Re: [Audyssey] swamp: mission thoughts

2012-10-24 Thread Christopher Bartlett
Aprone has mentioned that he has a couple of new mission types partially
developed, but due to increased troublemaker activity, he's had to shelve
their development in favor of security fixes.

Based on the interview he gave in the anniversary special (which you can
also find in the drop box folder, the new version is well under way, to the
point where he's testing a completely rewritten server end and has begun
implementing features that will allow him to more easily launch events such
as the dire swarm near the factory.

Hard core mode is a prominent feature in the update, or so he hopes.  From
his description, missions in HC mode will have to be different as there will
be no reputation.  Food becomes sort of the new currency in the HC economy.
It could be that we'll see missions to recover food directly.

Really, the interview is probably the best way to learn about the upcoming
things in Swamp.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Sunday, October 21, 2012 9:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp: mission thoughts

hmmm the last version was 2.8 though the forums are not that bad.
I don't often post but I do check.

At 08:23 p.m. 21/10/2012 -0400, you wrote:
I was under the impression that development had somewhat stagnated. 
Is there something on the audiogames forum that I missed? I don't often 
check there.

- Original Message -
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 21 
Oct 2012 10:23:00 -0600
Subject: Re: [Audyssey] swamp: mission thoughts

Hi,

It sounds like you are asking for different missions, but that take 
longer and with more of a story line then correct?

Because currently the missions can go either quite quickly or 
relatively long. it just depends on how many you have join, and how 
good those people are. I have heard of last man standing missions 
lasting well over a half hour. also missions into warehouse 4 can take well
over an hour.

I do agree more missions with different styles than just collecting 
crates would be great. But I don't have any suggestions. But if you do, 
throw Aprone a message with the suggestion and as much detail as you can.

Also, there is a swamp folder being shared thru drop box. It has in it 
4 maps you can play in off line mode. Sorry none of them have been 
incorporated into multiplayer. But it does give you something else to try.

Or you can always create your own map and send it to aprone with your 
ideas and suggestions.

Plus keep in mind a new version should be on the way soon. So it may 
just contain some of your ideas in it. give it a look when it comes out 
and go from there.

HTH.

Shermanator

- Original Message -
From: john jpcarnemo...@comcast.net
Sent: Sunday, October 21, 2012 4:33 AM


I'm finally getting back into swamp a bit, and more and more I'm 
wishing we had longer missions. Not that we'd have to find more crates, 
but that there was some kind of mission that would take over half an 
hour to do instead of five to ten minutes. I'm not sure how this would 
work; 150 crates isn't quite what I had in mind, but overall I'd like 
to see something longer, perhaps with more of a story.

Any thoughts?
John


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[Audyssey] swamp: mission thoughts

2012-10-21 Thread john
I'm finally getting back into swamp a bit, and more and more I'm 
wishing we had longer missions. Not that we'd have to find more 
crates, but that there was some kind of mission that would take 
over half an hour to do instead of five to ten minutes. I'm not 
sure how this would work; 150 crates isn't quite what I had in 
mind, but overall I'd like to see something longer, perhaps with 
more of a story.


Any thoughts?
John.

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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread simon dowling
hi john, i know you have soloed all the missions and i have done them
all apart from the strip mal and the 45 crate as i am only level 50 at
mo, but i think more puzzles and longer more complex missions should
be available to an advanced player. i no some people start over again,
but i would never dream of starting over myself lol. btw i am fully
armed  but only use the long bow as my main weapon now.

On 21/10/2012, john jpcarnemo...@comcast.net wrote:
 I'm finally getting back into swamp a bit, and more and more I'm
 wishing we had longer missions. Not that we'd have to find more
 crates, but that there was some kind of mission that would take
 over half an hour to do instead of five to ten minutes. I'm not
 sure how this would work; 150 crates isn't quite what I had in
 mind, but overall I'd like to see something longer, perhaps with
 more of a story.

 Any thoughts?
 John.

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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread Richard Sherman
Hi,

It sounds like you are asking for different missions, but that take longer 
and with more of a story line then correct?

Because currently the missions can go either quite quickly or relatively 
long. it just depends on how many you have join, and how good those people 
are. I have heard of last man standing missions lasting well over a half 
hour. also missions into warehouse 4 can take well over an hour.

I do agree more missions with different styles than just collecting crates 
would be great. But I don't have any suggestions. But if you do, throw 
Aprone a message with the suggestion and as much detail as you can.

Also, there is a swamp folder being shared thru drop box. It has in it 4 
maps you can play in off line mode. Sorry none of them have been 
incorporated into multiplayer. But it does give you something else to try.

Or you can always create your own map and send it to aprone with your ideas 
and suggestions.

Plus keep in mind a new version should be on the way soon. So it may just 
contain some of your ideas in it. give it a look when it comes out and go 
from there.

HTH.

Shermanator

- Original Message - 
From: john jpcarnemo...@comcast.net
Sent: Sunday, October 21, 2012 4:33 AM


I'm finally getting back into swamp a bit, and more and more I'm wishing we 
had longer missions. Not that we'd have to find more crates, but that there 
was some kind of mission that would take over half an hour to do instead of 
five to ten minutes. I'm not sure how this would work; 150 crates isn't 
quite what I had in mind, but overall I'd like to see something longer, 
perhaps with more of a story.

