[Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Zachary Kline
Hi All,
I thought I should post to let you guys know the situation with Silver Sword as 
I understand it currently. I've been in touch with the developer and have to 
say that the app isn't really accessible after all.
The biggest part we're missing is the map. Since we can't read that, traveling 
becomes an exercise in guesswork, which quickly becomes tedious. Similarly, 
combat is also troublesome, since the results aren't all that easy to read. 
Without easy access to both these features the game is unplayable, despite 
mostly labeled buttons.
Sorry to have to say this, but I'm not sure what  we can do in this instance, 
and neither is the developer.
Yours,
Zack.
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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread michael barnes

Hey, I do know of away to make the game accessible for the blind.
If the developer would add text to the battle screen and text to the 
map for voice over users then I think the game would be accessible.

What do you think?

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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson

It would just be a matter of convincing him to do so.
They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:36 PM
Subject: Re: [Audyssey] Silver Sword not quite accessible



Hey, I do know of away to make the game accessible for the blind.
If the developer would add text to the battle screen and text to the map 
for voice over users then I think the game would be accessible.

What do you think?

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Zachary Kline
Hi Michael,
The problem with this is that broad statements like add text to the map 
screen, don't really explain what you want done. What text do you want added 
exactly? How should it read, what should it convey? These aren't easy questions 
to answer for a game of this sort, and the practical implementation is probably 
not as easy as labeling buttons. The text would have to change dynamically 
based on a whole bunch of factors, and even with that ability we'd still not 
quite be getting the full experience.
Best,
Zack.
On Dec 14, 2011, at 11:36 AM, michael barnes wrote:

 Hey, I do know of away to make the game accessible for the blind.
 If the developer would add text to the battle screen and text to the map for 
 voice over users then I think the game would be accessible.
 What do you think?
 
 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread pitermach
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I 
could ahve spent them on something more accessible and useful


On 12/14/2011 8:01 PM, Zachary Kline wrote:

Hi All,
I thought I should post to let you guys know the situation with Silver Sword as 
I understand it currently. I've been in touch with the developer and have to 
say that the app isn't really accessible after all.
The biggest part we're missing is the map. Since we can't read that, traveling 
becomes an exercise in guesswork, which quickly becomes tedious. Similarly, 
combat is also troublesome, since the results aren't all that easy to read. 
Without easy access to both these features the game is unplayable, despite 
mostly labeled buttons.
Sorry to have to say this, but I'm not sure what  we can do in this instance, 
and neither is the developer.
Yours,
Zack.
---
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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread michael barnes

Hey, Brian.
That's right.
If all of us could explain to him that it is not that hard to do then I 
think he will do it.
On the forum of Silversword I had mention that he could add a text mode 
for the blind gamers and have a visual mode for all the sighted gamers.
The text mode would give a blind gamer information about the location 
and the battle screen and information that is important for the player to know.


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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread michael barnes

Hey, Spider.
Come and join the forum over on the Silversword forum.
The best way to have your thoughts herd is on the forum.
Plus it will show the developer Mario that there is more then me that 
is blind playing the game.

It will show him the importance of adding accessibility to the game.
Yes the game is accessible with the text but there are other things 
that can be improve.
So please everyone that wants to check this game out and wants it to be 
more accessible for the blind then please go to.

www.silversword-rpg.com
And join the add feature forms.

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson
Maybe not quite. I get the impression from my own experimentation that the 
groundwork is there and that Mario does seem genuinely open to ideas for 
improving accessibility.

They're coming to take me away, ha-haaa!
- Original Message - 
From: pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:54 PM
Subject: Re: [Audyssey] Silver Sword not quite accessible


well, cool. so, 5 bucks wasted. That's life for ya, though I guess I could 
ahve spent them on something more accessible and useful


On 12/14/2011 8:01 PM, Zachary Kline wrote:

Hi All,
I thought I should post to let you guys know the situation with Silver 
Sword as I understand it currently. I've been in touch with the developer 
and have to say that the app isn't really accessible after all.
The biggest part we're missing is the map. Since we can't read that, 
traveling becomes an exercise in guesswork, which quickly becomes 
tedious. Similarly, combat is also troublesome, since the results aren't 
all that easy to read. Without easy access to both these features the 
game is unplayable, despite mostly labeled buttons.
Sorry to have to say this, but I'm not sure what  we can do in this 
instance, and neither is the developer.

Yours,
Zack.
---
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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson
Yeah I saw that. And he seems at least willing to try if we can figure out 
the best ways for him to implement it.

They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:56 PM
Subject: Re: [Audyssey] Silver Sword not quite accessible



Hey, Brian.
That's right.
If all of us could explain to him that it is not that hard to do then I 
think he will do it.
On the forum of Silversword I had mention that he could add a text mode 
for the blind gamers and have a visual mode for all the sighted gamers.
The text mode would give a blind gamer information about the location and 
the battle screen and information that is important for the player to 
know.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
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Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread Bryan Peterson

I'm already on the forum as BryanP.
They're coming to take me away, ha-haaa!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, December 14, 2011 1:10 PM
Subject: Re: [Audyssey] Silver Sword not quite accessible



Hey, Spider.
Come and join the forum over on the Silversword forum.
The best way to have your thoughts herd is on the forum.
Plus it will show the developer Mario that there is more then me that is 
blind playing the game.

It will show him the importance of adding accessibility to the game.
Yes the game is accessible with the text but there are other things that 
can be improve.
So please everyone that wants to check this game out and wants it to be 
more accessible for the blind then please go to.

www.silversword-rpg.com
And join the add feature forms.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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