[Audyssey] road to rage was: Re: complains

2014-05-10 Thread dark

Hi.

Road to rage is a competitive first person shooter with futuristic weapons. 
This means nstead of being like swamp where all the players team up together 
against the zombies, a number of players battle in an arena trying to shoot 
each other until there is a winner. I believe there are several different 
arena types and some different types of battles, as well as mouse aiming 
similar to swamp.


it's entirely online and has no single player mode.

The developers are called dragonaps and can be found at 
http://dragonapps.org/


I admit I've not tried the game yet myself, but it's there for people to 
look into.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Dean Masters dwmaster...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, May 10, 2014 5:01 PM
Subject: Re: [Audyssey] complains



Hi Dean,

The game Ishan seems most worked up about is called Road to Rage. It
is an FPS game for Windows. I don't know the website for the game, but
you can find more about it on the Audiogames.net Forum once the
Audiogames.net site is back up and running.

Cheers!


On 5/10/14, Dean Masters dwmaster...@gmail.com wrote:
I have never heard of this game. What platform is it written for? Where 
can


I find out more info about it?

Dean


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Re: [Audyssey] road to rage server

2013-06-03 Thread Josh Kennedy

what is the port?


On 6/3/2013 12:43 AM, joseph weakland wrote:

yes there is i host a server which is
josephweakland.no-ip.org
i have max players set to 8 though. if necessary i could make it 9 or
10. i have DSL so i have no clue how much bandwith it takes when people
get on. its up from approximately 8:00 am or so cst till 9:00 pm cst
unless bad weather in West Chicago IL or i have to go out.
good luck and have fun
if you have skype etc below is how to contact me.
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
aim:
joeweakland1027
google phone number:
6304470709

- Original Message - From: Josh Kennedy joshknnd1...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, June 02, 2013 10:06 PM
Subject: [Audyssey] road to rage server



Hi
I would like to try out road to rage, but I hear from several folks on
teamTalk that the server is often down. is there a more reliable
server to connect to? or can you play offline?

Josh

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Re: [Audyssey] road to rage server

2013-06-03 Thread joseph weakland
the port is 6789 default and wit will be back up around 3:00 pm when i get 
back from appointment


- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 03, 2013 11:47 AM
Subject: Re: [Audyssey] road to rage server



what is the port?


On 6/3/2013 12:43 AM, joseph weakland wrote:

yes there is i host a server which is
josephweakland.no-ip.org
i have max players set to 8 though. if necessary i could make it 9 or
10. i have DSL so i have no clue how much bandwith it takes when people
get on. its up from approximately 8:00 am or so cst till 9:00 pm cst
unless bad weather in West Chicago IL or i have to go out.
good luck and have fun
if you have skype etc below is how to contact me.
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
aim:
joeweakland1027
google phone number:
6304470709

- Original Message - From: Josh Kennedy 
joshknnd1...@gmail.com

To: gamers@audyssey.org
Sent: Sunday, June 02, 2013 10:06 PM
Subject: [Audyssey] road to rage server



Hi
I would like to try out road to rage, but I hear from several folks on
teamTalk that the server is often down. is there a more reliable
server to connect to? or can you play offline?

Josh

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Re: [Audyssey] road to rage server

2013-06-03 Thread Josh Kennedy

seems to be down now.

On 6/3/2013 12:43 AM, joseph weakland wrote:

yes there is i host a server which is
josephweakland.no-ip.org
i have max players set to 8 though. if necessary i could make it 9 or
10. i have DSL so i have no clue how much bandwith it takes when people
get on. its up from approximately 8:00 am or so cst till 9:00 pm cst
unless bad weather in West Chicago IL or i have to go out.
good luck and have fun
if you have skype etc below is how to contact me.
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
aim:
joeweakland1027
google phone number:
6304470709

- Original Message - From: Josh Kennedy joshknnd1...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, June 02, 2013 10:06 PM
Subject: [Audyssey] road to rage server



Hi
I would like to try out road to rage, but I hear from several folks on
teamTalk that the server is often down. is there a more reliable
server to connect to? or can you play offline?

