Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-15 Thread Cara Quinn
I have noticed several concepts which haven't been used before in any audiogame. smile Just being knit picky here, but as an FYI, these are actually in Quake... I'm not sure about the changing of the geography of the map, but everything else that you mentioned is there... Cutos to the

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-15 Thread simon.dowling
@audyssey.org Sent: Monday, January 15, 2007 6:29 AM Subject: Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD I think the gam is real hard. karl when you finnish it, or if anyone that finnishes it could they maybe do a recording

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-15 Thread Sky Taylor
] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD I think the gam is real hard. karl when you finnish it, or if anyone that finnishes it could they maybe do a recording or something. At 06:50 p.m. 15/01/2007, you wrote: Hi all, I am now on level 5

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-15 Thread Søren Jensen
] Webside: http://www.coolfortheblind.dk - Original Message - From: Karl [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Monday, January 15, 2007 6:50 AM Subject: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-15 Thread Søren Jensen
@audyssey.org Sent: Monday, January 15, 2007 1:52 PM Subject: Re: [Audyssey] Technoshock: New concepts,new innovations in the audiogames market, possibly better than SOD the trouble I have, is I can't find the med kits and the breathing is so loud I can't hear anything else. also, is there any

[Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-14 Thread Karl
Hi all, I am now on level 5 of Technoshock. I have noticed several concepts which haven't been used before in any audiogame. Please note that these next lines may contain minor spoilers. 1. on higher levels, there are what amount to cliffs, which you can not jump across, but must find an

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-14 Thread shaun everiss
I think the gam is real hard. karl when you finnish it, or if anyone that finnishes it could they maybe do a recording or something. At 06:50 p.m. 15/01/2007, you wrote: Hi all, I am now on level 5 of Technoshock. I have noticed several concepts which haven't been used before in any audiogame.