Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread shaun everiss
Hmmm as I understand it, if you were the last one on a chair you were 
out that is if you were last one to sit.
every round the chairs were reduced till only 1 was left, or in some 
cases none, that last person won the entire game.

However I never enjoyed it really that much.
As a computer game, I am really not sure how you would make it really 
that good.

It would be simple and rubbishy to see the best.
some sort off randomised timer maybe, for the music, and then you 
would hit left arrow or right try to get a chair in say 10 seconds or 
something,
every round a chair could go and you would have less time till 
everything stopped.

However beyond that point I don't know what the replay value would be.
It'd be a good oncer but then I would probably delete it.

At 08:39 a.m. 21/09/2014, you wrote:

Hi all
Here is a new game concept for those of you who are studying bgt or another
game  programming  language.
First a bit of background.
When I was a kid, I loved to  play a game with my friends called musical
chairs when we have a party.
Musical chairs is a typical party game.
If memory serves the minimum number of people must be five.
Let's say 8 people is playing.
Then 7 chairs are placed in a room.
Then music is turned on.
When I was a kid, we used fast and lively music like bluegrass music.
Each person must find a chair and sit on it as quickly as possible.
When the music stops, the person that is not seated on a chair is the loser.
I'm not sure what the rule then is: If that person should not play in the
next round.
I played  musical chairs years ago.
I cannot remember  what the rule then is.
this is how I envision musical chairs as  an audio game.
I would place musical chairs in the arcade category.
AS  soon as the music plays, the player runs in the room by holding down an
arrow key.
Hold down left arrow to run left, up arrow to run ahead, down arrow to run
backwards etc.
All the chairs will make the same sound: either a voice saying chair or a
sound that is easily identified with a chair.
The other character's in this game concept are computer characters or bots
also  trying to find a chair as soon as possible.
As soon as the player finds the chair he must center the sound of the chair
in the center of the sound field by walking  with the arrow keys until the
chair's sound is centred.  he must sit on it by pressing a tricky key combo
like windows key plus  alt plus  shift plus control plus  up arrow.
If the music stops the  character's name will be announced  who is not
seated on a chair, either the player or a bot.
If the player is seated, an applause is heard.
If the player is not seated on a chair the moment the music stops  a buzzer
is heard.
If the player is seated on a chair  when the music stops, the player is then
taken to  a bonus game likecandy hunt where the player runs in the room
with the arrow keys and pick up  different kinds of  candy as much as
possible within a given time.
Candy like lickerish, toffees, nickerballs etc.
If the player is not seated on  a chair when the music stops, obviously the
player does not qualify for the bonus game.
What do you think of this concept?
Bfn
NIcol


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Thomas Ward
Hi,

Yeah, I think an audio game based on Musical Chairs would be pretty
lame all things considered. I don't consider Musical Chairs all that
fun to begin with when actually playing it at a party etc, and it
would be even less fun as a computer game because there wouldn't be
much to do besides listen to the music and press a key to sit down as
quick as possible when the music stops. Its just one of those games
better played in person than it would be on a computer.

As it so happens I can think of a number of party games that could be
adapted into audio games that would be a lot more fun and have more
replay value than Musical Chairs. There is always the old classic Pin
the Tail on the Donkey which requires the player to be blind folded
and would be well suited for an audio game. A simple game like darts
could be fun because you would attempt to throw a dart into the center
of the target. There are other party games like horse shoes, ring
toss,  etc which could easily be made into audio games that would be
more fun and interesting.


On 9/20/14, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm as I understand it, if you were the last one on a chair you were
 out that is if you were last one to sit.
 every round the chairs were reduced till only 1 was left, or in some
 cases none, that last person won the entire game.
 However I never enjoyed it really that much.
 As a computer game, I am really not sure how you would make it really
 that good.
 It would be simple and rubbishy to see the best.
 some sort off randomised timer maybe, for the music, and then you
 would hit left arrow or right try to get a chair in say 10 seconds or
 something,
 every round a chair could go and you would have less time till
 everything stopped.
 However beyond that point I don't know what the replay value would be.
 It'd be a good oncer but then I would probably delete it.

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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Jacob Kruger

Heavy metal version of musical chairs?

Mosh pit on a small dance floor..?

And, you lose each round if you're on the ground/floor when they switch 
music over to Justin Bieber, since it means you then can't run off dance 
floor fast enough..?


smile

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:44 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs



Hi,

Yeah, I think an audio game based on Musical Chairs would be pretty
lame all things considered. I don't consider Musical Chairs all that
fun to begin with when actually playing it at a party etc, and it
would be even less fun as a computer game because there wouldn't be
much to do besides listen to the music and press a key to sit down as
quick as possible when the music stops. Its just one of those games
better played in person than it would be on a computer.

