[Audyssey] PInball classic.

2014-10-13 Thread Lisa Hayes
hi who is distributing pinball classic now please? thanks. 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Pinball Classic

2014-10-13 Thread Phil Vlasak

Draconis - [ESP Pinball Classic for Windows]
http://dracoent.com/Windows/ESPPinballClassic


- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 13, 2014 5:23 AM
Subject: [Audyssey] PInball classic.


hi who is distributing pinball classic now please? thanks. 
Lisa Hayes 



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Re: [Audyssey] PInball classic.

2014-10-13 Thread christopher hallsworth
Draconis Entertainment
www.draconisentertainment.com
,

Sent from my iPad 

 On 13 Oct 2014, at 10:23, Lisa Hayes lhay...@internode.on.net wrote:
 
 hi who is distributing pinball classic now please? thanks. 
 Lisa Hayes 
 
 
 
 
 www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Pinball classic?

2009-01-06 Thread Jim Kitchen

Hi Thomas,

Yeah, it has been at least twenty some years since I have played a real pinball game 
as well.  I liked the older, slower machines with bells etc.  The newer ones with 
digital sounds, digital score boards, multi levels, multi balls etc were just too 
much for me.  Of course the tunnel vision closing in probably didn't help. 
grin

If I ever get to making a pinball game like I have always wanted to do, it will 
have the old bells and bumper sounds etc.

Last night I had fun getting code to return a value of 0 to 20 depending on how 
much or not I depressed the gas peddle.  It just for now then plays the 
homerh0.wav through homerh20.wav engine sound file.  I will cut the stock car 
sounds a bit later.  But it was a fun start.

BFN

Jim

But officer, I was only trying to gain enough speed so I could coast to the nearest 
gas station.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread 0722001794

Yes, me to i'm having difficulty with the pack man table. Its too fast.
-original message-
Subject: [Audyssey] Pinball classic?
From: lelia struv...@yahoo.com
Date: 04/01/2009 9:30 pm

Hi all, first I think I made a mistake and posted this to the wrong list at 
first so even though I can't do anything about that mistake I'm going to ask 
the same thing here.

I just downloaded the demo version of pinball classic from draconis and for one 
thing, I've never played pinball but I've heard the sounds of others playing.  
I assumed that the object was to keep the ball from going to far either to the 
right or left? so when i played the pacman table that's what I tried to do and 
some how though I'm nto sure how I got like 3 million points? Can someone tell 
me some tips on how to play pinball? I looked at the manual and it said to use 
the shift keys for the flippers and that is what I did. 

Hoping all that made sense.

lelia
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Thomas Ward

Hi Jim,
Yeah, there are possibly hundreds of different pinball designs. Though 
for newbies sake I wanted to give just a basic design for a reference. 
However, now that you mention it I think it was 5 balls instead of 3 
that I use to have at the arcade.  It has at least been 20 years or more 
since I was at a real pinball table. They aren't too easy to find  these 
days.


Jim Kitchen wrote:

Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides.  
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball 
would roll down and roll onto your flippers.  If you didn't press the 
button to flip your flipper the ball would roll off of the flipper and 
go down the hole.  You could also hold your flipper in the up position 
and the ball might instead of bouncing off of the flipper roll up it and 
up the shoot.  The far right shoot was just inside of the launcher 
shoot.  I'm pretty sure that way back then we would get 5 balls for a 
quarter.  And then there were tables with two or more sets of flippers.  
And into the eighties there were multi level tables and there could be 
more than one ball in play at a time.  There were also round bumpers and 
flat sided bumpers with bells as well as targets to hit that would 
retract when your ball hit them for points.  I also liked this one game 
that had upper shoots.  They had spinner gates and buttons up them.  So 
if you used your flipper and sent the ball up them real fast, the 
spinner gate would spin and spin racking up points and the further the 
ball went up the shoot the more buttons it would hit and give you more 
points.  You could send the ball up so hard that it would come out of 
the shoot at the top of the table and be as if you had sent it up the 
launcher shoot.  There were also little holes that your ball could land 
in, get spun and shoot out in any direction.  This one table just had a 
rubber pad in the center of the table that would change the direction of 
your ball.  There was just an endless variety of different pinball table 
configurations.



