Re: [Audyssey] Copyrights and Commercial Games.

2008-03-17 Thread Thomas Ward
Hi Ryan,
Technically yes, but there are fair use exceptions that may protect you 
from a law suit. If you published your Super Mario as non-prophet, 
educational software, with disclaimers there is a very large chance 
someone like Nintendo would leave you alone. Usually most copyright 
infringement cases are solved with a cease and desist motion from the 
copyright holder's attorneys. If they get a cease and desist motion the 
court will order you to stop production, distribution of your game, etc. 
They could also take you to court for an injunction which is a court 
ruling ordering you to remove, destroy, or surrender any or all works 
you created using the copyright to the copyright holder. Here is an 
example of how an injunction might work.
Let us say you write a blazing new Star Wars game involving Luke 
Skywalker, Mara Jade, Princess Leia, Han Solo, and the rest of your 
favorite Star Wars characters. Somehow Lucas Arts hears about it, and 
want to take action against you since you have esentually created a game 
only legally they were allowed to create, and they have exclusive rights 
to create Star Wars games where you don't. What can they really do?
Well, first Lucas Arts would have to file a cease and desist motion with 
the court stating you have to stop production, distribution, etc of your 
game. At this point in the state of things there is a good chance the 
motion would be granted. Then, you will be given orders to remove the 
materials until it can be agreed to or settled in court.
What can you do? Well, if a cease and desist motion is granted you can 
try and fight it using fair use provisions, or you can simply nigotiate 
with the copyright holders. Under the copyright laws you can write as 
many Star Wars stories, games, etc that you want as long as they are for 
your own personal use. When you redistribute them for public play or use 
then there is some chance someone like Lucas will step in and ask you to 
stop. Knowing this you might be able to agree to their demands, stop 
redistribution of your Star Wars game, and keep it for your own 
enjoyment. However, if you wish to fight it then we go to stage 2.
In stage 2 Lucas Arts could legally ask for a hearing for an injunction 
against you in civil court. Lucas Arts attorneys would present to the 
judge their side of things, how you wrote the game, that you freely used 
copyrighted material, and try and present evidence how they are losing 
money or sales because of it. You and perhaps your attorney would try 
and counter their arguments by showing evidence that you complied with 
fair use provisions that your work was non-prophet, it was open source, 
that it was for an educational purpose, you did it to make game x 
accessible to the blind, whatever.
Let us assume the worst case here. let us suppose the judge passes an 
injunction against you. Depending on the terms of the injunction you 
could be ordered to stop distribution of Star Wars related materials to 
the public, you may be ordered to destroy your game, or could be ordered 
to turn all source code over to Lucas Arts. If it was turned over to 
Lucas Arts they then could legally update your game and sell it to the 
public even though you were the guy who originally made it. Though, this 
latter possability is slim to none.
Anyway, what can you do? Well, if you were of a mind to do so, had 
enough money, you could technically fight the case all the way to the 
supreme court. Since no blind gamer has that kind of money he/she could 
follow the terms of the injunction and keep the game for her or himself 
and play it secretly.
Besides the injunction Lucas Arts could try and file a law suit against 
you. While it is not beyond possability it should be noted that law 
suits are rare in fan fiction type cases. One reason is it costs Lucas 
Arts quite a bit of money to take you to court, and they have to prove 
to the court that your actions hurt them financially. In fan fiction 
cases such as the one I am describing if you never sold any copies a 
judge could decide no financial damages were done, or fine you something 
like $200 for inocent copyright infringement. No serious money is to be 
made from a law suit like that.
Now, if you were actually selling the game things would be different. If 
Lucas Arts took you to court and won then you would be probably ordered 
to make your sales records available to =the court, and Lucas Arts could 
sue up to the amount you earned off the game. If you earned $2000 then 
that is most likely the most they could earn in a law suit. The lawyers 
will take a big chunk of that and they still walk away with almost 
nothing to show for it.
In my research copyright law is a very open ended subject. There is no 
universal list of do and do nots one can point to though there are 
standards that have been widely accepted by the court system. One is if 
you want to create some kind of fan fiction like a game, book, etc don't 
sell it. Second, always 

Re: [Audyssey] Copyrights and Commercial Games.

2008-03-17 Thread Thomas Ward
Hi Ryan,
Pretty much. If you change the names of characters, use generic 
characters, and remove the more copyright elements from a game company x 
can eat rice cakes.
For example, on the USA Games list I stated if Phil removed the names 
for the gosts, ccat, and Dobbi and called them mail ghost, cat, Elf, etc 
J.K. Rowling could jump in the river, because you can't copyright 
generic things like Elves, cats, and ghosts if they are called that. You 
can however copyright an Elf named Dobbi if his character is 
substantially developed.


