hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -----Mensagem original----- De: "Tristan B" <[email protected]> Para: "Gamers Discussion list" <[email protected]> Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to [email protected] I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: [email protected] follow me on twitter http://twitter.com/blindtrek/ E-mail: [email protected] or email TrekGames.net support [email protected] AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. __________ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