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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Jim Kitchen

Hi Thomas,

That was a great description of a classic pinball table.  However almost all of 
the pinball tables that I played in the sixties, seventies and eighties did 
also have shoots on the far left and right hand sides.  Actually twin shoots.  
The far left and right shoots the ball if it went down them would end up going 
down the same hole as if it had come down between your flippers.  The shoots 
just inside those shoots the ball would roll down and roll onto your flippers.  
If you didn't press the button to flip your flipper the ball would roll off of 
the flipper and go down the hole.  You could also hold your flipper in the up 
position and the ball might instead of bouncing off of the flipper roll up it 
and up the shoot.  The far right shoot was just inside of the launcher shoot.  
I'm pretty sure that way back then we would get 5 balls for a quarter.  And 
then there were tables with two or more sets of flippers.  And into the 
eighties there were multi level tables and there could be more than one ball in 
play at a time.  There were also round bumpers and flat sided bumpers with 
bells as well as targets to hit that would retract when your ball hit them for 
points.  I also liked this one game that had upper shoots.  They had spinner 
gates and buttons up them.  So if you used your flipper and sent the ball up 
them real fast, the spinner gate would spin and spin racking up points and the 
further the ball went up the shoot the more buttons it would hit and give you 
more points.  You could send the ball up so hard that it would come out of the 
shoot at the top of the table and be as if you had sent it up the launcher 
shoot.  There were also little holes that your ball could land in, get spun and 
shoot out in any direction.  This one table just had a rubber pad in the center 
of the table that would change the direction of your ball.  There was just an 
endless variety of different pinball table configurations.

- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit has 
a specific score that adds to your total score. I'm assuming here you 
have been blind from birth so have never actually seen a pinball table. 
So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it where 
you launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole 
into wich your ball can get bounced causing you to lose a ball. These 
flippers serve two purposes. Besides defending the hole where your ball 
can get bounced into you can use them to direct the ball towards the 
bumpers thus racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning 
of every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the 
bumpers on the table. When you miss a ball and it falls into the hole at 
the end of the table you lose a ball. The object of the game is to get 
the highest score possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like 
Pacman,  Haunted House, the Wild West,  etc.


Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides. 
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball would 
roll down and roll onto your flippers.  If you didn't press the button to 
flip your flipper the ball would roll off of the flipper and go down the 
hole.  You could also hold your flipper in the up position and the ball 
might instead of bouncing off of the flipper roll up it and up the shoot. 
The far right shoot was just inside of the launcher shoot.  I'm pretty 
sure that way back then we would get 5 balls for a quarter.  And then 
there were tables with two or more sets of flippers.  And into the 
eighties there were multi level tables and there could be more than one 
ball in play at a time.  There were also round bumpers and flat sided 
bumpers with bells as well as targets to hit that would retract when your 
ball hit them for points.  I also liked this one game that had upper 
shoots.  They had spinner gates and buttons up them.  So if you used your 
flipper and sent the ball up them real fast, the spinner gate would spin 
and spin racking up points and the further the ball went up the shoot the 
more buttons it would hit and give you more points.  You could send the 
ball up so hard that it would come out of the shoot at the top of the 
table and be as if you had sent it up the launcher shoot.  There were also 
little holes that your ball could land in, get spun and shoot out in any 
direction.  This one table just had a rubber pad in the center of the 
table that would change the direction of your ball.  There was just an 
endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can hit 
various bumpers with scores marked on them. Every bumper you hit has a 
specific score that adds to your total score. I'm assuming here you have 
been blind from birth so have never actually seen a pinball table. So i'll 
try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long with 
a glass top on it which you can look into the machine. On the far right 
hand side is a long narrow chamber with a pully thingy on it where you 
launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the easiest 
ones to hit with the ball have low scores marked on them. At the bottom of 
the table where you are sitting are two buttons on the table top that move 
the flippers. There are two flippers that guard a hole into wich your ball 
can get bounced causing you to lose a ball. These flippers serve two 
purposes. Besides defending the hole where your ball can get bounced into 
you can use them to direct the ball towards the bumpers thus racking up 
your score.
How you play the game is you start by launching the ball from the launcher 
on the right-hand side of the pinball table. At the beginning of every 
pinball game you are given atotal of three balls to start with. Though, 
only one ball at a tme can be in play at any given time. You use the 
flippers to guard the hole as well as bounce the ball into the bumpers on 
the table.  Depending on the angle and how hard the flipper hits the ball 
you will hopefully send the ball towards one of the bumpers on the table. 
When you miss a ball and it falls into the hole at the end of the table 
you lose a ball. The object of the game is to get the highest score 
possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like Pacman, 
Haunted House, the Wild West,  etc.


Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Bryan Peterson

I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides. 
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball 
would roll down and roll onto your flippers.  If you didn't press the 
button to flip your flipper the ball would roll off of the flipper and go 
down the hole.  You could also hold your flipper in the up position and 
the ball might instead of bouncing off of the flipper roll up it and up 
the shoot. The far right shoot was just inside of the launcher shoot. 
I'm pretty sure that way back then we would get 5 balls for a quarter. 
And then there were tables with two or more sets of flippers.  And into 
the eighties there were multi level tables and there could be more than 
one ball in play at a time.  There were also round bumpers and flat sided 
bumpers with bells as well as targets to hit that would retract when your 
ball hit them for points.  I also liked this one game that had upper 
shoots.  They had spinner gates and buttons up them.  So if you used your 
flipper and sent the ball up them real fast, the spinner gate would spin 
and spin racking up points and the further the ball went up the shoot the 
more buttons it would hit and give you more points.  You could send the 
ball up so hard that it would come out of the shoot at the top of the 
table and be as if you had sent it up the launcher shoot.  There were 
also little holes that your ball could land in, get spun and shoot out in 
any direction.  This one table just had a rubber pad in the center of the 
table that would change the direction of your ball.  There was just an 
endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can hit 
various bumpers with scores marked on them. Every bumper you hit has a 
specific score that adds to your total score. I'm assuming here you have 
been blind from birth so have never actually seen a pinball table. So 
i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long with 
a glass top on it which you can look into the machine. On the far right 
hand side is a long narrow chamber with a pully thingy on it where you 
launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole into 
wich your ball can get bounced causing you to lose a ball. These flippers 
serve two purposes. Besides defending the hole where your ball can get 
bounced into you can use them to direct the ball towards the bumpers thus 
racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning of 
every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the bumpers 
on the table. When you miss a ball and it falls into the hole at the end 
of the table you lose a ball. The object of the game is to get the 
highest score possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like Pacman, 
Haunted House, the Wild West,  etc.


Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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If you want to leave

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth

Cool, I thought so as sighted people's never heard of spell switches.

--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:55 PM
Subject: Re: [Audyssey] Pinball classic?



I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides. 
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball 
would roll down and roll onto your flippers.  If you didn't press the 
button to flip your flipper the ball would roll off of the flipper and 
go down the hole.  You could also hold your flipper in the up position 
and the ball might instead of bouncing off of the flipper roll up it and 
up the shoot. The far right shoot was just inside of the launcher shoot. 
I'm pretty sure that way back then we would get 5 balls for a quarter. 
And then there were tables with two or more sets of flippers.  And into 
the eighties there were multi level tables and there could be more than 
one ball in play at a time.  There were also round bumpers and flat 
sided bumpers with bells as well as targets to hit that would retract 
when your ball hit them for points.  I also liked this one game that had 
upper shoots.  They had spinner gates and buttons up them.  So if you 
used your flipper and sent the ball up them real fast, the spinner gate 
would spin and spin racking up points and the further the ball went up 
the shoot the more buttons it would hit and give you more points.  You 
could send the ball up so hard that it would come out of the shoot at 
the top of the table and be as if you had sent it up the launcher shoot. 
There were also little holes that your ball could land in, get spun and 
shoot out in any direction.  This one table just had a rubber pad in the 
center of the table that would change the direction of your ball.  There 
was just an endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit has 
a specific score that adds to your total score. I'm assuming here you 
have been blind from birth so have never actually seen a pinball table. 
So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it where 
you launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole 
into wich your ball can get bounced causing you to lose a ball. These 
flippers serve two purposes. Besides defending the hole where your ball 
can get bounced into you can use them to direct the ball towards the 
bumpers thus racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning 
of every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the 
bumpers on the table. When you miss a ball and it falls into the hole at 
the end of the table you lose a ball. The object of the game is to get 
the highest score possible.
Now, like

Re: [Audyssey] Pinball classic?

2009-01-05 Thread dark
Actually, spell and number switches were fairly common in graphical pinball 
games such as pinball dreams and pinball fantasies for the Amigar,  not 
to mention of course Sonic spinball on the Mega drive (easily my favourite 
pinball game ever!).


Not that it matters though, obviously a computer either using audio or 
graphics is able to do a lot more,  and a lot more easily than an actual 
mechanical phinball table.


Beware the Grue!

Dark.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:44 PM
Subject: Re: [Audyssey] Pinball classic?



Cool, I thought so as sighted people's never heard of spell switches.

--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:55 PM
Subject: Re: [Audyssey] Pinball classic?



I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However 
almost all of the pinball tables that I played in the sixties, 
seventies and eighties did also have shoots on the far left and right 
hand sides. Actually twin shoots.  The far left and right shoots the 
ball if it went down them would end up going down the same hole as if 
it had come down between your flippers.  The shoots just inside those 
shoots the ball would roll down and roll onto your flippers.  If you 
didn't press the button to flip your flipper the ball would roll off of 
the flipper and go down the hole.  You could also hold your flipper in 
the up position and the ball might instead of bouncing off of the 
flipper roll up it and up the shoot. The far right shoot was just 
inside of the launcher shoot. I'm pretty sure that way back then we 
would get 5 balls for a quarter. And then there were tables with two or 
more sets of flippers.  And into the eighties there were multi level 
tables and there could be more than one ball in play at a time.  There 
were also round bumpers and flat sided bumpers with bells as well as 
targets to hit that would retract when your ball hit them for points. 
I also liked this one game that had upper shoots.  They had spinner 
gates and buttons up them.  So if you used your flipper and sent the 
ball up them real fast, the spinner gate would spin and spin racking up 
points and the further the ball went up the shoot the more buttons it 
would hit and give you more points.  You could send the ball up so hard 
that it would come out of the shoot at the top of the table and be as 
if you had sent it up the launcher shoot. There were also little holes 
that your ball could land in, get spun and shoot out in any direction. 
This one table just had a rubber pad in the center of the table that 
would change the direction of your ball.  There was just an endless 
variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit 
has a specific score that adds to your total score. I'm assuming here 
you have been blind from birth so have never actually seen a pinball 
table. So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it 
where you launch the balls from. In the center of the table is various 
bumbers standing up with all kinds of scores on them. The harder a 
bumper is to hit with the ball the higher the score marked on it. 
Similarly the easiest ones to hit with the ball have low scores marked 
on them. At the bottom of the table where you are sitting are two 
buttons on the table top that move the flippers. There are two flippers 
that guard a hole into wich your ball can get bounced causing you to 
lose a ball. These flippers serve two purposes. Besides defending the 
hole where your ball can get bounced into you can use them to direct 
the ball towards the bumpers thus racking up your score

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
I wonder, what spell and number switches did they use? Maybe Draconis could 
use number switches in their future titles?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:53 PM
Subject: Re: [Audyssey] Pinball classic?


Actually, spell and number switches were fairly common in graphical 
pinball games such as pinball dreams and pinball fantasies for the 
Amigar,  not to mention of course Sonic spinball on the Mega drive 
(easily my favourite pinball game ever!).


Not that it matters though, obviously a computer either using audio or 
graphics is able to do a lot more,  and a lot more easily than an 
actual mechanical phinball table.


Beware the Grue!

Dark.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:44 PM
Subject: Re: [Audyssey] Pinball classic?



Cool, I thought so as sighted people's never heard of spell switches.

--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:55 PM
Subject: Re: [Audyssey] Pinball classic?



I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is 
this just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However 
almost all of the pinball tables that I played in the sixties, 
seventies and eighties did also have shoots on the far left and right 
hand sides. Actually twin shoots.  The far left and right shoots the 
ball if it went down them would end up going down the same hole as if 
it had come down between your flippers.  The shoots just inside those 
shoots the ball would roll down and roll onto your flippers.  If you 
didn't press the button to flip your flipper the ball would roll off 
of the flipper and go down the hole.  You could also hold your flipper 
in the up position and the ball might instead of bouncing off of the 
flipper roll up it and up the shoot. The far right shoot was just 
inside of the launcher shoot. I'm pretty sure that way back then we 
would get 5 balls for a quarter. And then there were tables with two 
or more sets of flippers.  And into the eighties there were multi 
level tables and there could be more than one ball in play at a time. 
There were also round bumpers and flat sided bumpers with bells as 
well as targets to hit that would retract when your ball hit them for 
points. I also liked this one game that had upper shoots.  They had 
spinner gates and buttons up them.  So if you used your flipper and 
sent the ball up them real fast, the spinner gate would spin and spin 
racking up points and the further the ball went up the shoot the more 
buttons it would hit and give you more points.  You could send the 
ball up so hard that it would come out of the shoot at the top of the 
table and be as if you had sent it up the launcher shoot. There were 
also little holes that your ball could land in, get spun and shoot out 
in any direction. This one table just had a rubber pad in the center 
of the table that would change the direction of your ball.  There was 
just an endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit 
has a specific score that adds to your total score. I'm assuming here 
you have been blind from birth so have never actually seen a pinball 
table. So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it 
where you launch the balls from. In the center of the table is various 
bumbers standing up with all kinds of scores on them. The harder a 
bumper is to hit with the ball the higher the score marked on it. 
Similarly the easiest ones to hit with the ball have