Ryan Smith wrote:
 Hi,
 So according to my understanding, instead of let's say using a goomba
 as an enemy, I can call him let's say stompy, and Nintendo can eat
 rice cakes? lol

 -Ryan

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[Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Thomas Ward
Copyrights and Commercial Games

by Thomas Ward

March 14, 2008

When I first began writing my own accessible games in 2004 I had many  
dreams of
creating games like Tomb Raider, Star Wars, Star Trek, etc and  selling 
them. I honestly
hadn't thought much about the copyright issues  involved in making my 
own versions
of Tomb Raider, Star wars Jedi  Knight, or Star Trek Elite Force. All I 
knew is I
wanted to create my  own games, and do my best to clone the games I use 
to love to
play.
However, soon after completing my first game, Star Trek Final Conflict,  
I attempted
to legally obtain the rights to publish, sell, and make  games based on 
Star Trek,
Star Wars, etc. As it turned out contacting  the parent companies 
involved was a
very difficult task. Even when I did  make contact with the parent 
companies who
owned the copyrights it was  made very clear to me that if you don't 
have millions
of dollars to  license the copyrights, a team of lawyers working for 
you, and you
aren't a major company you might as well forget it. People like  
Paramount, Lucas
film, etc tend to only deal with major companies with  money and legal 
power to license
their trade marks for toys, games, and  other products. So I began 
researching U.S.
copyright laws to see if  there were any legal way to get around paying 
millions
of dollars to  company x to use Lara Croft, Darth Vader, or the starship 
Enterprise
in  my next game title.
Before we can actually talk about copyright law we need to first  
understand what
can and can not be copyrighted by an individual or  company. Under U.S. 
copyright
law a copyright can only be granted if the  copyright is an original 
work or creation,
the copyright is unique, and  is fixed in a medium such as a motion 
picture, audio
recording,  photograph, painting, book, etc. Certain elements of a work 
may not be
copyrighted if it is not an original work, if the creation is common, 
or  it is an
idea. If that all sounds confusing here is some real world  examples of 
what can
and can not be copyrighted in a commercial game.
Let us assume that you want to create a cops and robbers style game.  
Under U.S.
copyright law you can not copyright generic game characters  such as 
policemen, robbers,
prostitutes. You also can not copyright  everyday items such as police 
revolvers,
police cars, police radios,  etc. You can not copyright actual places 
such as New
York, Washington  DC, Boston, etc.
Now, let us assume you name your detective Dick Tracey and the crime  
boss Big Boy
Al Caprice. You decide you want your cops and robbers game  to be set in 
Chicago.
Now, do you have something you can copyright yet?
Not exactly. Just because you have named your characters and set the  
story in Chicago
doesn't make it an original work you can copyright. In  order to turn 
your cops and
robbers game into a copyrighted work you  must create a unique story and 
profile
for the characters that will  qualify it as an original work. For 
example, in the
chart below I will  create a profile that will make my Dick Tracey 
character an original
character.

Name: Dick Tracey
Age: 35
Height: 6 ft.
Weight: 165 lb.
Race: white
Clothing: brown pants, trench coat, and hat
Books: murder mysteries and true crime
Music: opera
Employment: Chicago police detective
Girl  friend: Tess Trueheart
Home: Chicago
Weapon: 357 Magnum

At this point we can obtain a copyright and trade mark for Dick Tracey  
as we have
created a unique identity for our game character. While  individually 
none of the
items in the profile are unique as a whole they  create an established 
character.
We now know that Dick Tracey wheres  brown pants, trench coats, and 
hats. He carries
a 357 Magnum, has a girl  friend named Tess Trueheart, works for the 
Chicago police,
is a  detective, etc. If we come up with some photographs and images for 
Dick  Tracey
the game character for all intents and purposes is an original  
creation, and now
falls under copyright protection as well as any  supporting characters 
such as Al
Caprice and Tess Trueheart.
One of the most difficult questions I have had to research is once a  
character,
story, game, song, etc has been copyrighted can I use it in  my own 
games? Well,
it is actually a difficult question to answer  because current U.S. 
copyright law
is not clear where copyright  protection ends and fair use begins. There 
are, however,
some general  guidelines in the copyright laws on fair use that helps 
give us a
clearer idea of what we can and can not do with accessible games based  
on movies,
books, and commercial games that are copyrighted.
Under current U.S. copyright law there are some provisions for fair use  
of copyrighted
works including commercial games. A copyrighted work may  be used for 
criticism,
research, news, advertisement, non-prophet  educational instruction, 
etc. In addition
any copyrighted works used  under the fair use provisions must come with 
a disclaimer
or citation of  the 

Re: [Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Ryan Smith
So, let's say I wanted to take super mario brothers, port it to vb6,
clearly state that Nintendo did all the ideas, and all I did was make
it accessible, I could then be sued for copyright infringement? Thanks

-Ryan Smith
www.rsgames.co.nr

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Re: [Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Ryan Smith
Hi,
So according to my understanding, instead of let's say using a goomba
as an enemy, I can call him let's say stompy, and Nintendo can eat
rice cakes? lol

-Ryan

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Re: [Audyssey] Copyrights and Commercial Games.

2008-03-16 Thread Bryan Peterson
Unfortunately you're right on the money. Big name game companies aren't 
gonna care that you were making their products accessible to the blind. 
While i personally agree with the philosophy that if someone takes a 
mainstream game and accessibilizes it (note the preceeding is not actually a 
word), it's the original dev's own fault for not doing it in the first 
place, that doesn't change the fact that they have the power, and they're 
all too happy to use it, to make our lives miserable. I wouldn't want to be 
on the wrong side of Lucas Arts from all I've heard about them.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 16, 2008 5:29 PM
Subject: Re: [Audyssey] Copyrights and Commercial Games.


