I have noticed several concepts which haven't been used before in any
audiogame.
smile Just being knit picky here, but as an FYI, these are actually in
Quake... I'm not sure about the changing of the geography of the map, but
everything else that you mentioned is there...
Cutos to the
@audyssey.org
Sent: Monday, January 15, 2007 6:29 AM
Subject: Re: [Audyssey] Technoshock: New concepts, new innovations in the
audiogames market, possibly better than SOD
I think the gam is real hard.
karl when you finnish it, or if anyone that finnishes it could they maybe
do a recording
] Technoshock: New concepts, new innovations in the
audiogames market, possibly better than SOD
I think the gam is real hard.
karl when you finnish it, or if anyone that finnishes it could they maybe
do a recording or something.
At 06:50 p.m. 15/01/2007, you wrote:
Hi all,
I am now on level 5
]
Webside:
http://www.coolfortheblind.dk
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Monday, January 15, 2007 6:50 AM
Subject: [Audyssey] Technoshock: New concepts, new innovations in the
audiogames market, possibly better than SOD
@audyssey.org
Sent: Monday, January 15, 2007 1:52 PM
Subject: Re: [Audyssey] Technoshock: New concepts,new innovations in the
audiogames market, possibly better than SOD
the trouble I have, is I can't find the med kits and the breathing is so
loud I can't hear anything else.
also, is there any
Hi all,
I am now on level 5 of Technoshock. I have noticed several concepts which
haven't been used before in any audiogame.
Please note that these next lines may contain minor spoilers.
1. on higher levels, there are what amount to cliffs, which you can not jump
across, but must find an
I think the gam is real hard.
karl when you finnish it, or if anyone that finnishes it could they maybe do a
recording or something.
At 06:50 p.m. 15/01/2007, you wrote:
Hi all,
I am now on level 5 of Technoshock. I have noticed several concepts which
haven't been used before in any audiogame.