Re: [Audyssey] Pinball classic?

2009-01-05 Thread dark
Well, spell switches wise, it was very much the same way that the tables in 
Esp pinball extreme work (not sure about Classic sinse I've only tried the 
demo).


For instance on a haunted house themed table entitled Stones -n- bones, 
spelling the word death would make skulls appear around the table which you 
could crack open for extra points, and r-i-p would bring up litle tomb stone 
barriers which blocked some of the nastier drains for a while.


Number switches as I remembered tended to either count up or down to some 
special event.


In sonic spinball for example, there was a gate which would only open when 
you hit a counter down to zero,  the counter which started at 3.


I'll say that pinball Extreme is one of my favourite arcade style audio 
games ever created, owing to the massive ambience, fairly realistic gameplay 
and quirky minigames.


I'd actually say imho pinball is improved by being audio, sinse the 
necessary sound limit on what's going on and the need to focus on the 
pinball as it rolls around the table gives a much better sense of both 
exploration and danger than for instance seeing a wide view of the table (in 
some graphical pinball games even the hole table), and just watching your 
ball roll around it.


Beware the Grue!

Dark. 



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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Thomas Ward

Hi Chris,
James North came up with the idea for spell switches. To my knowledge 
the ESP line of Pinball games are the only ones that use anything like 
it. I've never seen it on a real pinball machine, and not on any other 
PC pinball game.

Hth.

Chris Hallsworth wrote:
Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266



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[Audyssey] Pinball classic?

2009-01-04 Thread lelia
Hi all, first I think I made a mistake and posted this to the wrong list at 
first so even though I can't do anything about that mistake I'm going to ask 
the same thing here.

I just downloaded the demo version of pinball classic from draconis and for one 
thing, I've never played pinball but I've heard the sounds of others playing.  
I assumed that the object was to keep the ball from going to far either to the 
right or left? so when i played the pacman table that's what I tried to do and 
some how though I'm nto sure how I got like 3 million points? Can someone tell 
me some tips on how to play pinball? I looked at the manual and it said to use 
the shift keys for the flippers and that is what I did. 

Hoping all that made sense.

lelia
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Re: [Audyssey] Pinball classic?

2009-01-04 Thread Clement Chou
The point of the original pinball and in all remakes since that I've seen is 
to actually keep the ball from going down the whole between the two 
flippers.
- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 04, 2009 11:30 AM
Subject: [Audyssey] Pinball classic?


Hi all, first I think I made a mistake and posted this to the wrong list 
at first so even though I can't do anything about that mistake I'm going 
to ask the same thing here.


I just downloaded the demo version of pinball classic from draconis and 
for one thing, I've never played pinball but I've heard the sounds of 
others playing.  I assumed that the object was to keep the ball from going 
to far either to the right or left? so when i played the pacman table 
that's what I tried to do and some how though I'm nto sure how I got like 
3 million points? Can someone tell me some tips on how to play pinball? I 
looked at the manual and it said to use the shift keys for the flippers 
and that is what I did.


Hoping all that made sense.

lelia
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list,
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Re: [Audyssey] Pinball classic?

2009-01-04 Thread Thomas Ward

Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit has 
a specific score that adds to your total score. I'm assuming here you 
have been blind from birth so have never actually seen a pinball table. 
So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it where 
you launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole 
into wich your ball can get bounced causing you to lose a ball. These 
flippers serve two purposes. Besides defending the hole where your ball 
can get bounced into you can use them to direct the ball towards the 
bumpers thus racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning 
of every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the 
bumpers on the table. When you miss a ball and it falls into the hole at 
the end of the table you lose a ball. The object of the game is to get 
the highest score possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like 
Pacman,  Haunted House, the Wild West,  etc.


lelia wrote:

Hi all, first I think I made a mistake and posted this to the wrong list at 
first so even though I can't do anything about that mistake I'm going to ask 
the same thing here.

