[Audyssey] bgt engine

2010-03-24 Thread Josh
Hi are there bgt compilers that will compile a game for x-box, joystick functions, compiler for mac, perhaps or playstation compilers? so my free games could run on several platfoorms? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __

Re: [Audyssey] bgt engine

2010-03-24 Thread James Dietz
No!! The multiplatform question has been brought up a couple of times. A Playstation SDK license is obnoxiously expensive. All of the blastbay stuff (streamway etc) exclusively makes use of Windows-specific code. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will

Re: [Audyssey] bgt engine

2010-03-24 Thread Thomas Ward
Hi Josh, No. Philip's BGT toolkit is for Windows only. It uses DirectX 8, and he'd have to rewrite a fair amount of the toolkit to make it run on XBox, Mac, Linux, or anything else. HTH On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will compile a game for x-box,

[Audyssey] bgt engine

2010-03-24 Thread Josh
Hi is direct-x8 in windows7 and beyond? hopefully since it is made for direct-x8 that direct-x will be around for awhile so his engine and other games will work for a long long time to come. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __

Re: [Audyssey] bgt engine

2010-03-24 Thread Thomas Ward
Hi Josh, Yes, Windows 7 comes with DirectX 8 libraries as part of its legacy support for Windos XP applications. However, that said, I've noticed some of the DirectX 8 things, such as DirectSound, no longer work quite the same under Windows 7. It is generally recommended by Microsoft to upgrade