 So, let's say I wanted to take super mario brothers, port it to vb6,
 clearly state that Nintendo did all the ideas, and all I did was make
 it accessible, I could then be sued for copyright infringement? Thanks

 -Ryan Smith
 www.rsgames.co.nr

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Re: [Audyssey] copyrights

2008-02-01 Thread Bryan
If they come after you, no offense but you probablywont be making games. 
Quite apart from the fact that they'd bleed you dry, you'd be so busy 
dealing with the lawsut you'd have no time for development.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 8:09 PM
Subject: Re: [Audyssey] copyrights


 hi thomas,

 When I learn visual basic, probably when i go back to college, and if I 
 make
 games and use copyrighted material: I will just use the sounds and if they
 come after me they come after me, if not, oh well.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 31, 2008 11:57 AM
 Subject: Re: [Audyssey] copyrights


 Hi Bryan,
 That is exactly the issue I am facing. If I release my Tomb Raider game
 and Star Wars games as fan fiction, make them open source, etc it might
 be enough to cover my butt legally since I did not technically make any
 money off the games. However, that still breaks the part of the end user
 license agreement that states that all sounds, music, pictures, etc are
 for my soul use, and may not be transmitted, sublicenced, etc without
 the expressed permission of the copyright holder. If so that really
 screws me if I want to even offer a free version of the game.
 What all this really boils down to is if I really want to work with
 copyrighted materials I will have to retain an attorney to give me the
 necesary legal view with copyrights to find out exactly what I can and
 can not do. Perhaps an attorney might be able to get some permission
 from the various licensing offices for the copyright holders to do what
 I want to do legally. Generally, speaking my previous experience with
 companies is they won't listen to you as an individual, but they will
 listen to your attorney if they make the request through more legal
 channels. However, obtaining an attorney to do this is not exactly a
 cheap prospect.



 Bryan wrote:
 That probably wouldn't be smart. At least if he released it as 
 fanfiction
 and freeware, Lucas Arts wouldn't have any leg to stand on because it 
 was
 in
 the public domain. But if he sold it...well you get the idea. It 
 wouldn't
 be
 pretty.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] copyrights

2008-02-01 Thread Thomas Ward
Hi Josh,
All I can say is best of luck. I personally don't think using 
copyrighted material without the copyright holders permission is a good 
idea, but I'm not going to argue with someone if they want to try it and 
see how it goes. I did it with STFC and everything went well, but I 
don't want to press my luck by making too many games using copyrighted 
material.


josh wrote:
 hi thomas,

 When I learn visual basic, probably when i go back to college, and if I make 
 games and use copyrighted material: I will just use the sounds and if they 
 come after me they come after me, if not, oh well.
   


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Re: [Audyssey] copyrights

2008-02-01 Thread Thomas Ward
Hi Josh,
Yes, but donations never return the same kind of income that selling a 
product does. Personally, i think my plan for Tomb Hunter is the right 
way to do it. I am going to officially release the game with a different 
character, music, and effects but offer say a download with official TR 
theme stuff to it under a separate license agreement. What is wrong with 
that approach?
If you download the Tomb Raider theme sound pack for Tomb Hunter, agree 
to the terms of license, and install it what is the difference?
By legally promoting the same type of game with none of the official 
characters and sound attached I can easily clame my game is an original 
work and get my own copyright for it and sell it. However, for those 
die-hards that simply must have the authentic Tomb Raider theme to the 
game a seperate sound update with the official Edos and Core Design 
terms of license attached should hopefully allow me to have my cake and 
eat it too.

josh wrote:
 you could encourage people to donate money.
   


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Re: [Audyssey] copyrights

2008-02-01 Thread Bryan
I personally agree. I'd rather be safe than sorry.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 9:45 AM
Subject: Re: [Audyssey] copyrights


 Hi Josh,
 All I can say is best of luck. I personally don't think using
 copyrighted material without the copyright holders permission is a good
 idea, but I'm not going to argue with someone if they want to try it and
 see how it goes. I did it with STFC and everything went well, but I
 don't want to press my luck by making too many games using copyrighted
 material.


 josh wrote:
 hi thomas,

 When I learn visual basic, probably when i go back to college, and if I 
 make
 games and use copyrighted material: I will just use the sounds and if 
 they
 come after me they come after me, if not, oh well.



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Re: [Audyssey] copyrights

2008-02-01 Thread blindguy250
Rofl. I know. rofl

On Fri, 1 Feb 2008 10:04:30 -0700, Bryan wrote:


I personally agree. I'd rather be safe than sorry.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 9:45 AM
Subject: Re: [Audyssey] copyrights


Hi Josh,
All I can say is best of luck. I personally don't think using
copyrighted material without the copyright holders permission is a good
idea, but I'm not going to argue with someone if they want to try it and
see how it goes. I did it with STFC and everything went well, but I
don't want to press my luck by making too many games using copyrighted
material.


josh wrote:
hi thomas,

When I learn visual basic, probably when i go back to college, and if I 
make
games and use copyrighted material: I will just use the sounds and if 
they
come after me they come after me, if not, oh well.



