a couple weeks back it is a very
 involved game.
 
 
 On 1/5/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 Does anybody know any good iPhone games for voiceover users I Arity have a
 couple that I Artie have installed I would like  To have some suggestions
 
 Sent from my iPhone
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Phil Vlasak

Hi Taylor,
I have a page of blind friendly iPhone games at,
http://www.pcsgames.net/iPhoneGames.htm
Phil

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread dark

Actually tom the game is king of dragon pass.

it has a page on www.audiogames.net.

i'd also recommend the lost cities card game and the  gamebooks from 
choiceofgames, though I've not tried many more myself yet since I've only 
just got my Iphone and a still in process of trying different gmaes out 
myself.


Beware the grue!

Dark. 



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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Gabriel Battaglia (Kriyaban)

Hi, there are lots of good games for iOS.
Try Lost cities, if you like playing cards.
Gabriel.

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread taylorarndt99
I got 2 games there last night

Sent from my iPhone

On Jan 6, 2013, at 6:04 AM, Phil Vlasak phi...@bex.net wrote:

 Hi Taylor,
 I have a page of blind friendly iPhone games at,
 http://www.pcsgames.net/iPhoneGames.htm
 Phil
 
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread taylorarndt99
I Couldn't get GMA games to work on my phone I had to create an account In the 
Site wouldn't let me are you sure they're not Computer games

Sent from my iPhone

On Jan 6, 2013, at 3:09 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 Thanks for the correction. I knew Legend of Dragon Pass sounded wrong,
 but for the life of me couldn't think of the correct name off the top
 of my head. However, the game is something encouraging me to buy an
 iPhone as it sounds like something I'd truly enjoy.
 
 On 1/6/13, dark d...@xgam.org wrote:
 Actually tom the game is king of dragon pass.
 
 it has a page on www.audiogames.net.
 
 i'd also recommend the lost cities card game and the  gamebooks from
 choiceofgames, though I've not tried many more myself yet since I've only
 just got my Iphone and a still in process of trying different gmaes out
 myself.
 
 Beware the grue!
 
 Dark.
 
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Thomas Ward
Hi Taylor,

I don't know where you got the idea that GMA Games will play on your
iPhone, but they are games for Windows not Apple iOS. They are
computer games as you stated. :D

Cheers!

On 1/6/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 I Couldn't get GMA games to work on my phone I had to create an account In
 the Site wouldn't let me are you sure they're not Computer games

 Sent from my iPhone

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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread dark
Well tom the game is amazingly complex and detailed and I'd highly recommend 
it, indeed it's one of the most complex rpg/stratogy games I've ever played 
since everything works as much through story as it does through pure 
resource management. For someone like yourself who appreciates mythology i 
think you'd really enjoy the game.


Plus then there are others. Lost cities is a fun cardgame to play with 
people when you have time, and the choiceofgames play very well as 
gamebooks. I've not investigated too much else myself yet, but a lot more is 
around too.


Beware the grue!

Dark. 



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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread dark

Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the 
first place and I got a very good deal from my phone company. I don't have 
any problem with the screen size personally for brousing, texting etc, so 
I'd recommend it myself albeit that it does cost.


Beware the grue!

Dark. 



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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Michael Taboada

Hi Thomas,
I think if you get a contract then the phone is a lot cheaper. For example I 
got my iPhone 4s when it came out for like $200 or so, and it's a 16 gig. if 
you really wanted lots of music you may want the 32 gig or so, but even that 
was only like $300. In my case, however, I really only use my phone for 
apps, so only needed the 16 gig.

Hth,
-Michael.


-Original Message- 
From: Thomas Ward

Sent: Sunday, January 06, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

Hi Dark,

Yeah, well the cost is the big sticking point for me. personally.
Tonight my wife and I were out at Wal-Mart getting a few items so I
decided to look at the phones Verison had in their store and I can't
see putting down $500 USD down on an iPhone 5 when I can get an Asuse
Nexus 4 running Jellybean 4.2 for $238 which is less than half the
cost with about the same features. Actually, as a software developer
the Nexus has one advantage over the iPhone and that is that Droid OS
is an open system meaning I can develop my own apps from my Windows PC
and install them on my phone without having to purchase an Apple Mac,
use their development kit for iOS, register my app with the Apple
store, and all that other business just to write games and other apps
for my smart phone. Google's Droid OS is basically the way to go for
someone wanting to develop quick and inexpensive apps for a smart
phone without having to sell your soul to Apple to write software for
their proprietary devices.

