Re: [Audyssey] time of conflict info

2011-12-14 Thread dark

I'd never say I do,  we does! my precious, :D.

I didn't mean a wedding ring in terms of mariage, sinse married I certainly 
am not, I just meant a wedding ring in the sense of a plane band of gold 
which could then be engraved.


Were I ever to get married, doing it with the one ring would be a litle 
weerd even for me, and not exactly romantic.


Now Nenia the ring of water, there's! a romantic ring :D.

Beware the grue!

Dark. 



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Re: [Audyssey] time of conflict info

2011-12-14 Thread Thomas Ward
Hi Dark,or should I say Mr. Gollom,

You are a bit cracked. Lol!

Long live Lord of the Rings!

Cheers!





On 12/14/11, dark d...@xgam.org wrote:
 I'd never say I do,  we does! my precious, :D.

 I didn't mean a wedding ring in terms of mariage, sinse married I certainly
 am not, I just meant a wedding ring in the sense of a plane band of gold
 which could then be engraved.

 Were I ever to get married, doing it with the one ring would be a litle
 weerd even for me, and not exactly romantic.

 Now Nenia the ring of water, there's! a romantic ring :D.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] time of conflict info

2011-12-13 Thread dark
Well Chris, the second age might be rather difficult, being as we don't know 
much about the actual battles of that time. Indeed, that's the period often 
referd to as the dark years in Lotr and other material.
Even the last alliance betwene Gondor and the elve of Gilgalad was at the 
start of the third age, though certainly constructing campeigns for those 
battles would be good.


it'd also be fun to have the first age,  though how to represent in 
power some of the people who were around at that time would be difficult, 
heck it took several thousand orcs just to bring Hurin down, and never mind 
the war of wrath.


i'll be interested to see how flexible the game turns out to be.

Beware the grue!

Dark.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:43 AM
Subject: Re: [Audyssey] time of conflict info


It's been my ambition to construct a set of campaigns for LotR.  With 
what's
coming, I think it will now be possible to really bring the War of the 
Ring,

not only from Gondor and Rohan, but the war in the north into being.  I
think it should also be possible to create campaigns for the First and
Second age battles.  The only remaining limitation that I see as a major
problem is map size.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, December 12, 2011 4:47 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] time of conflict info

Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

  yeah, TOC is already amazing as is, with more coming.
  It is going to not only be a great strategy game out of the box, but the
best thing in my opinion is it is going to be a killer game construction 
kit

for those willing to take the time.
  I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough 
time

and effort.
  Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
  later
che


On 12/12/2011 2:15 PM, pitermach wrote:

Guess I'll need to dust off my toc skills and ask for a key
replacement then... Wow. 2012 is looking to so totally be full of
releases like PH, zero sight, and now this thing.

On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was
making more units and multiplayer, but the other stuff is amazing! it
sounds like time of conflict will end up as more than just a modern
warfare sim, it'll end up as a platform for all sorts of sim games
too, which would be fantastic!

Great news indeed, and this certainly explains what happened with
time of conflict and why we haven't seen the new release as yet.

Beware the Grue!

dark.
- Original Message - From: john jpcarnemo...@comcast.net


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Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11


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Re: [Audyssey] time of conflict info

2011-12-13 Thread Darren Harris
The first age battles would be the most difficult to attempt because they're
between melcor aka morgoth, his balrogs vs the valar. To reduce beings of
such power to meer units is well a bit weird to me lol. 

The wars between Beleriand and angband could be interesting to do.
Concentrating on the Silmaril wars.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 14:25
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Well Chris, the second age might be rather difficult, being as we don't know
much about the actual battles of that time. Indeed, that's the period often
referd to as the dark years in Lotr and other material.
Even the last alliance betwene Gondor and the elve of Gilgalad was at the
start of the third age, though certainly constructing campeigns for those
battles would be good.

it'd also be fun to have the first age,  though how to represent in
power some of the people who were around at that time would be difficult,
heck it took several thousand orcs just to bring Hurin down, and never mind
the war of wrath.

i'll be interested to see how flexible the game turns out to be.

Beware the grue!

Dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:43 AM
Subject: Re: [Audyssey] time of conflict info


 It's been my ambition to construct a set of campaigns for LotR.  With 
 what's
 coming, I think it will now be possible to really bring the War of the 
 Ring,
 not only from Gondor and Rohan, but the war in the north into being.  I
 think it should also be possible to create campaigns for the First and
 Second age battles.  The only remaining limitation that I see as a major
 problem is map size.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Monday, December 12, 2011 4:47 PM
 To: blindadrenal...@gmail.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] time of conflict info

 Very well said, che, as always.
 Ben.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Che
 Sent: 12 December 2011 20:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but the
 best thing in my opinion is it is going to be a killer game construction 
 kit
 for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
 think the community is going to go nuts with the potential to make star
 wars, MECH Warrior, LORD of the Rings, whatever they want given enough 
 time
 and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
 gang, its all in the skills, not the tools baby.
   later
 che


 On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key
 replacement then... Wow. 2012 is looking to so totally be full of
 releases like PH, zero sight, and now this thing.

 On 12/12/2011 8:41 PM, dark wrote:
 Wow John.

 This is way more than I expected would be in the game, I knew he was
 making more units and multiplayer, but the other stuff is amazing! it
 sounds like time of conflict will end up as more than just a modern
 warfare sim, it'll end up as a platform for all sorts of sim games
 too, which would be fantastic!

 Great news indeed, and this certainly explains what happened with
 time of conflict and why we haven't seen the new release as yet.

 Beware the Grue!

 dark.
 - Original Message - From: john jpcarnemo...@comcast.net

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
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 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11

Re: [Audyssey] time of conflict info

2011-12-13 Thread dark
Actually Darren, Melkor's initial defeat by the valar was before the first 
age, sinse the first age began at the rising of the sun which was after 
Melkor had fled back to middle earth and stolen the silmarils.


So when I said first age I was thinking exclusively of the battles betwene 
Melkor and the elves, noteably the those of the house of Faeanor and their 
allies to recover the Silmarils.


Just as Melkor came up with new devices such as the dragons and the ability 
to use fire in battle, so they could correspond to the levels of the game, 
though it would be quite a task to turn several thousand years of war 
history into a set of Toc missions.


Perhaps the war of wrath, when the valar came back to middle earth and did 
for Melkor could be put in at the end as a final bonus mission, where all 
your units are ultra powerful.


We'll have to see though how the creation process in the game goes and 
whether it would for instance be possible to distinguish the various sorts 
of dragons and orcs.


That's indeed one thing I really enjoy in the angband roguelike, they've got 
a really diverse mix of enemies for you to fight from middle earth all with 
different properties and attacks.


Beware the grue!

dArk.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 5:15 PM
Subject: Re: [Audyssey] time of conflict info


The first age battles would be the most difficult to attempt because 
they're

between melcor aka morgoth, his balrogs vs the valar. To reduce beings of
such power to meer units is well a bit weird to me lol.

The wars between Beleriand and angband could be interesting to do.
Concentrating on the Silmaril wars.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 14:25
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Well Chris, the second age might be rather difficult, being as we don't 
know
much about the actual battles of that time. Indeed, that's the period 
often

referd to as the dark years in Lotr and other material.
Even the last alliance betwene Gondor and the elve of Gilgalad was at the
start of the third age, though certainly constructing campeigns for those
battles would be good.

it'd also be fun to have the first age,  though how to represent in
power some of the people who were around at that time would be difficult,
heck it took several thousand orcs just to bring Hurin down, and never 
mind

the war of wrath.

i'll be interested to see how flexible the game turns out to be.

Beware the grue!

Dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:43 AM
Subject: Re: [Audyssey] time of conflict info



It's been my ambition to construct a set of campaigns for LotR.  With
what's
coming, I think it will now be possible to really bring the War of the
Ring,
not only from Gondor and Rohan, but the war in the north into being.  I
think it should also be possible to create campaigns for the First and
Second age battles.  The only remaining limitation that I see as a major
problem is map size.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, December 12, 2011 4:47 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] time of conflict info

Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

  yeah, TOC is already amazing as is, with more coming.
  It is going to not only be a great strategy game out of the box, but 
the

best thing in my opinion is it is going to be a killer game construction
kit
for those willing to take the time.
  I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough
time
and effort.
  Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
  later
che


On 12/12/2011 2:15 PM, pitermach wrote:

Guess I'll need to dust off my toc skills and ask for a key
replacement then... Wow. 2012 is looking to so totally be full of
releases like PH, zero sight, and now this thing.

On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was
making more units and multiplayer, but the other stuff is amazing! it
sounds like time of conflict will end up as more than just a modern
warfare sim, it'll end up as a platform for all sorts of sim

Re: [Audyssey] time of conflict info

2011-12-13 Thread Darren Harris
Lol yes I forgot about that detail, I haven't read the middle earth books in
a while must be a little rusty lol. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 18:56
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Actually Darren, Melkor's initial defeat by the valar was before the first 
age, sinse the first age began at the rising of the sun which was after 
Melkor had fled back to middle earth and stolen the silmarils.

So when I said first age I was thinking exclusively of the battles betwene

Melkor and the elves, noteably the those of the house of Faeanor and their 
allies to recover the Silmarils.

Just as Melkor came up with new devices such as the dragons and the ability 
to use fire in battle, so they could correspond to the levels of the game, 
though it would be quite a task to turn several thousand years of war 
history into a set of Toc missions.

Perhaps the war of wrath, when the valar came back to middle earth and did 
for Melkor could be put in at the end as a final bonus mission, where all 
your units are ultra powerful.

We'll have to see though how the creation process in the game goes and 
whether it would for instance be possible to distinguish the various sorts 
of dragons and orcs.

That's indeed one thing I really enjoy in the angband roguelike, they've got

a really diverse mix of enemies for you to fight from middle earth all with 
different properties and attacks.

Beware the grue!

dArk.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 13, 2011 5:15 PM
Subject: Re: [Audyssey] time of conflict info


 The first age battles would be the most difficult to attempt because 
 they're
 between melcor aka morgoth, his balrogs vs the valar. To reduce beings of
 such power to meer units is well a bit weird to me lol.

 The wars between Beleriand and angband could be interesting to do.
 Concentrating on the Silmaril wars.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 13 December 2011 14:25
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict info

 Well Chris, the second age might be rather difficult, being as we don't 
 know
 much about the actual battles of that time. Indeed, that's the period 
 often
 referd to as the dark years in Lotr and other material.
 Even the last alliance betwene Gondor and the elve of Gilgalad was at the
 start of the third age, though certainly constructing campeigns for those
 battles would be good.

 it'd also be fun to have the first age,  though how to represent in
 power some of the people who were around at that time would be difficult,
 heck it took several thousand orcs just to bring Hurin down, and never 
 mind
 the war of wrath.

 i'll be interested to see how flexible the game turns out to be.

 Beware the grue!

 Dark.
 - Original Message -
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, December 13, 2011 1:43 AM
 Subject: Re: [Audyssey] time of conflict info


 It's been my ambition to construct a set of campaigns for LotR.  With
 what's
 coming, I think it will now be possible to really bring the War of the
 Ring,
 not only from Gondor and Rohan, but the war in the north into being.  I
 think it should also be possible to create campaigns for the First and
 Second age battles.  The only remaining limitation that I see as a major
 problem is map size.

 Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Monday, December 12, 2011 4:47 PM
 To: blindadrenal...@gmail.com; 'Gamers Discussion list'
 Subject: Re: [Audyssey] time of conflict info

 Very well said, che, as always.
 Ben.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Che
 Sent: 12 December 2011 20:45
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but 
 the
 best thing in my opinion is it is going to be a killer game construction
 kit
 for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
 think the community is going to go nuts with the potential to make star
 wars, MECH Warrior, LORD of the Rings, whatever they want given enough
 time
 and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
 gang, its all in the skills, not the tools baby.
   later
 che


 On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key
 replacement then... Wow. 2012

Re: [Audyssey] time of conflict info

2011-12-13 Thread dark
Well Darren, it's been a while sinse I read them myself, which is why I'm 
currently rereading them at the moment.


I've finished the hobbit and am just at the start of return of the king, and 
will read the Silmarillion afterwards, so my mind is rather on middle earth 
anyway :D.


I freely admit though I'm a bit of a tolkien obsessive, I even have a copy 
of The Ring completely with engraving in the black speech of Mordor that I 
wear,  and no, this isn't one of the merchandizing ones made for the 
films, it's actually a wedding ring we got specially engraved several years 
before the first Peter Jaxon film.


it was our birthday! pressent! my precious! :D.

Beware the Grue!

Dark.
- O 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] time of conflict info

2011-12-13 Thread darren harris
Lol now you didn't say I do in his voice now did you? lol!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 December 2011 21:50
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

Well Darren, it's been a while sinse I read them myself, which is why I'm 
currently rereading them at the moment.

I've finished the hobbit and am just at the start of return of the king, and

will read the Silmarillion afterwards, so my mind is rather on middle earth 
anyway :D.

I freely admit though I'm a bit of a tolkien obsessive, I even have a copy 
of The Ring completely with engraving in the black speech of Mordor that I 
wear,  and no, this isn't one of the merchandizing ones made for the 
films, it's actually a wedding ring we got specially engraved several years 
before the first Peter Jaxon film.

it was our birthday! pressent! my precious! :D.

Beware the Grue!

Dark.
- O 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] time of conflict info

2011-12-13 Thread Christopher Bartlett
Isn't that kind of like playing the Eagles Best of my Love at a wedding?
One wife to rule them all. . .



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, December 13, 2011 4:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

I freely admit though I'm a bit of a tolkien obsessive, I even have a copy 
of The Ring completely with engraving in the black speech of Mordor that I 
wear,  and no, this isn't one of the merchandizing ones made for the 
films, it's actually a wedding ring we got specially engraved several years 
before the first Peter Jaxon film.

it was our birthday! pressent! my precious! :D.

Beware the Grue!

Dark.
- O 


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[Audyssey] time of conflict info

2011-12-12 Thread john
I recently picked up a message off of the GMA list, regarding the 
new time of conflict version, and thought I'd pass it on. I've 
pasted the message from David below:



Time of Conflict is working out to be a major project.  Here are 
just some of the new things that have been implemented:


* Choice of Real-time or turn-based moves.
* Multi-user game playe.
* Unit Definition File builder wizard.
* Enhanced map builder.
* Sound pack creator.
* Fully designed medieval armies and maps with 15 unit types.
* 14 new unit types for the WWII UDF.
* Optional automatic attacking of enemy units.
* Ability to obtain much more information about maps and units.
* Ability to add terrain such as mountains, forest, fortress 
walls, trenches, marshes, and so on with each having its own set 
of attributes.

* Game win/loss bases on goal setting.
* Optional initial placement mode where you have a number of 
points to spend on units.  You spend the first move creating and 
placing units.
* The ability to move up and down through levels of summaries and 
details of units.
* The automatic ordering of units' moves so that they do not get 
in each others way.

* The ability to set patrol routes.

I am sure I have forgotten more than I have listed here.  In the 
next short time, probably early Janury or before, I would like to 
extend the beta to more users of Time of Conflict.  These will be 
current owners of licenses since they have the experience to 
contribute to the test.


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Re: [Audyssey] time of conflict info

2011-12-12 Thread dark

Wow John.

This is way more than I expected would be in the game, I knew he was making 
more units and multiplayer, but the other stuff is amazing! it sounds like 
time of conflict will end up as more than just a modern warfare sim, it'll 
end up as a platform for all sorts of sim games too, which would be 
fantastic!


Great news indeed, and this certainly explains what happened with time of 
conflict and why we haven't seen the new release as yet.


Beware the Grue!

dark.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: gamers gamers@audyssey.org
Sent: Monday, December 12, 2011 6:52 PM
Subject: [Audyssey] time of conflict info


I recently picked up a message off of the GMA list, regarding the new time 
of conflict version, and thought I'd pass it on. I've pasted the message 
from David below:



Time of Conflict is working out to be a major project.  Here are just some 
of the new things that have been implemented:


* Choice of Real-time or turn-based moves.
* Multi-user game playe.
* Unit Definition File builder wizard.
* Enhanced map builder.
* Sound pack creator.
* Fully designed medieval armies and maps with 15 unit types.
* 14 new unit types for the WWII UDF.
* Optional automatic attacking of enemy units.
* Ability to obtain much more information about maps and units.
* Ability to add terrain such as mountains, forest, fortress walls, 
trenches, marshes, and so on with each having its own set of attributes.

* Game win/loss bases on goal setting.
* Optional initial placement mode where you have a number of points to 
spend on units.  You spend the first move creating and placing units.
* The ability to move up and down through levels of summaries and details 
of units.
* The automatic ordering of units' moves so that they do not get in each 
others way.

* The ability to set patrol routes.

I am sure I have forgotten more than I have listed here.  In the next 
short time, probably early Janury or before, I would like to extend the 
beta to more users of Time of Conflict.  These will be current owners of 
licenses since they have the experience to contribute to the test.


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Re: [Audyssey] time of conflict info

2011-12-12 Thread pitermach
Guess I'll need to dust off my toc skills and ask for a key replacement 
then... Wow. 2012 is looking to so totally be full of releases like PH, 
zero sight, and now this thing.


On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was 
making more units and multiplayer, but the other stuff is amazing! it 
sounds like time of conflict will end up as more than just a modern 
warfare sim, it'll end up as a platform for all sorts of sim games 
too, which would be fantastic!


Great news indeed, and this certainly explains what happened with time 
of conflict and why we haven't seen the new release as yet.


Beware the Grue!

dark.
- Original Message - From: john jpcarnemo...@comcast.net


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Re: [Audyssey] time of conflict info

2011-12-12 Thread Che

  yeah, TOC is already amazing as is, with more coming.
  It is going to not only be a great strategy game out of the box, but 
the best thing in my opinion is it is going to be a killer game 
construction kit for those willing to take the time.
  I've already created a couple of custom setups with unique units, and 
I think the community is going to go nuts with the potential to make 
star wars, MECH Warrior, LORD of the Rings, whatever they want given 
enough time and effort.
  Between TOC and SWAMP, looks like visual basic 6 is alive and kicking 
gang, its all in the skills, not the tools baby.

  later
che


On 12/12/2011 2:15 PM, pitermach wrote:

Guess I'll need to dust off my toc skills and ask for a key replacement
then... Wow. 2012 is looking to so totally be full of releases like PH,
zero sight, and now this thing.

On 12/12/2011 8:41 PM, dark wrote:

Wow John.

This is way more than I expected would be in the game, I knew he was
making more units and multiplayer, but the other stuff is amazing! it
sounds like time of conflict will end up as more than just a modern
warfare sim, it'll end up as a platform for all sorts of sim games
too, which would be fantastic!

Great news indeed, and this certainly explains what happened with time
of conflict and why we haven't seen the new release as yet.

Beware the Grue!

dark.
- Original Message - From: john jpcarnemo...@comcast.net


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Re: [Audyssey] time of conflict info

2011-12-12 Thread dark

Hi Che.

I agree. I've always wanted to construct a full and detailed campeign based 
around the final war of the ring, going from skirmish and delaying raides in 
Ithilian, to the retreat across Osgilliath, and finally the major battles 
such as the battle of the Horn berg and of course Pelenor fields.


toc will deffinately seem to be the engine for it.

out of interest Che, any chance you might share some custome setups with us? 
I've always found it a litle odd nobody has shared any Toc maps they've made 
already for the existing version of the game, though I freely admit I've not 
created any myself, but would like to play some created by other people if 
such exist.


Beware the grue!

Dark. 



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Re: [Audyssey] time of conflict info

2011-12-12 Thread Ben
Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but the
best thing in my opinion is it is going to be a killer game construction kit
for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough time
and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
   later
che


On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key 
 replacement then... Wow. 2012 is looking to so totally be full of 
 releases like PH, zero sight, and now this thing.

 On 12/12/2011 8:41 PM, dark wrote:
 Wow John.

 This is way more than I expected would be in the game, I knew he was 
 making more units and multiplayer, but the other stuff is amazing! it 
 sounds like time of conflict will end up as more than just a modern 
 warfare sim, it'll end up as a platform for all sorts of sim games 
 too, which would be fantastic!

 Great news indeed, and this certainly explains what happened with 
 time of conflict and why we haven't seen the new release as yet.

 Beware the Grue!

 dark.
 - Original Message - From: john jpcarnemo...@comcast.net

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
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 list, please send E-mail to gamers-ow...@audyssey.org.


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11


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Re: [Audyssey] time of conflict info

2011-12-12 Thread Christopher Bartlett
It's been my ambition to construct a set of campaigns for LotR.  With what's
coming, I think it will now be possible to really bring the War of the Ring,
not only from Gondor and Rohan, but the war in the north into being.  I
think it should also be possible to create campaigns for the First and
Second age battles.  The only remaining limitation that I see as a major
problem is map size.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Monday, December 12, 2011 4:47 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] time of conflict info

Very well said, che, as always.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 12 December 2011 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict info

   yeah, TOC is already amazing as is, with more coming.
   It is going to not only be a great strategy game out of the box, but the
best thing in my opinion is it is going to be a killer game construction kit
for those willing to take the time.
   I've already created a couple of custom setups with unique units, and I
think the community is going to go nuts with the potential to make star
wars, MECH Warrior, LORD of the Rings, whatever they want given enough time
and effort.
   Between TOC and SWAMP, looks like visual basic 6 is alive and kicking
gang, its all in the skills, not the tools baby.
   later
che


On 12/12/2011 2:15 PM, pitermach wrote:
 Guess I'll need to dust off my toc skills and ask for a key 
 replacement then... Wow. 2012 is looking to so totally be full of 
 releases like PH, zero sight, and now this thing.

 On 12/12/2011 8:41 PM, dark wrote:
 Wow John.

 This is way more than I expected would be in the game, I knew he was 
 making more units and multiplayer, but the other stuff is amazing! it 
 sounds like time of conflict will end up as more than just a modern 
 warfare sim, it'll end up as a platform for all sorts of sim games 
 too, which would be fantastic!

 Great news indeed, and this certainly explains what happened with 
 time of conflict and why we haven't seen the new release as yet.

 Beware the Grue!

 dark.
 - Original Message - From: john jpcarnemo...@comcast.net

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1873 / Virus Database: 2102/4676 - Release Date: 12/12/11


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