Ah, I see your point, Lord Dentin. But you yourself have made your game, ...
supposedly I'd think firstly made for sighted players, accessible. I know, text
is a lot easier to work with than graphics, but still, there are other devs who
have done things for us. Look at Injustice, gods among us,
Yes but I think that kind of battle of ideas have been what makes up history.
Do you think there was one singular idea about how America should be ran?
Sent from my iPhone
On Jun 16, 2015, at 7:30 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Dark,
Yeah, I know what you meant.
4 hours on one thing? I admit to having played entombed for maybe 10 hours
straight, but I could never do something as frustrating as learn to program for
that long.
Sent from my iPhone
On Jun 19, 2015, at 1:03 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Shaun,
It sounds to me
Well if all this fails, I think the best way to go about things is to make an
engine like BGT that works with multiple platforms. Perhaps Swift would be a
good choice, or perhaps that thing Irion made would work, although I rather
doubt it, and haven't heard of anything new in that for quite a
Hi Christina,
You are quite welcome. Heck I like the reports so much, I would probably do
them even if I were not aloud to post them to the list.
BFN
- Original Message -
Thanks, Jim.
Jim
I pledge allegiance to the flag of the United States of America and to the
republic for
Yah, but it's easy enough to add audio capabilities to existing mud programs.
I already had muddle (a text-based terminal mud client) working on osx using
speech, and was working on getting audio playing capabilities in it, but let
the project lapse, mostly because I only had 1 mud where I
Yes Dennis, Unity is primarily a graphical development engine, and yes,
it's designed
for and used by game developers to make highly graphical, visual games.
You use always tools that are at first designed for graphic use: a word
processor, a chat client, a web browser,
etc.
Every kind of
The process of 'copying its functionality' would involve almost 500
meg of sound files, a full LUA interpreter, porting of various
mushclient-specific LUA modules, conversion of ten thousands lines of
triggers and aliases, and verifying that another ten thousand lines of
spaghetti LUA code works
Well I can't help with the Frotz or tads part, though I will note that
kerkerkruip and some other glulks titles are very rpg like if they will run
with ios.
However for something with lots of quests and good mechanics on Ios,
Your game is king of dragon pass. Also, Adventure to Fate battle
Outliers, anyone?
--
From: Jim Kitchen j...@kitchensinc.net
Sent: Wednesday, July 01, 2015 14:50
To: Audyssey Gamers@audyssey.org
Subject: [Audyssey] Audyssey thread report for June 2015
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