Re: [Audyssey] fJoystick Support was Logitech F510

2011-01-19 Thread Thomas Ward
Hi Valiant, Well, the joystick input code doesn't work that way. In order to even attempt something like that I'd have to rewrite my joystick input code. Since I have already written it, it is debugged and working in the G3D Engine, I'm obviously not going to do that. I'm less than a week out from

Re: [Audyssey] fJoystick Support was Logitech F510

2011-01-19 Thread Valiant8086
How about only assigning the button when it is released, that way you can go imaginary code here: bool Button1Pressed false bool button2pressed false if anyButton is pressed if button1 null button1 = anyButton elseIf !button1 null if button2 null button2 = anyButton elseIf !button2 null speak (

Re: [Audyssey] fJoystick Support was Logitech F510

2011-01-18 Thread Kai
ginal Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, January 18, 2011 4:56 PM Subject: [Audyssey] fJoystick Support was Logitech F510 Hi Kai, Well, its like this. DirectInput can certainly handle multiple button states. I do a little of tha

[Audyssey] fJoystick Support was Logitech F510

2011-01-18 Thread Thomas Ward
Hi Kai, Well, its like this. DirectInput can certainly handle multiple button states. I do a little of that for walk, run, jump, etc. While DirectInput certainly supports multiple buttons together to combined moves my problem is creating a profiler that can map multiple buttons at the same time I.