Any thoughts?
John 


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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread shaun everiss

hmmm myself I am still casual.
Basically I just go round map 1 shooting zombies, I am hopeless at 
building navigation so avoid those.
I have only ever crossed the river once and have never built up 
enough rep to really do myself justice.


At 06:33 a.m. 21/10/2012 -0400, you wrote:
I'm finally getting back into swamp a bit, and more and more I'm 
wishing we had longer missions. Not that we'd have to find more 
crates, but that there was some kind of mission that would take over 
half an hour to do instead of five to ten minutes. I'm not sure how 
this would work; 150 crates isn't quite what I had in mind, but 
overall I'd like to see something longer, perhaps with more of a story.


Any thoughts?
John.

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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread john
I was under the impression that development had somewhat 
stagnated. Is there something on the audiogames forum that I 
missed? I don't often check there.


- Original Message -
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 21 Oct 2012 10:23:00 -0600
Subject: Re: [Audyssey] swamp: mission thoughts

Hi,

It sounds like you are asking for different missions, but that 
take longer

and with more of a story line then correct?

Because currently the missions can go either quite quickly or 
relatively
long. it just depends on how many you have join, and how good 
those people
are. I have heard of last man standing missions lasting well over 
a half

hour. also missions into warehouse 4 can take well over an hour.

I do agree more missions with different styles than just 
collecting crates
would be great. But I don't have any suggestions. But if you do, 
throw
Aprone a message with the suggestion and as much detail as you 
can.


Also, there is a swamp folder being shared thru drop box. It has 
in it 4

maps you can play in off line mode. Sorry none of them have been
incorporated into multiplayer. But it does give you something 
else to try.


Or you can always create your own map and send it to aprone with 
your ideas

and suggestions.

Plus keep in mind a new version should be on the way soon. So it 
may just
contain some of your ideas in it. give it a look when it comes 
out and go

from there.

HTH.

Shermanator

- Original Message -
From: john jpcarnemo...@comcast.net
Sent: Sunday, October 21, 2012 4:33 AM


I'm finally getting back into swamp a bit, and more and more I'm 
wishing we
had longer missions. Not that we'd have to find more crates, but 
that there
was some kind of mission that would take over half an hour to do 
instead of
five to ten minutes. I'm not sure how this would work; 150 crates 
isn't
quite what I had in mind, but overall I'd like to see something 
longer,

perhaps with more of a story.

Any thoughts?
John


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the list,

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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread Richard Sherman
HI,

Hadn't checked the fourm lately? you may have missed some things. Check it 
out. The thread URL is

http://forum.audiogames.net/viewtopic.php?id=6341p=220

This is the last page of the discussion.

Aprone has mentioned a bit, mostly in the game, that a new version was on 
the way. As far as I know it deals mostly with security and connection 
issues. but rumors abound that it may include new weapons and missions. the 
hard core player mode has been slated for a release in the future for now.

as always, Aprone for the most part has been tight lipped about what and 
when. Personally, I don't care when, it will get here when it does.

and if you missed it on the audio games forum, he has been putting out 
little missions mostly with dires attacking certain portions of maps. We all 
come running and put them dires 6 feet under. The nice thing about these 
attacks is that some times it may be possible to get extra items not 
normally found. These may include running shoes, shorts, and bunny slippers.

BTW, for anyone reading this who does not read the audio games forum topic 
regarding swamp. today is swamp's 1st birthday. Woo Hoo.

Shermanator
- Original Message - 
From: john jpcarnemo...@comcast.net
Sent: Sunday, October 21, 2012 6:23 PM


I was under the impression that development had somewhat stagnated. Is there 
something on the audiogames forum that I missed? I don't often check there.


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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread shaun everiss

hmmm the last version was 2.8 though the forums are not that bad.
I don't often post but I do check.

At 08:23 p.m. 21/10/2012 -0400, you wrote:
I was under the impression that development had somewhat stagnated. 
Is there something on the audiogames forum that I missed? I don't 
often check there.


- Original Message -
From: Richard Sherman squir...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 21 Oct 2012 10:23:00 -0600
Subject: Re: [Audyssey] swamp: mission thoughts

Hi,

It sounds like you are asking for different missions, but that take longer
and with more of a story line then correct?

Because currently the missions can go either quite quickly or relatively
long. it just depends on how many you have join, and how good those people
are. I have heard of last man standing missions lasting well over a half
hour. also missions into warehouse 4 can take well over an hour.

I do agree more missions with different styles than just collecting crates
would be great. But I don't have any suggestions. But if you do, throw
Aprone a message with the suggestion and as much detail as you can.

Also, there is a swamp folder being shared thru drop box. It has in it 4
maps you can play in off line mode. Sorry none of them have been
incorporated into multiplayer. But it does give you something else to try.

Or you can always create your own map and send it to aprone with your ideas
and suggestions.

Plus keep in mind a new version should be on the way soon. So it may just
contain some of your ideas in it. give it a look when it comes out and go
from there.

HTH.

Shermanator

- Original Message -
From: john jpcarnemo...@comcast.net
Sent: Sunday, October 21, 2012 4:33 AM


I'm finally getting back into swamp a bit, and more and more I'm wishing we
had longer missions. Not that we'd have to find more crates, but that there
was some kind of mission that would take over half an hour to do instead of
five to ten minutes. I'm not sure how this would work; 150 crates isn't
quite what I had in mind, but overall I'd like to see something longer,
perhaps with more of a story.

Any thoughts?
John


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