Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Devin Prater
Ah, I see your point, Lord Dentin. But you yourself have made your game, ... supposedly I'd think firstly made for sighted players, accessible. I know, text is a lot easier to work with than graphics, but still, there are other devs who have done things for us. Look at Injustice, gods among us,

Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Devin Prater
Yes but I think that kind of battle of ideas have been what makes up history. Do you think there was one singular idea about how America should be ran? Sent from my iPhone On Jun 16, 2015, at 7:30 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Yeah, I know what you meant.

Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Devin Prater
4 hours on one thing? I admit to having played entombed for maybe 10 hours straight, but I could never do something as frustrating as learn to program for that long. Sent from my iPhone On Jun 19, 2015, at 1:03 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Shaun, It sounds to me

Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Devin Prater
Well if all this fails, I think the best way to go about things is to make an engine like BGT that works with multiple platforms. Perhaps Swift would be a good choice, or perhaps that thing Irion made would work, although I rather doubt it, and haven't heard of anything new in that for quite a

Re: [Audyssey] Audyssey babble report for June 2015

2015-07-02 Thread Jim Kitchen
Hi Christina, You are quite welcome. Heck I like the reports so much, I would probably do them even if I were not aloud to post them to the list. BFN - Original Message - Thanks, Jim. Jim I pledge allegiance to the flag of the United States of America and to the republic for

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Travis Siegel
Yah, but it's easy enough to add audio capabilities to existing mud programs. I already had muddle (a text-based terminal mud client) working on osx using speech, and was working on getting audio playing capabilities in it, but let the project lapse, mostly because I only had 1 mud where I

Re: [Audyssey] info AudioGames Game Engine

2015-07-02 Thread Daniele Casarola
Yes Dennis, Unity is primarily a graphical development engine, and yes, it's designed for and used by game developers to make highly graphical, visual games. You use always tools that are at first designed for graphic use: a word processor, a chat client, a web browser, etc. Every kind of

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Dennis Towne
The process of 'copying its functionality' would involve almost 500 meg of sound files, a full LUA interpreter, porting of various mushclient-specific LUA modules, conversion of ten thousands lines of triggers and aliases, and verifying that another ten thousand lines of spaghetti LUA code works

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-02 Thread dark
Well I can't help with the Frotz or tads part, though I will note that kerkerkruip and some other glulks titles are very rpg like if they will run with ios. However for something with lots of quests and good mechanics on Ios, Your game is king of dragon pass. Also, Adventure to Fate battle

Re: [Audyssey] Audyssey thread report for June 2015

2015-07-02 Thread john
Outliers, anyone? -- From: Jim Kitchen j...@kitchensinc.net Sent: Wednesday, July 01, 2015 14:50 To: Audyssey Gamers@audyssey.org Subject: [Audyssey] Audyssey thread report for June 2015 There were 93 thread titles. Here are the top 50. info