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Re: [Audyssey] copyrights

2008-02-01 Thread josh
hey that sounds excellent.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 11:42 AM
Subject: Re: [Audyssey] copyrights


 Hi Josh,
 Yes, but donations never return the same kind of income that selling a
 product does. Personally, i think my plan for Tomb Hunter is the right
 way to do it. I am going to officially release the game with a different
 character, music, and effects but offer say a download with official TR
 theme stuff to it under a separate license agreement. What is wrong with
 that approach?
 If you download the Tomb Raider theme sound pack for Tomb Hunter, agree
 to the terms of license, and install it what is the difference?
 By legally promoting the same type of game with none of the official
 characters and sound attached I can easily clame my game is an original
 work and get my own copyright for it and sell it. However, for those
 die-hards that simply must have the authentic Tomb Raider theme to the
 game a seperate sound update with the official Edos and Core Design
 terms of license attached should hopefully allow me to have my cake and
 eat it too.

 josh wrote:
 you could encourage people to donate money.



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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 9:59 AM

 



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Re: [Audyssey] copyrights

2008-01-31 Thread josh
so thomas could still sell his starwars game?

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 1:23 AM
Subject: Re: [Audyssey] copyrights


  If any developers have thoughts of using any copyrighted material and
making a profit from it, I highly suggest you set up a LLC for your company.
This stands for limited liability company, and basically protects the owner
from lawsuits going after their personal property for any claims.
  Though I don't intend on pushing copyright stuff with blind adrenaline,
this protects me if some bozo wants to claim my software screwed up his
computer or something similarly frivilous.
  A good lawyer can do this for you for around $100, plus you will need a
checking account for the company for tax purposes.
  Having seen some small businesses get burned, I highly recommend this
setup for any small game developers.
  Later,
  Che

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 10:16 PM
Subject: Re: [Audyssey] copyrights


In which case, he'd! be! busted!  Very, very bad idea.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 6:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



---
Gamers mailing

Re: [Audyssey] copyrights

2008-01-31 Thread Liam Erven
it just means that if thomas is sued, he will just be sued for company 
property instead of personal property.

- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 8:40 AM
Subject: Re: [Audyssey] copyrights


so thomas could still sell his starwars game?

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 1:23 AM
Subject: Re: [Audyssey] copyrights


  If any developers have thoughts of using any copyrighted material and
making a profit from it, I highly suggest you set up a LLC for your company.
This stands for limited liability company, and basically protects the owner
from lawsuits going after their personal property for any claims.
  Though I don't intend on pushing copyright stuff with blind adrenaline,
this protects me if some bozo wants to claim my software screwed up his
computer or something similarly frivilous.
  A good lawyer can do this for you for around $100, plus you will need a
checking account for the company for tax purposes.
  Having seen some small businesses get burned, I highly recommend this
setup for any small game developers.
  Later,
  Che

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 10:16 PM
Subject: Re: [Audyssey] copyrights


In which case, he'd! be! busted!  Very, very bad idea.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 6:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game

Re: [Audyssey] copyrights

2008-01-31 Thread Thomas Ward
Hi Bryan,
That is exactly the issue I am facing. If I release my Tomb Raider game 
and Star Wars games as fan fiction, make them open source, etc it might 
be enough to cover my butt legally since I did not technically make any 
money off the games. However, that still breaks the part of the end user 
license agreement that states that all sounds, music, pictures, etc are 
for my soul use, and may not be transmitted, sublicenced, etc without 
the expressed permission of the copyright holder. If so that really 
screws me if I want to even offer a free version of the game.
What all this really boils down to is if I really want to work with 
copyrighted materials I will have to retain an attorney to give me the 
necesary legal view with copyrights to find out exactly what I can and 
can not do. Perhaps an attorney might be able to get some permission 
from the various licensing offices for the copyright holders to do what 
I want to do legally. Generally, speaking my previous experience with 
companies is they won't listen to you as an individual, but they will 
listen to your attorney if they make the request through more legal 
channels. However, obtaining an attorney to do this is not exactly a 
cheap prospect.



Bryan wrote:
 That probably wouldn't be smart. At least if he released it as fanfiction 
 and freeware, Lucas Arts wouldn't have any leg to stand on because it was in 
 the public domain. But if he sold it...well you get the idea. It wouldn't be 
 pretty.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] copyrights

2008-01-31 Thread Thomas Ward
Hi Josh,
Unfortunately, that kind of thinking doesn't do anyone any good. That 
won't stop them for suing for damages if they decided to take it to that 
extreme. Besides which if they get a court order to destroy my materials 
and I fail to comply with that court order that could be seenas contempt 
of court.
About the only way I know of to protect myself from that type of 
situation would either clone the software without using trade marks or 
design all of my copyrighted games under a open source license 
agreement. If I go with an open source license agreement that puts all 
of my hard work in the public domain with no financial backing for the 
product. Yeah, you guys get a free game, but what money or financial 
gain do I get out of it?


josh wrote:
 Hi thomas,

 if i were you, I would make the game, and then if they ask you to destroy 
 it, say, well you see, I'd really like to, but the game has already been 
 sold to blind people all over the world including in the middle eastern 
 countries.
   