Josh

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Re: [Audyssey] road to rage server

2013-06-03 Thread Josh Kennedy
could you go on ebay and get a cheap windows xp laptop or netbook and 
just have it sit there as a dedicated server? thanks.


Josh


On 6/3/2013 12:59 PM, joseph weakland wrote:

the port is 6789 default and wit will be back up around 3:00 pm when i
get back from appointment

- Original Message - From: Josh Kennedy joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 03, 2013 11:47 AM
Subject: Re: [Audyssey] road to rage server



what is the port?


On 6/3/2013 12:43 AM, joseph weakland wrote:

yes there is i host a server which is
josephweakland.no-ip.org
i have max players set to 8 though. if necessary i could make it 9 or
10. i have DSL so i have no clue how much bandwith it takes when people
get on. its up from approximately 8:00 am or so cst till 9:00 pm cst
unless bad weather in West Chicago IL or i have to go out.
good luck and have fun
if you have skype etc below is how to contact me.
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
aim:
joeweakland1027
google phone number:
6304470709

- Original Message - From: Josh Kennedy
joshknnd1...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, June 02, 2013 10:06 PM
Subject: [Audyssey] road to rage server



Hi
I would like to try out road to rage, but I hear from several folks on
teamTalk that the server is often down. is there a more reliable
server to connect to? or can you play offline?

Josh

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[Audyssey] road to rage question

2013-06-03 Thread Josh Kennedy

hi,
in game options, what does the default team option do? it says enter a 
number so I hit 10.


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[Audyssey] road to rage server

2013-06-03 Thread Josh Kennedy

Hi
well following directions from someone I went in and did an ipconfig 
/release to release my IP. then went into the router entered the 
following into port forwarding box

ip: 10.0.0.4
ports
6789
6789

in both of those boxes. hit save. seems to have worked but still I can't 
connect to my own server even when I enter the name and or IP in the 
game's server box when starting to play.


Josh

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[Audyssey] road to rage server

2013-06-02 Thread Josh Kennedy

Hi
I would like to try out road to rage, but I hear from several folks on 
teamTalk that the server is often down. is there a more reliable server 
to connect to? or can you play offline?


Josh

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Re: [Audyssey] road to rage server

2013-06-02 Thread joseph weakland

yes there is i host a server which is
josephweakland.no-ip.org
i have max players set to 8 though. if necessary i could make it 9 or 10. i 
have DSL so i have no clue how much bandwith it takes when people get on. 
its up from approximately 8:00 am or so cst till 9:00 pm cst unless bad 
weather in West Chicago IL or i have to go out.

good luck and have fun
if you have skype etc below is how to contact me.
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
aim:
joeweakland1027
google phone number:
6304470709

- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: gamers@audyssey.org
Sent: Sunday, June 02, 2013 10:06 PM
Subject: [Audyssey] road to rage server



Hi
I would like to try out road to rage, but I hear from several folks on 
teamTalk that the server is often down. is there a more reliable server to 
connect to? or can you play offline?


Josh

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[Audyssey] Road to Rage Server down?

2012-07-20 Thread Dakotah Rickard
The subject says it all. Is the TRTR server down?

Signed:
Dakotah Rickard

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Re: [Audyssey] Road to rage

2012-07-19 Thread Ben
Oh Tom. How wrong you are about it not being playable before the request :d
- I have been a tester for ages and months before I was playing the game
absolutely fine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 15:27
To: Gamers Discussion list
Subject: Re: [Audyssey] Road to rage

Hi Dakotah,

I agree with you. The way this game has been marketed definitely
accounts for lack of popularity. The first I heard of this game was
Saturday or Sunday. Although I vaguely recall a request for voice
actors, but I took that to assume the game wasn't playable and didn't
bother checking it out until the author/developer made an
announcement. Which brings us to the final issue. I generally respond
to posts from game developers, and if someone says so and so has a
game for download I often miss it because I don't necessarily read
every post on list.