I just downloaded the demo version of pinball classic from draconis and for one thing, I've never played pinball but I've heard the sounds of others playing.  I assumed that the object was to keep the ball from going to far either to the right or left? so when i played the pacman table that's what I tried to do and some how though I'm nto sure how I got like 3 million points? Can someone tell me some tips on how to play pinball? I looked at the manual and it said to use the shift keys for the flippers and that is what I did. 


Hoping all that made sense.

lelia
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Re: [Audyssey] Pinball classic?

2009-01-04 Thread Clement Chou

Right. Forgot about the bumpers. Sorry.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 04, 2009 2:07 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Lelia,
Actually, pinball is all about trying to position the ball so you can hit 
various bumpers with scores marked on them. Every bumper you hit has a 
specific score that adds to your total score. I'm assuming here you have 
been blind from birth so have never actually seen a pinball table. So i'll 
try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long with 
a glass top on it which you can look into the machine. On the far right 
hand side is a long narrow chamber with a pully thingy on it where you 
launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the easiest 
ones to hit with the ball have low scores marked on them. At the bottom of 
the table where you are sitting are two buttons on the table top that move 
the flippers. There are two flippers that guard a hole into wich your ball 
can get bounced causing you to lose a ball. These flippers serve two 
purposes. Besides defending the hole where your ball can get bounced into 
you can use them to direct the ball towards the bumpers thus racking up 
your score.
How you play the game is you start by launching the ball from the launcher 
on the right-hand side of the pinball table. At the beginning of every 
pinball game you are given atotal of three balls to start with. Though, 
only one ball at a tme can be in play at any given time. You use the 
flippers to guard the hole as well as bounce the ball into the bumpers on 
the table.  Depending on the angle and how hard the flipper hits the ball 
you will hopefully send the ball towards one of the bumpers on the table. 
When you miss a ball and it falls into the hole at the end of the table 
you lose a ball. The object of the game is to get the highest score 
possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like Pacman, 
Haunted House, the Wild West,  etc.


lelia wrote:
Hi all, first I think I made a mistake and posted this to the wrong list 
at first so even though I can't do anything about that mistake I'm going 
to ask the same thing here.


I just downloaded the demo version of pinball classic from draconis and 
for one thing, I've never played pinball but I've heard the sounds of 
others playing.  I assumed that the object was to keep the ball from 
going to far either to the right or left? so when i played the pacman 
table that's what I tried to do and some how though I'm nto sure how I 
got like 3 million points? Can someone tell me some tips on how to play 
pinball? I looked at the manual and it said to use the shift keys for the 
flippers and that is what I did. Hoping all that made sense.


lelia
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list,

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Re: [Audyssey] pinball classic opinion

2006-04-02 Thread Sarah
He meant ESP pinball clasic. Right? Fell free to corect me if I'm wrong.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, April 01, 2006 9:30 PM
Subject: Re: [Audyssey] pinball classic opinion


 What??  You ran that all together, making it unclear.
 - Original Message - 
 From: Joseph Weakland [EMAIL PROTECTED]
 To: blind gamers list Gamers@audyssey.org
 Sent: Saturday, April 01, 2006 8:23 PM
 Subject: [Audyssey] pinball classic opinion


 i'd play esp pinball classic more than I do now if it had the ability to
 post scores:) i hope it does soon:)

 joseph weakland
 email/msn messenger:
 [EMAIL PROTECTED]
 (all outgoing email scanned by avast)


 -
 Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low 
 rates.
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Re: [Audyssey] pinball classic opinion

2006-04-01 Thread matt
Um how can you miss what he said? He was asking for the ability to post 
scores for ESP pinball classic.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, April 01, 2006 11:30 PM
Subject: Re: [Audyssey] pinball classic opinion


 What??  You ran that all together, making it unclear.
 - Original Message - 
 From: Joseph Weakland [EMAIL PROTECTED]
 To: blind gamers list Gamers@audyssey.org
 Sent: Saturday, April 01, 2006 8:23 PM
 Subject: [Audyssey] pinball classic opinion


 i'd play esp pinball classic more than I do now if it had the ability to
 post scores:) i hope it does soon:)

 joseph weakland
 email/msn messenger:
 [EMAIL PROTECTED]
 (all outgoing email scanned by avast)


 -
 Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low 
 rates.
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