---
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Re: [Audyssey] copyrights

2008-01-31 Thread Thomas Ward
Hi,
Well, as i pointed out so many times on this list alone it goes beyond 
greed or a lack of desire to offer accessible games for us. It is simply 
we don't have the numbers to prove we actually matter. They aren't going 
to spend x amount of time to add accessibility for game x for just 
$2000, $5000, or $1. Their least paid game developer makes at a 
minimum 5 or 6 times that amount per year. Making accessible games for 
blind people is something that has to pay off for them, or they simply 
will not do it.
Let us assume Lucas Arts or someone takes the time to make one of there 
new games fully accessible. If there marketing research returns no 
increase in sales, or they only pull in 2000 blinks with their new game 
they are going to state it was a failior and not a success, because 
success for these people is several thousand blind gamers. Do you guys 
see the problem?
However, on the other hand they are not exactly going to hand the job 
over to someone else for free. They are in the business of making money, 
licensing their product, and legally have the power of saying who can do 
what.

Bryan wrote:
 Most mainstream devs are. True, Nintendo did seem very open to the idea of 
 blind accessible games when I spoke to them a while back, but I still 
 wouldn't fancy trying to copy one of their titles without perrmission. 
 Dragon Slayer Games is certainly pushing their luck with their Mario game. 
 Admittedly it's probably going to be free, but still. Anyway, as far as I'm 
 concerned that Mario game, despite their claim, isn't really in the true 
 Mario spirit, even if it features music and sounds from the game.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 30, 2008 7:39 PM
 Subject: Re: [Audyssey] copyrights


 yes true. Lucas arts is just greedy greedy greedy that's all.
   


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Re: [Audyssey] copyrights

2008-01-31 Thread Bryan
It's funny, but I'm having to do something similar in my life. You'll 
forgive me for straying from the topic of games briefly I hope, but I'm 
having some difficulty with the housing authority letting me get a guide 
dog. Right now they seem to think they can count the service animal as a 
pet, so they're telling me that if I were to get a guide dog and later want 
a pet I'd have to get rid of my guide dog. But it goes back to what you said 
about companies not listening to you as an individual, but if you have some 
sort of atourney or other legal personality you at least stand a chance.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 9:57 AM
Subject: Re: [Audyssey] copyrights


 Hi Bryan,
 That is exactly the issue I am facing. If I release my Tomb Raider game
 and Star Wars games as fan fiction, make them open source, etc it might
 be enough to cover my butt legally since I did not technically make any
 money off the games. However, that still breaks the part of the end user
 license agreement that states that all sounds, music, pictures, etc are
 for my soul use, and may not be transmitted, sublicenced, etc without
 the expressed permission of the copyright holder. If so that really
 screws me if I want to even offer a free version of the game.
 What all this really boils down to is if I really want to work with
 copyrighted materials I will have to retain an attorney to give me the
 necesary legal view with copyrights to find out exactly what I can and
 can not do. Perhaps an attorney might be able to get some permission
 from the various licensing offices for the copyright holders to do what
 I want to do legally. Generally, speaking my previous experience with
 companies is they won't listen to you as an individual, but they will
 listen to your attorney if they make the request through more legal
 channels. However, obtaining an attorney to do this is not exactly a
 cheap prospect.



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Re: [Audyssey] copyrights

2008-01-31 Thread Thomas Ward
Hi Josh,
Not legally. All an LLC means is that USA Games, not me personally, 
would get sued for damages and they could get a court order to close USA 
Games down or charge royalties from USA Games which would kill the 
company in any case.
You have to understand here I started USA Games as a hobby. I didn't 
plan to start USA Games to fight legal battles with Lucas, Edos, 
Activision, etc on their polacies and licenses. I don't like  it any 
more than you do, but sometimes you just can't win. Sometimes you need 
to face the facts of life. That fact is life isn't fair and never was.

josh wrote:
 so thomas could still sell his starwars game?
   


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Re: [Audyssey] copyrights

2008-01-31 Thread josh
you could encourage people to donate money.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 11:43 AM
Subject: Re: [Audyssey] copyrights


 Hi Josh,
 Unfortunately, that kind of thinking doesn't do anyone any good. That
 won't stop them for suing for damages if they decided to take it to that
 extreme. Besides which if they get a court order to destroy my materials
 and I fail to comply with that court order that could be seenas contempt
 of court.
 About the only way I know of to protect myself from that type of
 situation would either clone the software without using trade marks or
 design all of my copyrighted games under a open source license
 agreement. If I go with an open source license agreement that puts all
 of my hard work in the public domain with no financial backing for the
 product. Yeah, you guys get a free game, but what money or financial
 gain do I get out of it?


 josh wrote:
 Hi thomas,

 if i were you, I would make the game, and then if they ask you to destroy
 it, say, well you see, I'd really like to, but the game has already been
 sold to blind people all over the world including in the middle eastern
 countries.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] copyrights

2008-01-31 Thread shaun everiss
some of that opensource stuff is donation ware.
At 12:33 p.m. 1/02/2008, you wrote:
you could encourage people to donate money.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 11:43 AM
Subject: Re: [Audyssey] copyrights


 Hi Josh,
 Unfortunately, that kind of thinking doesn't do anyone any good. That
 won't stop them for suing for damages if they decided to take it to that
 extreme. Besides which if they get a court order to destroy my materials
 and I fail to comply with that court order that could be seenas contempt
 of court.
 About the only way I know of to protect myself from that type of
 situation would either clone the software without using trade marks or
 design all of my copyrighted games under a open source license
 agreement. If I go with an open source license agreement that puts all
 of my hard work in the public domain with no financial backing for the
 product. Yeah, you guys get a free game, but what money or financial
 gain do I get out of it?