Cheers!

On 7/18/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 The only reason I think that the game has been quietly present on list
 is because of the way it was marketed. This does not reflect, in my
 oppinion, poorly on the creator of the product. The trouble is that
 the first we heard about the game was that he needed voice talent. At
 that point, we only knew about the game in any more detail if we
 happened to listen to a couple of podcasts about the game or, perhaps,
 saw it on Audiogames.net, if it was posted there.

 The difference here, as I posted previously, is that Swamp was a
 playable game, then we received a request for voice talent. It's basic
 marketing that is actually quite odd that introducing a product with a
 request is not as effective as offering the product then making
 improvements based on requests for user contribution.

 Also, the game is still in beta, an alpha-ish beta, and I've only
 known about it for three full days and a little bit of today. There's
 not much to say about it because it is honestly a concept right now,
 and any complaints have already been registered.

 As a final note, I would appreciate it if the developer or at least
 someone associated with the developer would announce updates with a
 link as does Aprone with his games, because it makes it convenient to
 pull the game from the database.

 Other than that, I will make only one complaint. You start out with a
 pretty decent weapon. While this prevents camping, which means waiting
 at spawn points with a powerful gun to shoot people who arrive on-map
 relatively unarmed, it doesn't follow pretty much any other game. The
 MK14 is, I think, a battle rifle. It's got the third fastest rate of
 fire with pistols and shotguns as the only weapons below it and
 several above. I suggest that the player start out with either a
 pistol or a shotgun and that they be able to find the mk14, but I also
 know that ground-breaking ideas like starting out with a decent weapon
 make the game more popular, it's just that there's no point in using a
 pistol ever when you have a battle rifle and 20 clips of ammunition
 for it.

 As a wrap-up for the list, I say just talk about it. Get excited. The
 Road to Rage is a good concept, and it's going to grow. Don't let it
 leave you behind. Enjoy it.

 Signed:
 Dakotah Rickard

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-
No virus found in this message.
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Version: 2012.0.2197 / Virus Database: 2437/5140 - Release Date: 07/18/12


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Re: [Audyssey] Road to rage

2012-07-19 Thread Dakotah Rickard
Right, but it was not announced on0list as a playable game, which is
the reason for the unpopularity. I'm not the best at keeping up with
my audyssey e-ails, but I know that I'd have jumped on the chance to
learn more about and play this game after hearing about it on the web
radio show where I first heard of it.

And as for comparing it to Swamp, it is hard not to do that. Right
now, it feels like there's tension between the control schemes in
place, sort of a Try both mind set, which is fine. It's a beta,
after all, and I'm sure that it'll be more smoothed out and detailed
once it's a full release.

If we're going to compare TRTR to Swamp, let's do it fairly. When
Swamp was in beta, there was no weapon specs documentation. People
complained endlessly about the radar. The control scheme for movement
stayed the same, but other stuff changed pretty regularly. There were
a lot of bugs to deal with. That sounds pretty similar to Road to Rage
at this point in development. And there's one more comparison I want
to make. The sounds for Swamp were not at all finalized, een in full
releases, so the fact that the ambience is loud or the different guns
or bleeps are odd to some people is just a signal to try new sounds.
That'll probably happen.

Comparison is good, if we keep everything in perspective. Don't be
afraid to make something better by standing it next to another thing.
Offense shouldn't be an issue, nor should pride, so long as we who
compare are neither offensive nor overly prideful in return.

Enjoy the games, both of them, and see their differences and
similarities. Don't expect The Road to Rage to be a PVP application of
the Swamp engine. Take it in on it's own merits, of which there are
plenty, and as I said before, enjoy the game.