On 1/6/13, dark d...@xgam.org wrote:

Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the
first place and I got a very good deal from my phone company. I don't have
any problem with the screen size personally for brousing, texting etc, so
I'd recommend it myself albeit that it does cost.

Beware the grue!

Dark.



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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Dakotah Rickard
, significant change will occur.

Either way, good luck and good hunting.

Signed:
Dakotah Rickard

On 1/6/13, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi Thomas,
 I think if you get a contract then the phone is a lot cheaper. For example I

 got my iPhone 4s when it came out for like $200 or so, and it's a 16 gig. if

 you really wanted lots of music you may want the 32 gig or so, but even that

 was only like $300. In my case, however, I really only use my phone for
 apps, so only needed the 16 gig.
 Hth,
 -Michael.


 -Original Message-
 From: Thomas Ward
 Sent: Sunday, January 06, 2013 10:05 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Good iPhone games for Voiceover user

 Hi Dark,

 Yeah, well the cost is the big sticking point for me. personally.
 Tonight my wife and I were out at Wal-Mart getting a few items so I
 decided to look at the phones Verison had in their store and I can't
 see putting down $500 USD down on an iPhone 5 when I can get an Asuse
 Nexus 4 running Jellybean 4.2 for $238 which is less than half the
 cost with about the same features. Actually, as a software developer
 the Nexus has one advantage over the iPhone and that is that Droid OS
 is an open system meaning I can develop my own apps from my Windows PC
 and install them on my phone without having to purchase an Apple Mac,
 use their development kit for iOS, register my app with the Apple
 store, and all that other business just to write games and other apps
 for my smart phone. Google's Droid OS is basically the way to go for
 someone wanting to develop quick and inexpensive apps for a smart
 phone without having to sell your soul to Apple to write software for
 their proprietary devices.

 On 1/6/13, dark d...@xgam.org wrote:
 Hi tom.

 Well as you know games were part of the reason I bought an Iphone 5 in
 the
 first place and I got a very good deal from my phone company. I don't
 have
 any problem with the screen size personally for brousing, texting etc, so
 I'd recommend it myself albeit that it does cost.

 Beware the grue!

 Dark.


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[Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread taylorarndt99
Does anybody know any good iPhone games for voiceover users I Arity have a 
couple that I Artie have installed I would like  To have some suggestions

Sent from my iPhone
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread michael barnes

Hello.
Before some of the people on here I will give you two websites that 
have a list of games.

applevis.com
pcsgames.net
I said what I said about people biting your head off because this 
question was already asked.

However I don't mind answering the same question over and over.
In my line of work I have people asking the same thing all the time so 
I have to be patient and kind to people and give the answers.


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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread Fred Olver
there are lots of games for use on the Iphone. If you will go to 
http://www.applevis.com you will find more than you will want.


Another way to find games which may work with voice-over is to type in 
various search terms like text or text games or text adventures or perhapse 
talking games.


Fred Olver
- Original Message - 
From: taylorarnd...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 05, 2013 8:49 PM
Subject: [Audyssey] Good iPhone games for Voiceover user


Does anybody know any good iPhone games for voiceover users I Arity have a 
couple that I Artie have installed I would like  To have some suggestions


Sent from my iPhone
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-05 Thread Thomas Ward
Hi Taylor,

I'm not an iPhone user myself, but there has been quite a bit of
discussion lately of a game called Legend of Dragon Pass.From what I
gather it is a fairly complex RPG game where you get to run and manage
a clan of Vikings over a period of several years: plant crops, build
raiding parties, explore new territories, enter into wars with rival
clans, and so forth. I'll let someone else who has the game tell you
more, but from the audio demo done a couple weeks back it is a very
involved game.


On 1/5/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 Does anybody know any good iPhone games for voiceover users I Arity have a
 couple that I Artie have installed I would like  To have some suggestions

 Sent from my iPhone
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