 josh wrote:
 Hi thomas,

 if i were you, I would make the game, and then if they ask you to destroy
 it, say, well you see, I'd really like to, but the game has already been
 sold to blind people all over the world including in the middle eastern
 countries.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 list,
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Re: [Audyssey] copyrights

2008-01-31 Thread josh
hi thomas,

When I learn visual basic, probably when i go back to college, and if I make 
games and use copyrighted material: I will just use the sounds and if they 
come after me they come after me, if not, oh well.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 11:57 AM
Subject: Re: [Audyssey] copyrights


 Hi Bryan,
 That is exactly the issue I am facing. If I release my Tomb Raider game
 and Star Wars games as fan fiction, make them open source, etc it might
 be enough to cover my butt legally since I did not technically make any
 money off the games. However, that still breaks the part of the end user
 license agreement that states that all sounds, music, pictures, etc are
 for my soul use, and may not be transmitted, sublicenced, etc without
 the expressed permission of the copyright holder. If so that really
 screws me if I want to even offer a free version of the game.
 What all this really boils down to is if I really want to work with
 copyrighted materials I will have to retain an attorney to give me the
 necesary legal view with copyrights to find out exactly what I can and
 can not do. Perhaps an attorney might be able to get some permission
 from the various licensing offices for the copyright holders to do what
 I want to do legally. Generally, speaking my previous experience with
 companies is they won't listen to you as an individual, but they will
 listen to your attorney if they make the request through more legal
 channels. However, obtaining an attorney to do this is not exactly a
 cheap prospect.



 Bryan wrote:
 That probably wouldn't be smart. At least if he released it as fanfiction
 and freeware, Lucas Arts wouldn't have any leg to stand on because it was 
 in
 the public domain. But if he sold it...well you get the idea. It wouldn't 
 be
 pretty.
 Time is an illusion, lunchtime doubly so.



 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.18/1254 - Release Date: 
 1/31/2008 8:30 PM
 



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Re: [Audyssey] copyrights

2008-01-30 Thread josh
Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy 
it, say, well you see, I'd really like to, but the game has already been 
sold to blind people all over the world including in the middle eastern 
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



---
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[EMAIL PROTECTED]
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


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Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.19.17/1252 - Release Date: 1/30/2008 
8:51 PM




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Re: [Audyssey] copyrights

2008-01-30 Thread Charles Rivard
In which case, he'd! be! busted!  Very, very bad idea.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 6:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.19.17/1252 - Release Date: 1/30/2008
8:51 PM




---
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Re: [Audyssey] copyrights

2008-01-30 Thread Bryan
That probably wouldn't be smart. At least if he released it as fanfiction 
and freeware, Lucas Arts wouldn't have any leg to stand on because it was in 
the public domain. But if he sold it...well you get the idea. It wouldn't be 
pretty.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 7:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.19.17/1252 - Release Date: 1/30/2008
8:51 PM




---
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If you want to leave the list, send E-mail to 
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please send

Re: [Audyssey] copyrights

2008-01-30 Thread josh
yes true. Lucas arts is just greedy greedy greedy that's all.

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 9:25 PM
Subject: Re: [Audyssey] copyrights


That probably wouldn't be smart. At least if he released it as fanfiction
and freeware, Lucas Arts wouldn't have any leg to stand on because it was in
the public domain. But if he sold it...well you get the idea. It wouldn't be
pretty.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 7:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.19.17/1252 - Release Date: 1/30/2008
8:51 PM




---
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http

Re: [Audyssey] copyrights

2008-01-30 Thread Bryan
Most mainstream devs are. True, Nintendo did seem very open to the idea of 
blind accessible games when I spoke to them a while back, but I still 
wouldn't fancy trying to copy one of their titles without perrmission. 
Dragon Slayer Games is certainly pushing their luck with their Mario game. 
Admittedly it's probably going to be free, but still. Anyway, as far as I'm 
concerned that Mario game, despite their claim, isn't really in the true 
Mario spirit, even if it features music and sounds from the game.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 7:39 PM
Subject: Re: [Audyssey] copyrights


yes true. Lucas arts is just greedy greedy greedy that's all.

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 9:25 PM
Subject: Re: [Audyssey] copyrights


That probably wouldn't be smart. At least if he released it as fanfiction
and freeware, Lucas Arts wouldn't have any leg to stand on because it was in
the public domain. But if he sold it...well you get the idea. It wouldn't be
pretty.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 7:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



---
Gamers mailing list __ Gamers@audyssey.org
If you want

Re: [Audyssey] copyrights

2008-01-30 Thread Che
  If any developers have thoughts of using any copyrighted material and 
making a profit from it, I highly suggest you set up a LLC for your company. 
This stands for limited liability company, and basically protects the owner 
from lawsuits going after their personal property for any claims.
  Though I don't intend on pushing copyright stuff with blind adrenaline, 
this protects me if some bozo wants to claim my software screwed up his 
computer or something similarly frivilous.
  A good lawyer can do this for you for around $100, plus you will need a 
checking account for the company for tax purposes.
  Having seen some small businesses get burned, I highly recommend this 
setup for any small game developers.
  Later,
  Che

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 10:16 PM
Subject: Re: [Audyssey] copyrights