Signed:
Dakotah Rickard

On 7/19/12, Ben gamehead...@aol.co.uk wrote:
 Oh Tom. How wrong you are about it not being playable before the request :d
 - I have been a tester for ages and months before I was playing the game
 absolutely fine.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: 18 July 2012 15:27
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Road to rage

 Hi Dakotah,

 I agree with you. The way this game has been marketed definitely
 accounts for lack of popularity. The first I heard of this game was
 Saturday or Sunday. Although I vaguely recall a request for voice
 actors, but I took that to assume the game wasn't playable and didn't
 bother checking it out until the author/developer made an
 announcement. Which brings us to the final issue. I generally respond
 to posts from game developers, and if someone says so and so has a
 game for download I often miss it because I don't necessarily read
 every post on list.

 Cheers!

 On 7/18/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 The only reason I think that the game has been quietly present on list
 is because of the way it was marketed. This does not reflect, in my
 oppinion, poorly on the creator of the product. The trouble is that
 the first we heard about the game was that he needed voice talent. At
 that point, we only knew about the game in any more detail if we
 happened to listen to a couple of podcasts about the game or, perhaps,
 saw it on Audiogames.net, if it was posted there.

 The difference here, as I posted previously, is that Swamp was a
 playable game, then we received a request for voice talent. It's basic
 marketing that is actually quite odd that introducing a product with a
 request is not as effective as offering the product then making
 improvements based on requests for user contribution.

 Also, the game is still in beta, an alpha-ish beta, and I've only
 known about it for three full days and a little bit of today. There's
 not much to say about it because it is honestly a concept right now,
 and any complaints have already been registered.

 As a final note, I would appreciate it if the developer or at least
 someone associated with the developer would announce updates with a
 link as does Aprone with his games, because it makes it convenient to
 pull the game from the database.

 Other than that, I will make only one complaint. You start out with a
 pretty decent weapon. While this prevents camping, which means waiting
 at spawn points with a powerful gun to shoot people who arrive on-map
 relatively unarmed, it doesn't follow pretty much any other game. The
 MK14 is, I think, a battle rifle. It's got the third fastest rate of
 fire with pistols and shotguns as the only weapons below it and
 several above. I suggest that the player start out with either a
 pistol or a shotgun and that they be able to find the mk14, but I also
 know that ground-breaking ideas like starting out with a decent weapon
 make the game more popular, it's just that there's no point in using a
 pistol ever when you have a battle rifle and 20 clips of ammunition
 for it.

 As a wrap-up for the list, I say

Re: [Audyssey] Road to rage

2012-07-19 Thread Thomas Ward
Hi Ben,

That may be, but the fact is that nothing was said to that effect on
the Audyssey list up until a couple of days ago. The first I heard of
the game was voice requests, and nothing was said at that time that
there was a playable demo etc. The next time the game came up people
were wondering why the game wasn't getting much attention. Well, what
can you expect when people weren't made aware that a demo had been
released, the developers were not posting regular messages here on the
subject, and there was very little information out here on the game?

Cheers!

On 7/19/12, Ben gamehead...@aol.co.uk wrote:
 Oh Tom. How wrong you are about it not being playable before the request :d
 - I have been a tester for ages and months before I was playing the game
 absolutely fine.


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[Audyssey] Road to rage

2012-07-18 Thread Milos Przic
Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention on the 
list? Tom, Dark and others are always here to give their expert opinions on a 
new product, and we all like to here that. What's up now? Only a few messages 
arrived till now about the game, and on the other hand, I see the activities 
online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. So 
watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Road to rage

2012-07-18 Thread shaun everiss

Its still a beta with bugs in it.
Personally I don't see the point right now of just going round 
picking items and fragging.
The maps right now are quite small and though I enjoy smashing 
computers and clocks etc its really not much fun.