As it so happens I can think of a number of party games that could be
adapted into audio games that would be a lot more fun and have more
replay value than Musical Chairs. There is always the old classic Pin
the Tail on the Donkey which requires the player to be blind folded
and would be well suited for an audio game. A simple game like darts
could be fun because you would attempt to throw a dart into the center
of the target. There are other party games like horse shoes, ring
toss,  etc which could easily be made into audio games that would be
more fun and interesting.


On 9/20/14, shaun everiss sm.ever...@gmail.com wrote:

Hmmm as I understand it, if you were the last one on a chair you were
out that is if you were last one to sit.
every round the chairs were reduced till only 1 was left, or in some
cases none, that last person won the entire game.
However I never enjoyed it really that much.
As a computer game, I am really not sure how you would make it really
that good.
It would be simple and rubbishy to see the best.
some sort off randomised timer maybe, for the music, and then you
would hit left arrow or right try to get a chair in say 10 seconds or
something,
every round a chair could go and you would have less time till
everything stopped.
However beyond that point I don't know what the replay value would be.
It'd be a good oncer but then I would probably delete it.


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Scott Chesworth
When virtual reality gets cheap enough, I'd while away hours playing this! lol

On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:
 Heavy metal version of musical chairs?

 Mosh pit on a small dance floor..?

 And, you lose each round if you're on the ground/floor when they switch
 music over to Justin Bieber, since it means you then can't run off dance
 floor fast enough..?

 smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 21, 2014 4:44 PM
 Subject: Re: [Audyssey] games we'd like to play: musical chairs


 Hi,

 Yeah, I think an audio game based on Musical Chairs would be pretty
 lame all things considered. I don't consider Musical Chairs all that
 fun to begin with when actually playing it at a party etc, and it
 would be even less fun as a computer game because there wouldn't be
 much to do besides listen to the music and press a key to sit down as
 quick as possible when the music stops. Its just one of those games
 better played in person than it would be on a computer.

 As it so happens I can think of a number of party games that could be
 adapted into audio games that would be a lot more fun and have more
 replay value than Musical Chairs. There is always the old classic Pin
 the Tail on the Donkey which requires the player to be blind folded
 and would be well suited for an audio game. A simple game like darts
 could be fun because you would attempt to throw a dart into the center
 of the target. There are other party games like horse shoes, ring
 toss,  etc which could easily be made into audio games that would be
 more fun and interesting.


 On 9/20/14, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm as I understand it, if you were the last one on a chair you were
 out that is if you were last one to sit.
 every round the chairs were reduced till only 1 was left, or in some
 cases none, that last person won the entire game.
 However I never enjoyed it really that much.
 As a computer game, I am really not sure how you would make it really
 that good.
 It would be simple and rubbishy to see the best.
 some sort off randomised timer maybe, for the music, and then you
 would hit left arrow or right try to get a chair in say 10 seconds or
 something,
 every round a chair could go and you would have less time till
 everything stopped.
 However beyond that point I don't know what the replay value would be.
 It'd be a good oncer but then I would probably delete it.

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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Thomas Ward
Hi Jacob,

Lol! That would certainly be different.


On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:
 Heavy metal version of musical chairs?

 Mosh pit on a small dance floor..?

 And, you lose each round if you're on the ground/floor when they switch
 music over to Justin Bieber, since it means you then can't run off dance
 floor fast enough..?

 smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...

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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Bryan Peterson

Or Blue by Eiffel65. Shudder...



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Sunday, September 21, 2014 10:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: musical chairs

Hi Jacob,

Lol! That would certainly be different.


On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:

Heavy metal version of musical chairs?

Mosh pit on a small dance floor..?

And, you lose each round if you're on the ground/floor when they switch
music over to Justin Bieber, since it means you then can't run off dance
floor fast enough..?

smile

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Phil Vlasak

Hi Bryan,
Do you remember my old DOS game Snype hunt?
The theme song was, My Console by: 
Eiffel 65.

I still hope to do a Windows version some day.
Phil
 

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:47 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs


Or Blue by Eiffel65. Shudder...


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Bryan Peterson

Never played it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Phil Vlasak

Sent: Sunday, September 21, 2014 6:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: musical chairs

Hi Bryan,
Do you remember my old DOS game Snype hunt?
The theme song was, My Console by:
Eiffel 65.
I still hope to do a Windows version some day.
Phil


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:47 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs


Or Blue by Eiffel65. Shudder...


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Josh Kennedy

if snipe hunt is simple maybe you could do it in bgt?

On 9/21/2014 8:24 PM, Phil Vlasak wrote:

Hi Bryan,
Do you remember my old DOS game Snype hunt?
The theme song was, My Console by: Eiffel 65.
I still hope to do a Windows version some day.
Phil


- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:47 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs


Or Blue by Eiffel65. Shudder...


