Re: [Audyssey] Mota Issue

2011-06-30 Thread Phil Vlasak
st in case someone is not sure. Thanks, Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, June 30, 2011 9:56 AM Subject: Re: [Audyssey] Mota Issue How about creating a shortcut to the game on the desktop and using it

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Shane, Yeah, it isn't pretty when Mysteries of the Ancient crashes. I've bombed my computer when testing the alt+tab issue. I can't wait to get the new version up as it will resolve/fix said issue. On 6/30/11, Shane Davidson wrote: > And I've prooven that, and it even crashed the entire comp

Re: [Audyssey] Mota Issue

2011-06-30 Thread Shane Davidson
yssey] Mota Issue Hi, Its actually a bit more serious than that. I changed the way the G3D Engine handles window events, polls them, and unfortunately if you change windows wwhile the game is running etc the window will not get updated when it has focus again and will stop responding. Similar things

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi, Its actually a bit more serious than that. I changed the way the G3D Engine handles window events, polls them, and unfortunately if you change windows wwhile the game is running etc the window will not get updated when it has focus again and will stop responding. Similar things will happen if

Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Karl, Thanks for the bug reports. We are definitely working on those issues. Of course, we've had to delay any updates and patches simply because we have to recover the website this week. Never-the-less we have some bug fixes and updates in the works, and hope to put out a fixed version very so

Re: [Audyssey] Mota Issue

2011-06-30 Thread Charles Rivard
How about creating a shortcut to the game on the desktop and using it after shutting JAWS down instead of putting it to sleep? (Sent from my iPhone) On Jun 28, 2011, at 5:59 AM, "Phil Vlasak" wrote: > Hi Thomas, > I also have an issue with MOTA 20. > With all previous versions, I could hit ins

Re: [Audyssey] Mota Issue

2011-06-28 Thread Darren Duff
one or two other odd behaviors. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 11:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Issue Hi Angela, Thanks for the info. hav

Re: [Audyssey] Mota Issue

2011-06-28 Thread Phil Vlasak
Hi Thomas, I also have an issue with MOTA 20. With all previous versions, I could hit insert f4 during the intro song and shut down JAWS. With this version I can't. It won't allow me to create a JAWS script to put JAWS to sleep. I even tried running the game in Administrative mode that does brin

Re: [Audyssey] Mota Issue

2011-06-28 Thread Angela Lerma
I have checked that. Also, I've never had problems with any other Mota Betas. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, June 27, 2011 11:55 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, Thanks for the info.

Re: [Audyssey] Mota Issue

2011-06-27 Thread Karl Belanger
behaviors. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 11:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Issue Hi Angela, Thanks for the info. have you ever experienced this

Re: [Audyssey] Mota Issue

2011-06-27 Thread Thomas Ward
gt; From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, June 26, 2011 7:22 AM > Subject: Re: [Audyssey] Mota Issue > > >> Hi Angela, >> I'm not sure, but I can look into the problem. Does the game seem to >> run fine without

Re: [Audyssey] Mota Issue

2011-06-26 Thread Tommy
I didn't get to play it either. I have the same problem too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_a

Re: [Audyssey] Mota Issue

2011-06-26 Thread Angela Lerma
7:22 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma wrote: Hi, I downloaded the Windows x86 version of Mota and am having much difficulty playing it on my 64-bit sy

Re: [Audyssey] Mota Issue

2011-06-26 Thread Thomas Ward
Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma wrote: > Hi, > > I downloaded the Windows x86 version of Mota and am having much difficulty > playing it on my 64-bit system. It just freezes up and will not

[Audyssey] Mota Issue

2011-06-26 Thread Angela Lerma
Hi, I downloaded the Windows x86 version of Mota and am having much difficulty playing it on my 64-bit system. It just freezes up and will not respond after I try turning on the laser site. Why would this be? I even unloaded my NVDA before playing. Angela --- Gamers mailing list __ Gamers

Re: [Audyssey] MOTA Issue

2011-04-15 Thread Thomas Ward
Hi TJ, I am sorry, but I don't understand what your problem is. When using shift+control+left or shift+control+right Angela will run up to a trap like a fire pit, lava pit, chasm, drop off, etc and then attempt to jump as soon as she is a step or two away from the trap in question. Of course, the

Re: [Audyssey] mota issue with chasm

2009-12-09 Thread Hayden Presley
, December 08, 2009 10:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota issue with chasm I had a torch lit I viewed the wall after the spikes. is it on another wall? At 04:54 p.m. 9/12/2009, you wrote: >Hi Shaun, >Hint. Did you try viewing the wall with aburning torch lit? > >Chee

Re: [Audyssey] mota issue with chasm

2009-12-08 Thread shaun everiss
I had a torch lit I viewed the wall after the spikes. is it on another wall? At 04:54 p.m. 9/12/2009, you wrote: >Hi Shaun, >Hint. Did you try viewing the wall with aburning torch lit? > >Cheers! > >shaun everiss wrote: >>ok guys found my way passed the spikes. >>I pulled one lever in level2 but no

Re: [Audyssey] mota issue with chasm

2009-12-08 Thread Karl Belanger
, December 08, 2009 10:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota issue with chasm Hi Shaun, Hint. Did you try viewing the wall with aburning torch lit? Cheers! shaun everiss wrote: > ok guys found my way passed the spikes. > I pulled one lever in level2 but nothing else. > I

Re: [Audyssey] mota issue with chasm

2009-12-08 Thread Thomas Ward
Hi Shaun, Hint. Did you try viewing the wall with aburning torch lit? Cheers! shaun everiss wrote: ok guys found my way passed the spikes. I pulled one lever in level2 but nothing else. I find the chasm. I know there needs to be a bridge because I heard about it on here. I used the view comman

[Audyssey] mota issue with chasm

2009-12-08 Thread shaun everiss
ok guys found my way passed the spikes. I pulled one lever in level2 but nothing else. I find the chasm. I know there needs to be a bridge because I heard about it on here. I used the view command to find it I bumped into a wall and looked. I have not found the bridge. --- Gamers mailing list __