The radar is ok but I can barely line up before I die.
And I bearly get a chance to get my bearings always get turned round.
Even sod had a better replay value, heck even swamp has better replay 
than this does.
Its a beta near on alpha which is why I am not coming out and saying 
how stupidly totally sucky and crap it is right now.
There is no story and  for what it is its actually good, sounds are 
spot on and the concept is good being its another mouse/ keyboard 
shooter and bugs are being reported and things will improve.
I have played loads of ghortholans stuff   and its not crap, the guy 
did blacksquare which is hard but really good.
He has also told us the game is really prerelease and I am happy he 
has shared it with us even though it may not be fully ready.

It reminds me of counterstrike, 2 teams 1 bad 1 good.
the good guys you can get more the bad guys you can't.
Saying that that game was only good if you had online play and 
actually had either on chat or friends in the room with you that made it good.


At 11:13 a.m. 18/07/2012 +0200, you wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much 
attention on the list? Tom, Dark and others are always here to give 
their expert opinions on a new product, and we all like to here 
that. What's up now? Only a few messages arrived till now about the 
game, and on the other hand, I see the activities online, it is 
always full of players.
How should we explain this? By the way, my nick there is Mishko the 
Serb. So watch out! :)

Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Road to rage

2012-07-18 Thread Tomasz Tworek

Huh crap, what a negative, absolutely it isn't

I am a tester from the begnning of the project and right now is really 
playable. Bugs are there ofcourse, but these must be, it's a beta.
I'm  more like it from swamp, cause it's PVP and it's much detailed for 
me. Personal opinion ofcourse.


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Re: [Audyssey] Road to rage

2012-07-18 Thread Dakotah Rickard
The only reason I think that the game has been quietly present on list
is because of the way it was marketed. This does not reflect, in my
oppinion, poorly on the creator of the product. The trouble is that
the first we heard about the game was that he needed voice talent. At
that point, we only knew about the game in any more detail if we
happened to listen to a couple of podcasts about the game or, perhaps,
saw it on Audiogames.net, if it was posted there.

The difference here, as I posted previously, is that Swamp was a
playable game, then we received a request for voice talent. It's basic
marketing that is actually quite odd that introducing a product with a
request is not as effective as offering the product then making
improvements based on requests for user contribution.

Also, the game is still in beta, an alpha-ish beta, and I've only
known about it for three full days and a little bit of today. There's
not much to say about it because it is honestly a concept right now,
and any complaints have already been registered.

As a final note, I would appreciate it if the developer or at least
someone associated with the developer would announce updates with a
link as does Aprone with his games, because it makes it convenient to
pull the game from the database.

Other than that, I will make only one complaint. You start out with a
pretty decent weapon. While this prevents camping, which means waiting
at spawn points with a powerful gun to shoot people who arrive on-map
relatively unarmed, it doesn't follow pretty much any other game. The
MK14 is, I think, a battle rifle. It's got the third fastest rate of
fire with pistols and shotguns as the only weapons below it and
several above. I suggest that the player start out with either a
pistol or a shotgun and that they be able to find the mk14, but I also
know that ground-breaking ideas like starting out with a decent weapon
make the game more popular, it's just that there's no point in using a
pistol ever when you have a battle rifle and 20 clips of ammunition
for it.

As a wrap-up for the list, I say just talk about it. Get excited. The
Road to Rage is a good concept, and it's going to grow. Don't let it
leave you behind. Enjoy it.

Signed:
Dakotah Rickard

On 7/18/12, Tomasz Tworek seal11...@gmail.com wrote:
 Huh crap, what a negative, absolutely it isn't

 I am a tester from the begnning of the project and right now is really
 playable. Bugs are there ofcourse, but these must be, it's a beta.
 I'm  more like it from swamp, cause it's PVP and it's much detailed for
 me. Personal opinion ofcourse.

