Re: [Audyssey] kitchen's puppy verses my girlfriend

2009-08-19 Thread Jim Kitchen

Hi Tony,

If I knew how to and was into on line play games, I would write a Battle ship 
game that you played against an other person.  But I am not sure how to write a 
game like that for when both people are sitting at the same computer.  I mean 
you would both be able to hear where all of both player's ships are.

Truthfully I am not into a beeping targeting sound, but if enough people really 
wanted it in Puppy 1...  However you already have the sound of the enemy plane, 
the wind sound and the control key thing.  Plus you know, just because you are 
currently lined up behind the enemy plane and fire, it doesn't mean that you 
will hit him.  The enemy is constantly moving and it takes a bit of time for 
your bullets to fly through the sky and get to where the enemy is sort of.  You 
know like when you are hunting or shooting skeet you must lead the target 
because it is moving.  Well it is the same in Puppy 1.  That is all of the 
things in the sky are constantly moving.  And your bullets are not like a 
guided missile that have locked onto a target.  They are just projectiles that 
you have fired out of your guns.  Now the closer you are to the enemy the 
shorter amount of time it takes your bullets to get to him and the less likely 
he is to be able to fly out of their path.

BFN

Jim

Hey, whats that beeping noise? Wheres that smoke comi

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchen's puppy verses my girlfriend

2009-08-18 Thread blind Treasures
Jim, I also wanted to thank you for all the great games you designed. I also
have a couple of suggestions for a couple of the games I've played for what
it's worth. LOL 
IN pupp 1 it would be great if you could have a targeting sound like a
broken beep when coming in range and a solid beep when targeted.
In the battle ship game it would be very nice to be able to play against
other people besides the computer.
Thanks for listening and keep up the great work.

Tony 

Join the Treasure Scroll mailing list and discover how EShopping with Blind
Treasures is fun, safe, and affordable! We offer a wide selection of
interesting  unique treasures which change on a daily basis, but are
usually in low quantities, so you must act quickly. Featuring monthly
contests for free prizes too! 
We specialize in creating customer satisfaction and our number one goal is
pleasing you! Simply call or email the King with your order, concern, or
suggestion and he will take care of it for you!  So we invite you to   enter
the castle and give us a try... and begin receiving the royal treatment you
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-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Monday, August 10, 2009 5:13 AM
To: Johnny Tai
Subject: Re: [Audyssey] kitchen's puppy verses my girlfriend


Hi Johnny and Girlfriend Liz,

Cool! I'm glad that you two are having such fun with Puppy 1.  Thanks for
saying so.

On the other note, here are some suggestions we puzzled together while 
playing:
1. It'd be nice if one keep receiving a new plane after 5 kills even after 
the 15- gives one something to look forward to beside than eventually 
losing.

I guess that I could have more new planes awarded, but how many?  I would
not want it to be too many or an indefinite amount.

2. Be kind of nice if there's an optional aiming device one can use- for 
those of us with hearing issues... Both of us can only hear out of one ear, 
and that makes this type of game extremely challenging to say the least at
times. That being said, I did get a 38 kill count on the expert level...so
meh...

I'm sorry, but several of my live action audio games such as Baseball, Homer
on a Harley, Mach 1, Mach 1 tts, Pong and Puppy 1 pretty much require stereo
listening.  I am not sure how I could create any of these games without the
use of panning the sounds.  Puppy 1 does though have the right control key
and wind sound to tell you where the enemy is directionally from you.

3. Maybe a way to turn quickly? It is very frustrating when you are turning 
left like maaad and end up not reaching the 0 in time no matter what rofl.

Your turn rate is always the same.  The thing is, the enemy planes are
scattered about the sky and they can be turning the same direction as you
trying to avoid you.  Just like in a real aerial dog fight.

4. Maybe a way to reverse course and move away from your enemies to line up 
for a better shot? With six planes coming at me on the expert level, that'd 
be very handy!

I'm sorry, but I just don't understand what you mean here.  You can't just
pluck your plane out of the sky and place it somewhere else.

5. I notice sometimes I have to shoot a plane like 15 times before it drops,

and at times, I get the kill on one shot...maybe a key that'd do a damage 
report on the enemies?

I'm sorry, but if you hit the enemy even once it drops.  That's all it takes
is one hit.  Perhaps you are hitting an enemy plane that is behind the
closest one.  But also when there is more than one enemy in the sky, only
the last one sounds as if it is falling out of the sky and exploding.  The
rest just explode in the sky.

6. Suicide run...like the Japanese did...if I can't get them, maybe I can 
take one down with me?

I forgot to do that I guess.  Think that I meant for both planes to go down
if you fly right into one.  Guess as it is, you just fly right through it.

7. The ability to roll your plane...when the enemies come in for the kill, 
when you hear that mumbling voice that tells you you're about to die, maybe 
one can roll the plane to try to avoid the hit?

I'm sorry, but that is the whole gist of the game.  You must shoot the enemy
before you fly passed it.

BTW What he says is a Klingon war cry.  It's a good day to die  It's just
played backward.  And then just as he fires on you he says Die  Again
backward.

That's about it...Again, a nice little game that has provided us with hours 
of fun rofl, and now I got to beat my own 38 expert kill record. 


Thanks again and BFN

 Jim

Did I ever tell you that my puppy love turned into a full doggy stile thing?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchen's puppy verses my girlfriend

2009-08-18 Thread Darren Harris
Hi,

Actually an online version of battleships would be cool. I really didn't
like starfight at all I think Jim could do a much better job and I would
pay for that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of blind Treasures
Sent: 18 August 2009 20:17
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] kitchen's puppy verses my girlfriend


Jim, I also wanted to thank you for all the great games you designed. I
also have a couple of suggestions for a couple of the games I've played
for what it's worth. LOL 
IN pupp 1 it would be great if you could have a targeting sound like a
broken beep when coming in range and a solid beep when targeted. In the
battle ship game it would be very nice to be able to play against other
people besides the computer. Thanks for listening and keep up the great
work.