In which case, he'd! be! busted!  Very, very bad idea.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 6:08 PM
Subject: Re: [Audyssey] copyrights


Hi thomas,

if i were you, I would make the game, and then if they ask you to destroy
it, say, well you see, I'd really like to, but the game has already been
sold to blind people all over the world including in the middle eastern
countries.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 12:18 PM
Subject: Re: [Audyssey] copyrights


Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights.
Have you read the Star Wars terms of use lately? If not here is a small
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos,
characters, artwork,
stories, information, names, software, and other elements associated
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on
this Site
other than for private, non-commercial viewing purposes is strictly
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of
the Star Wars materials
contained herein, for any other purpose except as expressly permitted
pursuant to
these Terms of Use, in any form, media or technology now known or
hereafter developed,
including the use of any of the aforementioned materials on any other
Web site or
networked computer environment, without a prior written consent from
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the
creation
of derivative works based on the materials contained herein is expressly
prohibited.
You may download one copy of the materials on any single computer for
your personal,
non-commercial home use only, provided you keep intact all copyright and
other proprietary
notices. Modification of the materials or use of the materials for any
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very
strongly worded. I read later on in the agreement that any ideas,
emails, stories, pictures, etc you create with Star Wars instantly
becomes the property of Lucas Film and Lucas Arts no questions asked. So
even if I wrote such a game according to the terms of use section of the
license agreement they have the right to take the game away, destroy it,
or whatever they want to do with it. Kind of hard to fight a license
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because
I am blind that is being a bit unrealistic. They might not, but then
again they have every legal right to do so. Their license agreement
sounds like they are pretty serious and they don't take very kindly to
any copyright violation in any way shape or form. Even though they may
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such
 jerks. I've heard a lot of things about them, that they've been known to
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] copyrights

2008-01-28 Thread Thomas Ward
Hi Ari,
That goes without saying. A Star Wars license is nice, but a mantion 
with my own Limo driver is nicer. Grin


ari wrote:
 And Tom, if you're ever somehow manage to become a millionaire, I'm sure 
 you'd rather use the money for better things than a starwars license!
 Ari 


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Re: [Audyssey] copyrights

2008-01-28 Thread Bryan
Especially since the folks at Lucas Arts in particular seem to be such 
jerks. I've heard a lot of things about them, that they've been known to 
attack fan sites for even inadvertently violating a copyright.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2008 8:44 AM
Subject: Re: [Audyssey] copyrights


 Hi Ari,
 That goes without saying. A Star Wars license is nice, but a mantion
 with my own Limo driver is nicer. Grin


 ari wrote:
 And Tom, if you're ever somehow manage to become a millionaire, I'm sure
 you'd rather use the money for better things than a starwars license!
 Ari


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Re: [Audyssey] copyrights

2008-01-28 Thread Thomas Ward
Hi Bryan,
Oh, yeah. Lucas Arts is very protective of their Star Wars copyrights. 
Have you read the Star Wars terms of use lately? If not here is a small 
quote from the Star Wars terms of use snipped from their license agreement.

Quote
STAR WARS; STAR WARS
: EPISODE I THE PHANTOM MENACE;
STAR WARS: EPISODE II ATTACK OF THE CLONES;
STAR WARS
: EPISODE III REVENGE OF THE SITH; STAR WARS
: EPISODE IV A NEW HOPE;
STAR WARS: EPISODE V THE EMPIRE STRIKES BACK; STAR WARS
: EPISODE VI RETURN OF THE JEDI (collectively referred to herein as the “
Star Wars
Pictures”) and all other Lucasfilm productions, and all logos, 
characters, artwork,
stories, information, names, software, and other elements associated 
thereto are the sole and
exclusive property of Lucasfilm Ltd.. Any use of any of the materials on 
this Site
other than for private, non-commercial viewing purposes is strictly 
prohibited.
The sale, auction, lease, loan, gift, trade or barter, or use of any of 
the Star Wars materials
contained herein, for any other purpose except as expressly permitted 
pursuant to
these Terms of Use, in any form, media or technology now known or 
hereafter developed,
including the use of any of the aforementioned materials on any other 
Web site or
networked computer environment, without a prior written consent from 
Lucas, is expressly
prohibited. Except as expressly provided for under the Terms of Use, the 
creation
of derivative works based on the materials contained herein is expressly 
prohibited.
You may download one copy of the materials on any single computer for 
your personal,
non-commercial home use only, provided you keep intact all copyright and 
other proprietary
notices. Modification of the materials or use of the materials for any 
other purpose
is a violation of Lucas’s copyright and other proprietary rights.
End quote

That is only part of the license agreement, and what I did show is very 
strongly worded. I read later on in the agreement that any ideas, 
emails, stories, pictures, etc you create with Star Wars instantly 
becomes the property of Lucas Film and Lucas Arts no questions asked. So 
even if I wrote such a game according to the terms of use section of the 
license agreement they have the right to take the game away, destroy it, 
or whatever they want to do with it. Kind of hard to fight a license 
agreement like that in court blind or not.
While some developer can sit around saying they won't bother me because 
I am blind that is being a bit unrealistic. They might not, but then 
again they have every legal right to do so. Their license agreement 
sounds like they are pretty serious and they don't take very kindly to 
any copyright violation in any way shape or form. Even though they may 
be in the wrong for not offering an accessible SW game for us.