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Re: [Audyssey] Road to rage

2012-07-18 Thread Thomas Ward
Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I am worried. Why a new cool game like RTR doesn't get so much attention on
 the list? Tom, Dark and others are always here to give their expert opinions
 on a new product, and we all like to here that. What's up now? Only a few
 messages arrived till now about the game, and on the other hand, I see the
 activities online, it is always full of players.
 How should we explain this? By the way, my nick there is Mishko the Serb. So
 watch out! :)
 Best!
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Road to rage

2012-07-18 Thread Thomas Ward
Hi Dakotah,

I agree with you. The way this game has been marketed definitely
accounts for lack of popularity. The first I heard of this game was
Saturday or Sunday. Although I vaguely recall a request for voice
actors, but I took that to assume the game wasn't playable and didn't
bother checking it out until the author/developer made an
announcement. Which brings us to the final issue. I generally respond
to posts from game developers, and if someone says so and so has a
game for download I often miss it because I don't necessarily read
every post on list.

Cheers!

On 7/18/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 The only reason I think that the game has been quietly present on list
 is because of the way it was marketed. This does not reflect, in my
 oppinion, poorly on the creator of the product. The trouble is that
 the first we heard about the game was that he needed voice talent. At
 that point, we only knew about the game in any more detail if we
 happened to listen to a couple of podcasts about the game or, perhaps,
 saw it on Audiogames.net, if it was posted there.

 The difference here, as I posted previously, is that Swamp was a
 playable game, then we received a request for voice talent. It's basic
 marketing that is actually quite odd that introducing a product with a
 request is not as effective as offering the product then making
 improvements based on requests for user contribution.

 Also, the game is still in beta, an alpha-ish beta, and I've only
 known about it for three full days and a little bit of today. There's
 not much to say about it because it is honestly a concept right now,
 and any complaints have already been registered.

 As a final note, I would appreciate it if the developer or at least
 someone associated with the developer would announce updates with a
 link as does Aprone with his games, because it makes it convenient to
 pull the game from the database.

 Other than that, I will make only one complaint. You start out with a
 pretty decent weapon. While this prevents camping, which means waiting
 at spawn points with a powerful gun to shoot people who arrive on-map
 relatively unarmed, it doesn't follow pretty much any other game. The
 MK14 is, I think, a battle rifle. It's got the third fastest rate of
 fire with pistols and shotguns as the only weapons below it and
 several above. I suggest that the player start out with either a
 pistol or a shotgun and that they be able to find the mk14, but I also
 know that ground-breaking ideas like starting out with a decent weapon
 make the game more popular, it's just that there's no point in using a
 pistol ever when you have a battle rifle and 20 clips of ammunition
 for it.

 As a wrap-up for the list, I say just talk about it. Get excited. The
 Road to Rage is a good concept, and it's going to grow. Don't let it
 leave you behind. Enjoy it.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Road to rage

2012-07-18 Thread bpeterson2000
Sounds like me and my new GF. If we aren't house sitting for my folks we're 
either out camping, visiting an amusemet park or out doing Karaoke.



But thou must!
-Original Message- 
From: Thomas Ward

Sent: Wednesday, July 18, 2012 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Road to rage

Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention 
on
the list? Tom, Dark and others are always here to give their expert 
opinions

on a new product, and we all like to here that. What's up now? Only a few
messages arrived till now about the game, and on the other hand, I see the
activities online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. 
So

watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs




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Re: [Audyssey] Road to rage

2012-07-18 Thread Milos Przic

Hi Tom,
Oh that's really nice. I don't know what the weather is like there now, but 
I certainly didn't want to make you understand me wrongly. I said that we 
are just used to hearing from you all the time, but the family and the 
private life should of course be always in the first place.

Best,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 4:17 PM
Subject: Re: [Audyssey] Road to rage



Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:

Hi all,
I am worried. Why a new cool game like RTR doesn't get so much attention 
on
the list? Tom, Dark and others are always here to give their expert 
opinions

on a new product, and we all like to here that. What's up now? Only a few
messages arrived till now about the game, and on the other hand, I see 
the

activities online, it is always full of players.
How should we explain this? By the way, my nick there is Mishko the Serb. 
So

watch out! :)
Best!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs




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list,

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signature database 7309 (20120718) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






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Re: [Audyssey] Road to rage

2012-07-18 Thread Darren Duff
I for one would be more then happy to do a voice for the game. I am just
tied up all day every day now with my 4 month old daughter and don't have
the time.

  _  

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, July 18, 2012 10:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Road to rage



Hi Milos,

Well, I can't speak for everyone, but part of the problem could simply
be timing. First, as far as I know Road to Rage has only been out a
couple of days. At least I didn't hear of it until a couple of days
ago so I haven't had any time to download the game and play it.
Second, is that it is summer and my wife and I have been out and about
doing other things like walking, swimming, taking our son to the park,
etc. Bottom line, because the weather is so nice I'm not stuck indoors
all day playing games, chatting on Facebook, or responding to e-mail
when there are better things to do outside. Something like Road to
Rage might be a cool game, but I'll get to it when I don't have
anything else to do such as a rainy day.

Cheers!


On 7/18/12, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I am worried. Why a new cool game like RTR doesn't get so much attention
on
 the list? Tom, Dark and others are always here to give their expert
opinions
 on a new product, and we all like to here that. What's up now? Only a few
 messages arrived till now about the game, and on the other hand, I see the
 activities online, it is always full of players.
 How should we explain this? By the way, my nick there is Mishko the Serb.
So
 watch out! :)
 Best!
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs



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The message was checked by ESET NOD32 Antivirus.

http://www.eset.com


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Re: [Audyssey] Road to rage

2012-07-18 Thread Johnny Tai

Swamp has much better handling for me- mouse and all, not to mention sounds.
While it's not really fair to compare the two games...it's hard not to do.
If you like PvP, I guess Road's okay since it's one of the few in that 
catagory, but if you like shooting games...it still needs lots of work to 
make it on par with SOD or Swamp in my opinion.
The bleeps get a bit annoying after awhile. There's no specs on what gun 
does what. The directional control is confusing as heck if you don't have 
very good hearing.
Also dies too easily when you're just learning the game- it needs a practice 
mode when you can at least learn to aim and navigate.

Also some of those background machine sounds are way too loud.
Over all, after 2 hours of play, I feel it's a so-so game with alot of 
growing protentials and maybe lots of replay value for those who like player 
killing. 



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Re: [Audyssey] Road to Rage

2012-07-16 Thread Lori Duncan
Hi, I'm actually struggling with connecting to the game in single player 
mode, it just says error 1, even though it's got my port and server details. 
I'm also still having issues with my headset, this time it's deciding to 
play the game sounds through the headset and the sappi voice out of my 
laptop speakers, even though both are configured so I should hear everything 
from my headset.  How frustrating as I'm keen to get playing this one.


--
From: Dakotah Rickard dakotah.rick...@gmail.com
Sent: Monday, July 16, 2012 3:28 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Road to Rage


Hi all.

I was thinking about something. Why is it that we didn't respond as
well to a  voice request for this Road to Rage game as we did to
Swamp? I finally figured it out. By the time Jeremy needed voices,
many of us had already payed Swamp. It was almost a household name, as
they say. Road to Rage is actually the first time I've heard a title
to the game. Other than now, this game was just listed as a game
that's in development. It sounded neat, and it is pretty cool, but
without that play experience, I am actually unsurprised at the limited
response to the voice acting request. I hope that, now the game is in
play, people respond to it better. It is simple, but it is also new,
and it has great potential.

Good luck, and God's Speed:

Signed:
Dakotah Rickard

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Re: [Audyssey] Road to Rage

2012-07-16 Thread Dakotah Rickard
You shouldn't have to enter connection details in single player. Just
run it and enter the map you want.

Signed:
Dakotah Rickard

On 7/16/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi, I'm actually struggling with connecting to the game in single player
 mode, it just says error 1, even though it's got my port and server details.