Tony 

Join the Treasure Scroll mailing list and discover how EShopping with
Blind Treasures is fun, safe, and affordable! We offer a wide selection
of interesting  unique treasures which change on a daily basis, but are
usually in low quantities, so you must act quickly. Featuring monthly
contests for free prizes too! 
We specialize in creating customer satisfaction and our number one goal
is pleasing you! Simply call or email the King with your order, concern,
or
suggestion and he will take care of it for you!  So we invite you to
enter
the castle and give us a try... and begin receiving the royal treatment
you deserve today!! http://www.blindtreasures.com

Blind Treasures
Phone: 804-726-8900
E-Mail: sa...@blindtreasures.com
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Jim Kitchen
Sent: Monday, August 10, 2009 5:13 AM
To: Johnny Tai
Subject: Re: [Audyssey] kitchen's puppy verses my girlfriend


Hi Johnny and Girlfriend Liz,

Cool! I'm glad that you two are having such fun with Puppy 1.  Thanks
for saying so.

On the other note, here are some suggestions we puzzled together while 
playing:
1. It'd be nice if one keep receiving a new plane after 5 kills even
after 
the 15- gives one something to look forward to beside than eventually 
losing.

I guess that I could have more new planes awarded, but how many?  I
would not want it to be too many or an indefinite amount.

2. Be kind of nice if there's an optional aiming device one can use- for

those of us with hearing issues... Both of us can only hear out of one
ear, 
and that makes this type of game extremely challenging to say the least
at times. That being said, I did get a 38 kill count on the expert
level...so meh...

I'm sorry, but several of my live action audio games such as Baseball,
Homer on a Harley, Mach 1, Mach 1 tts, Pong and Puppy 1 pretty much
require stereo listening.  I am not sure how I could create any of these
games without the use of panning the sounds.  Puppy 1 does though have
the right control key and wind sound to tell you where the enemy is
directionally from you.

3. Maybe a way to turn quickly? It is very frustrating when you are
turning 
left like maaad and end up not reaching the 0 in time no matter what
rofl.

Your turn rate is always the same.  The thing is, the enemy planes are
scattered about the sky and they can be turning the same direction as
you trying to avoid you.  Just like in a real aerial dog fight.

4. Maybe a way to reverse course and move away from your enemies to line
up 
for a better shot? With six planes coming at me on the expert level,
that'd 
be very handy!

I'm sorry, but I just don't understand what you mean here.  You can't
just pluck your plane out of the sky and place it somewhere else.

5. I notice sometimes I have to shoot a plane like 15 times before it
drops,

and at times, I get the kill on one shot...maybe a key that'd do a
damage 
report on the enemies?

I'm sorry, but if you hit the enemy even once it drops.  That's all it
takes is one hit.  Perhaps you are hitting an enemy plane that is behind
the closest one.  But also when there is more than one enemy in the sky,
only the last one sounds as if it is falling out of the sky and
exploding.  The rest just explode in the sky.

6. Suicide run...like the Japanese did...if I can't get them, maybe I
can 
take one down with me?

I forgot to do that I guess.  Think that I meant for both planes to go
down if you fly right into one.  Guess as it is, you just fly right
through it.

7. The ability to roll your plane...when the enemies come in for the
kill, 
when you hear that mumbling voice that tells you you're about to die,
maybe 
one can roll the plane to try to avoid the hit?

I'm sorry, but that is the whole gist of the game.  You must shoot the
enemy before you fly passed it.

BTW What he says is a Klingon war cry.  It's a good day to die  It's
just played backward.  And then just as he fires on you he says Die
Again backward.

That's about it...Again, a nice little game that has provided us with
hours 
of fun rofl

[Audyssey] kitchen's puppy verses my girlfriend

2009-08-09 Thread Johnny Tai
After losing her planes for the 20est time, Liz loudly declared: I'd rather 
see a game about puppies than this stupid...
And then next day, I couldn't get her to stop playing... She got skilled 
enough that I lost a dinner bet against her odds of reaching 30 kills!

Congrats Jim, you got yourself a new puppy lover...
On the other note, here are some suggestions we puzzled together while 
playing:
1. It'd be nice if one keep receiving a new plane after 5 kills even after 
the 15- gives one something to look forward to beside than eventually 
losing.


2. Be kind of nice if there's an optional aiming device one can use- for 
those of us with hearing issues... Both of us can only hear out of one ear, 
and that makes this type of game extremely challenging to say the least at 
times.

That being said, I did get a 38 kill count on the expert level...so meh...

3. Maybe a way to turn quickly? It is very frustrating when you are turning 
left like maaad and end up not reaching the 0 in time no matter what rofl.


4. Maybe a way to reverse course and move away from your enemies to line up 
for a better shot? With six planes coming at me on the expert level, that'd 
be very handy!


5. I notice sometimes I have to shoot a plane like 15 times before it drops, 
and at times, I get the kill on one shot...maybe a key that'd do a damage 
report on the enemies?


6. Suicide run...like the Japanese did...if I can't get them, maybe I can 
take one down with me?


7. The ability to roll your plane...when the enemies come in for the kill, 
when you hear that mumbling voice that tells you you're about to die, maybe 
one can roll the plane to try to avoid the hit?


That's about it...Again, a nice little game that has provided us with hours 
of fun rofl, and now I got to beat my own 38 expert kill record. 



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.