Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements, suggestions

2009-12-05 Thread Matheus
hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in 
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is 
now managed 
by Trek Games. It has come a long way in two years -- from the one year in 2007 
I spent devoted to just coming up with ideas for it, then in the beginning of 
2,008 
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players, 
but only nearly 70 are active within a 1 month period or so. I want to get 
oppinions, 
what everyone thinks, what I should do to improve the game, how I can fix 
things to make your experience better, what isn't fun about the game, etc, etc, 
etc.
A game will get nowhere if it has no testers. After being two years in beta, 
Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the 
other admins of Trek Games. By sending mail to
trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making 
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:
Address: TrekGames.net
Port: 1234
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org. You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are 

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence 
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)


Regards.



--

Tristan B


Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
it say the game is actually pretty playable, despite the enumerous
efforts of people to say it isnt. i know several people that loved the
game, got banned for being stupid, and now wine like babys against it. I
wish those people did what tristan do now, started their own games, and
moved on.
-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:53
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


But  that doesn't say anything, or maybe it does...
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 11.40 am

I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but 

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
apparently you can read, so you saw i was commentting on darrien's
reply. also, you probably saw my feedback, unless you got issues while
reading my messages, in which case that is bad.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:45
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Maurisio. I did not, say Miriani comments, did I? I asked for Cosmos
comments. Sad how someone turns things around to there advantage.


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 06:56 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


 darren.
 PVP on miriani is managable if you are a palyer who actually tries to
 grow on the game, instead of one who whines and screams all the time. I
 have been there for almost thee years now,, and i actually handle things
 quite well.while miriani is yes  a game of pvp, it is not all that. it
 is about real life, which makes it fun, what i mean is, it enables you
 to actually challenge yourself, gaining power, and yet treating it like
 a game. while i do think some players there , fails in life, llets say,
 since i cant send them where iw ish on this list, i dont wine a bout it,
 i deffend myself as i can and make them stop targetting me, as they get
 bored. most of the people who do not like miriani, do so bedause they
 never succeed on the game, with the exception of one or two people, who
 actually played and didnt like it. now, about cosmos, i didn't really
 play it to actually check what was going on, exactly because it was
 very, very similar to miriani once it started, and i thought it would be
 a silly, weird, copy. however, as i have been talking to tristan last
 couple of weeks, he has been explaining me how the game is, and yes, i
 will give it a chance and comment once i did so.

 regards,

 mauricio aka sebastian hadford.
 -Mensagem original-
 De: Darren Harris darren_g_har...@btinternet.com
 Para: 'Gamers Discussion list' gamers@audyssey.org
 Data: Sabado, 5 de Dezembro de 2009 10:22
 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
 improvements,suggestions

 Yeah the pvp in that game goes way to far people take it way too seriously
 instead of treating it like a game. Which is sad really. A game is meant
 to
 be a game not real life.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Matheus
 Sent: 05 December 2009 10:44
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
 suggestions


 hey man.
 well. the only thing that i think should be changed it's because, as many
 others have said, the game is very similar to miriani.. although i like
 it,
 i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
 know that the pvp in cosmos is a bit reduced and you have more chance to
 play instead of fighting other players. in this case, if you want to make
 or
 continue with it, even with all these similarities, you will have to make
 a
 interesting game. take for example the thing that mike, ryan, etc
 developed
 with humanitymoo. it was a mix between miriani and hellmoo. it was
 interesting, on my opinion. because you could do ground combat missions,
 gain money from that, then take your ship in the space, do some other
 missions, etc. if you add these things, or different things to add more
 variety to the game, it will be much better. thanks. -Mensagem
 original-
 De: Tristan B theblinddj...@gmail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 5 de Dezembro de 2009 02:25
 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
 suggestions

 Hello,
 This is Tristan here. I'm sure most of you know me well.

 I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
 short, a text-based game with sound packs, add-ons, and the like) Cosmos,
 is
 now managed
 by Trek Games. It has come a long way in two years -- from the one year in
 2007 I spent devoted to just coming up with ideas for it, then in the
 beginning of 2,008
 putting those ideas into code.

 So now we are reaching a 3.5 year project, and the game is near 290
 players,
 but only nearly 70 are active within a 1 month period or so. I want to get
 oppinions,
 what everyone thinks, what I should do to improve the game, 

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
i play both star conquest games as well actually. pretty good ones mike.
and wow you rock at exagerating!
-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 09:03
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve