Re: [Audyssey] Looking for Other MUDs

2007-08-13 Thread Timberwolf
I heard that game is gigantic. Is it all that great? Tyler - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 12, 2007 9:17 PM Subject: Re: [Audyssey] Looking for Other MUDs What about Medievia? People are really making

Re: [Audyssey] Looking for Other MUDs

2007-08-13 Thread Timberwolf
You know, I'd have to agree. I found it when I was fifteen, last year, nearly a year, anyway, and I almost just bought a weightless. I found miriani. I don't care if its a rip-off. its different. its orriginal, in my oppinion, and its something different. And yes, I agree, all diku-muds are

Re: [Audyssey] a question about mudds

2007-08-13 Thread Timberwolf
Hi, Monkeyterm works great with it, although G mud will do the trick in a pinch. you can get monkey term from www.randylaptop.com and G Mud from www.gutterstar.net Tyler - Original Message - From: Greg [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Sunday, August 12, 2007

[Audyssey] One liner messages reminder Re: About the mag

2007-08-13 Thread Raul a. Gallegos
One liner messages again. Can folks please cut back on the one liner messages? The me-too type of messages really should go to the person originally who you are replying to. Many thanks. PS. The Audyssey Magazine has just been approved, so it should be here now. Raul A. Gallegos ..

[Audyssey] Game Dev: Artificial intelligence?

2007-08-13 Thread Robert Montowski
To any of the game developers up on this list.. Can you recommend any good reading material on Artificial intelligence as regarding game development? I have some ideas for some games, but they will all require AI opponents and I ahve no idea how to tackle that part of the game. I guess the

[Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread Robert Montowski
I don't know who LHXT is on this list.. but lat night he challenged me to a game in multi-playe rmap 2.. and he totally rolled over my troops. I thought I was sitting pretty high with 4 farms and 18 footment at the door to my town hall. but then the gold ran out and I needed meadows to build some

Re: [Audyssey] About the mag

2007-08-13 Thread Thomas Ward
Hi all, I'd also like to make a miner correction in something I found in the mag as well. In he article on Vista compatibility I said Chopper Command. That should have been Chopper Patrol. I'll be sending out an updated version of the compatibility chart next mag with Dan Ze Games and others

Re: [Audyssey] About the mag

2007-08-13 Thread Thomas Ward
Hi all, It was approved not long ago so should be finding it's way into your inboxes any time. Be sure to check earlier in your inbox. Messages that get approved late tend to show up near the beginning of todays messages and not later in the days messages depending on when they were originally

Re: [Audyssey] About the mag

2007-08-13 Thread Thomas Ward
Hi all, The mag should be appearing in your inboxes shortly. Keep in mind it will likely show up earlier in your inbox than the current messages. Messages that are approved tend to show up according to the time they were originally sent rather than the time they were approved. For example, a

[Audyssey] Moderator one liner and me to messages.

2007-08-13 Thread Thomas Ward
Hi everyone, We don't want to be a jurk about this, but the one liner and me to messages really do need to stop or be limited. This list has had allot of traffic the passed week talking about AGM, Sound RTS, etc which is good. However, if all you have to say on a subject is I agree, me to, I

[Audyssey] please be patient was About the mag

2007-08-13 Thread Thomas Ward
Hi all, Keep in mind that a message as large as the mag requires moderator approval. Raul approved it not long ago so it should be showing up in your inboxes very very shortly. However, when a mag etc is just released everyone should show patients in waiting for the email material to show up.

Re: [Audyssey] Game Dev: Artificial intelligence?

2007-08-13 Thread Thomas Ward
Hi Robert, For the absolute beginner I would first recommend AI for Game Developers By David M. Bourg and Glenn Seeman which has several well written chapters on the different styles of AI used in games. None of them are an advanced look at the techniques, but the C/C++ samples will give you a

Re: [Audyssey] Game Dev: Artificial intelligence?

2007-08-13 Thread SoundMUD
These links may be interesting: http://en.wikipedia.org/wiki/Game_artificial_intelligence http://en.wikipedia.org/wiki/Computer_game_bot http://www.kbs.twi.tudelft.nl/docs/MSc/2001/Waveren_Jean-Paul_van/thesis.pdf You can search game ai with Google too.

Re: [Audyssey] reviewing games, and blogging

2007-08-13 Thread nicol
Thanks thom. My friends in south Africa told me about blogs where you can have your own chatroom, so I suppose it's a different kind of blog then? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: Monday, August 13, 2007 1:16 AM To: Gamers

[Audyssey] So I got nestalgic.

2007-08-13 Thread James Homuth
I dug up the codebase for a Godwars MUD I used to toy around with a couple years ago. It's improved a fair bit since then, naturally. It's Mindcloud version 2.5, for anyone who's curious. It's just the stock code right now, but I figure... this'll do two things. Give the blind guys a place to

Re: [Audyssey] Game Dev: Artificial intelligence?

2007-08-13 Thread Robert Montowski
Thomas, the books on Game AI you mentioned for me to read.. are they available in electronic format or am I gonna have to buy the book ane scan it in myself. thanks for your assistance. Robert ___ Gamers mailing list .. Gamers@audyssey.org To

[Audyssey] Sound RTS 7: my server is up

2007-08-13 Thread Robert Montowski
It is about 2:45PM eastern U.S. time and I am going to put my Sound RTS 7 server up with the name RCM. I have been having luck in keeping it up by running my outllook express mail program to keep my connection to the DSL server active. I made the OE look for new mail every 1 minute..so far this

Re: [Audyssey] Sound RTS: Congrats to LHXT

2007-08-13 Thread SoundMUD
You probably should scout more. As soon as you think it's possible, send one peasant to every possible starting square, so you will know where the other player is. Then let your peasant (or a footman in defensive mode) in a square near the enemy. If the other player is too passive, your sentry

[Audyssey] A QUESTION ABOUT SOUND RTS

2007-08-13 Thread Greg
Hello all, I have a couple of questions about sound rts. The first is after I installed it I noticed I have only one tutorial game but when I listend to one of the tutorials you can download there were three tutorial games, where do I get those? Also after downloading the sound pack where do

Re: [Audyssey] a question about mudds

2007-08-13 Thread Timberwolf
yes, but www.aarontic.randylaptop.com has scripts that work great with jaws, including typing interupt and a way to make jaws interupt itself (for example, an emergency comes up, and your ship runs out of charge, jaws will inturupt itself and tell you that the ship has, say, 4 minutes of charge

Re: [Audyssey] Web Based Games VS. Mudding was Re: Looking for OtherMUDs

2007-08-13 Thread Tj
Detaled battles? War of legends. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 12, 2007 8:11 PM Subject: [Audyssey] Web Based Games VS. Mudding was Re: Looking for OtherMUDs Well, aside from Sryth, Web Based games

Re: [Audyssey] Looking for Other MUDs

2007-08-13 Thread Tj
Ahh Mideivia. I've played that one a while too. I liked the dragons, and the eggs, and all kinds of stuff there. But again, there wasn't much to do besides kill for xp and the combat systems were stock and boring. If anyone wants to read my review of A A I wrote, I tried to post it here but

Re: [Audyssey] A QUESTION ABOUT SOUND RTS

2007-08-13 Thread Tj
Hi, You've got to complete the tutorials to move on. Put the ack in the sounds dir... Tj - Original Message - From: Greg [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, August 13, 2007 2:24 PM Subject: [Audyssey] A QUESTION ABOUT SOUND RTS Hello all, I have a couple

[Audyssey] Wartime Ball

2007-08-13 Thread Gary Whittington
Hi Gamers, for those who wanted more old Wartime New Broadcast, now you can enjoy the 1940 news on http://www.playball.ws As the hrfl replay of the 1940 season is over and the Baseball stats are posted alongside the the WWartme broadcast. I and my members of the HRFL Strat Baseball Draft

[Audyssey] old man stanley's house

2007-08-13 Thread X-Sight Interactive
wow, sheesh that was good. just played old man stanley's house, i'm on number 2 on the score server. 2. Damien Sadler - 297240294 [13/08/2007 06:02:14 PM] my ball just went absolutely gang bang crazy, started smashing everything up nonstop a few times. the amount of points i must've got from