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[Audyssey] games we'd like to play: musical chairs

2014-09-20 Thread Nicol
Hi all
Here is a new game concept for those of you who are studying bgt or another
game  programming  language.
First a bit of background.
When I was a kid, I loved to  play a game with my friends called musical
chairs when we have a party.
Musical chairs is a typical party game.
If memory serves the minimum number of people must be five.
Let's say 8 people is playing.
Then 7 chairs are placed in a room.
Then music is turned on.
When I was a kid, we used fast and lively music like bluegrass music.
Each person must find a chair and sit on it as quickly as possible.
When the music stops, the person that is not seated on a chair is the loser.
I'm not sure what the rule then is: If that person should not play in the
next round.
I played  musical chairs years ago.
I cannot remember  what the rule then is.
this is how I envision musical chairs as  an audio game.
I would place musical chairs in the arcade category.
AS  soon as the music plays, the player runs in the room by holding down an
arrow key.
Hold down left arrow to run left, up arrow to run ahead, down arrow to run
backwards etc.
All the chairs will make the same sound: either a voice saying chair or a
sound that is easily identified with a chair.
The other character's in this game concept are computer characters or bots
also  trying to find a chair as soon as possible.
As soon as the player finds the chair he must center the sound of the chair
in the center of the sound field by walking  with the arrow keys until the
chair's sound is centred.  he must sit on it by pressing a tricky key combo
like windows key plus  alt plus  shift plus control plus  up arrow.
If the music stops the  character's name will be announced  who is not
seated on a chair, either the player or a bot.  
If the player is seated, an applause is heard.
If the player is not seated on a chair the moment the music stops  a buzzer
is heard.
If the player is seated on a chair  when the music stops, the player is then
taken to  a bonus game likecandy hunt where the player runs in the room
with the arrow keys and pick up  different kinds of  candy as much as
possible within a given time.
Candy like lickerish, toffees, nickerballs etc. 
If the player is not seated on  a chair when the music stops, obviously the
player does not qualify for the bonus game.
What do you think of this concept?
Bfn
NIcol


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-20 Thread Thomas Ward
Hi Nicol,

The object of Musical Chairs is to eliminate all but one of the
players. Therefore if you started out with eight players, as in your
example, by the end of the game there should only be one player
seated. The other seven players will be eliminated in successive
rounds until only one is remaining.

For example, let's say you have eight players but seven chairs. When
the music stops seven people will sit down and the eighth will remain
standing. That player will be eliminated from the game.
In the next round there will be seven players but six chairs. Again,
when the music stops six players will sit down and one will remain
standing. The one who is standing will obviously be eliminated. The
game goes on until there is only one, and only one player sitting
down.

As for your game idea it wouldn't work. For one reason in Musical
Chairs everyone lines up in a row and goes around in a circle until
the music stops at which point they sit down on the nearest available
chair. You aren't allowed to get out of line, move left or right, or
back up. So all your commands to move left, right, forward and
backward would be cheating. the only way the game could work is having
a key like space to start and stop your character from moving, and a
key to sit/stand. Beyond that you are adding stuff to the game that
does not belong.


On 9/20/14, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all
 Here is a new game concept for those of you who are studying bgt or another
 game  programming  language.
 First a bit of background.
 When I was a kid, I loved to  play a game with my friends called musical
 chairs when we have a party.
 Musical chairs is a typical party game.
 If memory serves the minimum number of people must be five.
 Let's say 8 people is playing.
 Then 7 chairs are placed in a room.
 Then music is turned on.
 When I was a kid, we used fast and lively music like bluegrass music.
 Each person must find a chair and sit on it as quickly as possible.
 When the music stops, the person that is not seated on a chair is the
 loser.
 I'm not sure what the rule then is: If that person should not play in the
 next round.
 I played  musical chairs years ago.
 I cannot remember  what the rule then is.
 this is how I envision musical chairs as  an audio game.
 I would place musical chairs in the arcade category.
 AS  soon as the music plays, the player runs in the room by holding down an
 arrow key.
 Hold down left arrow to run left, up arrow to run ahead, down arrow to run
 backwards etc.
 All the chairs will make the same sound: either a voice saying chair or a
 sound that is easily identified with a chair.
 The other character's in this game concept are computer characters or bots
 also  trying to find a chair as soon as possible.
 As soon as the player finds the chair he must center the sound of the chair
 in the center of the sound field by walking  with the arrow keys until the
 chair's sound is centred.  he must sit on it by pressing a tricky key combo
 like windows key plus  alt plus  shift plus control plus  up arrow.
 If the music stops the  character's name will be announced  who is not
 seated on a chair, either the player or a bot.
 If the player is seated, an applause is heard.
 If the player is not seated on a chair the moment the music stops  a buzzer
 is heard.
 If the player is seated on a chair  when the music stops, the player is
 then
 taken to  a bonus game likecandy hunt where the player runs in the room
 with the arrow keys and pick up  different kinds of  candy as much as
 possible within a given time.
 Candy like lickerish, toffees, nickerballs etc.
 If the player is not seated on  a chair when the music stops, obviously the
 player does not qualify for the bonus game.
 What do you think of this concept?
 Bfn
 NIcol


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