 I'm also still having issues with my headset, this time it's deciding to
 play the game sounds through the headset and the sappi voice out of my
 laptop speakers, even though both are configured so I should hear everything

 from my headset.  How frustrating as I'm keen to get playing this one.

 --
 From: Dakotah Rickard dakotah.rick...@gmail.com
 Sent: Monday, July 16, 2012 3:28 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Road to Rage

 Hi all.

 I was thinking about something. Why is it that we didn't respond as
 well to a  voice request for this Road to Rage game as we did to
 Swamp? I finally figured it out. By the time Jeremy needed voices,
 many of us had already payed Swamp. It was almost a household name, as
 they say. Road to Rage is actually the first time I've heard a title
 to the game. Other than now, this game was just listed as a game
 that's in development. It sounded neat, and it is pretty cool, but
 without that play experience, I am actually unsurprised at the limited
 response to the voice acting request. I hope that, now the game is in
 play, people respond to it better. It is simple, but it is also new,
 and it has great potential.

 Good luck, and God's Speed:

 Signed:
 Dakotah Rickard

 ---
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 list,
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Re: [Audyssey] Road to Rage

2012-07-16 Thread Ron hopkins

Hello.  What are the maps you can enter?

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[Audyssey] Road to Rage

2012-07-15 Thread Dakotah Rickard
Hi all.

I was thinking about something. Why is it that we didn't respond as
well to a  voice request for this Road to Rage game as we did to
Swamp? I finally figured it out. By the time Jeremy needed voices,
many of us had already payed Swamp. It was almost a household name, as
they say. Road to Rage is actually the first time I've heard a title
to the game. Other than now, this game was just listed as a game
that's in development. It sounded neat, and it is pretty cool, but
without that play experience, I am actually unsurprised at the limited
response to the voice acting request. I hope that, now the game is in
play, people respond to it better. It is simple, but it is also new,
and it has great potential.

Good luck, and God's Speed:

Signed:
Dakotah Rickard

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Re: [Audyssey] Road to Rage

2012-07-15 Thread Mike Maslo

What is a link to download the game
Sent from my iPhone

On Jul 15, 2012, at 9:28 PM, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 Hi all.
 
 I was thinking about something. Why is it that we didn't respond as
 well to a  voice request for this Road to Rage game as we did to
 Swamp? I finally figured it out. By the time Jeremy needed voices,
 many of us had already payed Swamp. It was almost a household name, as
 they say. Road to Rage is actually the first time I've heard a title
 to the game. Other than now, this game was just listed as a game
 that's in development. It sounded neat, and it is pretty cool, but
 without that play experience, I am actually unsurprised at the limited
 response to the voice acting request. I hope that, now the game is in
 play, people respond to it better. It is simple, but it is also new,
 and it has great potential.
 
 Good luck, and God's Speed:
 
 Signed:
 Dakotah Rickard
 
 ---
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Re: [Audyssey] Road to Rage

2012-07-15 Thread Charles Rivard

As stated previously, it is

http://dragonapps.org/trtr.exe

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 15, 2012 10:11 PM
Subject: Re: [Audyssey] Road to Rage




What is a link to download the game
Sent from my iPhone

On Jul 15, 2012, at 9:28 PM, Dakotah Rickard dakotah.rick...@gmail.com 
wrote:



Hi all.

I was thinking about something. Why is it that we didn't respond as
well to a  voice request for this Road to Rage game as we did to
Swamp? I finally figured it out. By the time Jeremy needed voices,
many of us had already payed Swamp. It was almost a household name, as
they say. Road to Rage is actually the first time I've heard a title
to the game. Other than now, this game was just listed as a game
that's in development. It sounded neat, and it is pretty cool, but
without that play experience, I am actually unsurprised at the limited
response to the voice acting request. I hope that, now the game is in
play, people respond to it better. It is simple, but it is also new,
and it has great potential.

Good luck, and God's Speed:

Signed:
Dakotah Rickard

---
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All messages are archived and can be searched and read at
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