Bryan wrote:
 Especially since the folks at Lucas Arts in particular seem to be such 
 jerks. I've heard a lot of things about them, that they've been known to 
 attack fan sites for even inadvertently violating a copyright.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] copyrights

2008-01-27 Thread Thomas Ward
Hi William,
First, I'd like to point out that only a couple of sounds were used from 
Tomb Raider. More specifically the death, jump, and pain sounds for 
Angela Summers were taken from Tomb Raider II. However, I could easily 
remove them upon request from Edos or Core Design without too much 
difficulty. That is a totally different tthing than outright copying an 
entire game detail for detail.
Second, weather or not the owners of the copyrights know about it or not 
copying a game is still illegal based on current copyright law. There 
are ways of doing something similar to the copyrighted work without 
directly violating the copyrighted material itself. one way is creating 
your own work with different characters, slightly different story line, 
and the same kind of action and adventure.
Third, as for the sound effects most of the effects are common everyday 
effects anyone can create. For example, the gun sounds, foot step 
sounds, wolves, dogs, mummies, etc are all sound effects anyone can 
create or obtain through legal means. In fact, some sounds like the 44 
Magnum I have found an effect that was better than the original one. 
Mine actually has a echo and report that sounds more realistic.
Finally, as far as the music goes I do plan in offering the original TR 
music for my Tomb Raider game, but under a different license. If you 
don't like the stock music with my Tomb Hunter game you can download the 
music and sound pack, agree to the license, and install it. However, I 
won't ship the music with the game do to copyrights.

william lomas wrote:
   hi thomas


 you say you tookt he sounds from tombraider to use in monty anyways so  
 why not just make a direct clone of tombraider for us using sound and  
 music
 how on earth we expect the mainstream company to find out god knows,  
 as if they'd care anyways we aren't exactly a large market, are we
 if the game is going to be based on different sounds, character, music  
 etc, then it won't be tombraider, will it
 will

   


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Re: [Audyssey] copyrights

2008-01-27 Thread Thomas Ward
Hi William,
Unfortunately, it is near impossible for a small time developer to get 
legal permission to use big name copyrights. Especially, million dollar 
copyrights such as Star Wars, Star Trek, and Tomb Raider. I've already 
been down that road with very nasty and negative results to show for it.
A little over a year ago I began trying to contact Lucas Film Limited's 
copyright office. Getting the proper contact information itself was a 
pain to get, and I kind of think they don't want just anyone applying 
for copyright permission. I finally wrote them a very detailed email of 
why I wanted the copyright, what I was doing, and when I finally heard 
back from someone the response was pretty clear I didn't have a prayer 
of getting a legal license for Star Wars.
There were several reasons that killed my chances in obtaining a legal 
license to use the Star Wars copyrights and trademarks. Let me fill you 
in on those details.
First, you need to understand these guys have big ideas about making 
money. The Lucas Licensing department made it very clear to me that they 
only license to major companies that can afford the licensing fees. 
Usually toy, book, and game companies that have millions of dollars in 
change to toss around. I simply did not have the millions of dollars to 
compete with Hasbro, Bantam Double Day Publishing, etc who spend 
millions in retaining their legal licenses for Star Wars products.
Second, I discovered that Lucas Licensing offers only exclusive 
licenses. What that means that only one company at a time can own a 
license for that type of product. For example, because Hasbro Toys owns 
the license for Star Wars and Indiana Jones action figures Mattel Inc 
can not apply for a license to create a similar product.
As a result because Lucas Arts holds the video game license for Star 
Wars and Indiana Jones video games USA Games can not acquire the rights 
to create a similar product. Even though my games would not be for the 
general public, even though Lucas Arts games are not accessible, I can't 
qualify for a license under the terms of the license agreement.
Finally, you need to understand there isn't enough blind gamers around 
to get large companies interest in taking up the cause of accessible 
gaming. Our mailing list has about 200 active members at any given time, 
and that number is a drop in the bucket compared to the millions of 
people buying mainstream Star Wars products like action figures, books, 
movies, comics, posters, etc. In the scheme of things 200 people just 
don't register as a viable market.
As far as the Tomb Raider copyrights goes I haven't contacted the 
copyright holders for permission mainly because I am not too hopeful of 
acquiring the licenses I want. The existing Tomb Raider products such as 
the movies, toys, and games have sold millions world wide. A small time 
developer such as myself has nothing to offer the copyright holder.
For example, let us say i could license Tomb Raider for 25% of my sales. 
That means if I sold $1000 in sales $250 goes to the copyright holder 
which is mere change to those guys. Almost not even worth collecting 
from me. However, to USA Games that $250 could be spent on sound effects 
for a new game, or I could spend it on my wife's car insurance bill.
Even if I could get the legal rights to do the real Tomb Raider deal 
that $250 would be best spent in my pocket for things I want or need 
rather than giving it away to an ungreatful copyright holder who can do 
without my money.


william lomas wrote:
 simple then, smile, attempt to get the permission if that doesn't work  
 then i agree make a different version
   


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Re: [Audyssey] copyrights

2008-01-27 Thread ari
And Tom, if you're ever somehow manage to become a millionaire, I'm sure 
you'd rather use the money for better things than a starwars license!
Ari 


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