Hi Valiant,
Well, the joystick input code doesn't work that way. In order to even
attempt something like that I'd have to rewrite my joystick input
code. Since I have already written it, it is debugged and working in
the G3D Engine, I'm obviously not going to do that. I'm less than a
week out from
How about only assigning the button when it is released, that way you
can go imaginary code here:
bool Button1Pressed false
bool button2pressed false
if anyButton is pressed
if button1 null
button1 = anyButton
elseIf !button1 null
if button2 null
button2 = anyButton
elseIf !button2 null
speak (
ginal Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, January 18, 2011 4:56 PM
Subject: [Audyssey] fJoystick Support was Logitech F510
Hi Kai,
Well, its like this. DirectInput can certainly handle multiple button
states. I do a little of tha
Hi Kai,
Well, its like this. DirectInput can certainly handle multiple button
states. I do a little of that for walk, run, jump, etc. While
DirectInput certainly supports multiple buttons together to combined
moves my problem is creating a profiler that can map multiple buttons
at the same time I.