Re: [Audyssey] Castaways: doctors.

2011-07-14 Thread dark

Hi chris.

The ai only goes one stage down in production not two. Thus, your doctor 
defaults to taylering (which indeed should be weaving, just as barrel maker 
should be cooper,  but who's counting!), but if there's nothing to 
taylor then the doctor is stuck and needs reassigning.


It's the same with barrel makers who default to carpenter, but won't become 
lumber jacks. That's generally done to save confusion, and also to make 
certain the game isn't too automated.


As to winter cloathing I don't think that's in the game yet as far as I 
know.


Beware the grue!

Dark.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Thursday, July 14, 2011 7:26 PM
Subject: [Audyssey] Castaways: doctors.



Ok, I learned that doctors would fall back to tailoring (which should be
renamed weaver), so presumably they would default to butcher or hunter
before that.  I'm not seeing evidence of that.  I have a butcher shop and
textile mill but my unassigned doctor stands around rather than heading 
off

to get a dead animal to convert into cloth.



On a related question, there's a winter clothing item, that I haven't yet
figured out how to create or what benefit it has.  What is this and how do
we make it?



   Chris Bartlett



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Re: [Audyssey] Castaways: doctors.

2011-07-14 Thread Jeremy Kaldobsky
Chris, the people will only revert back a single stage in their chain.  It was 
decided that if the people were free to shift about to even more jobs, it 
becomes almost a game that plays itself.  Peasants spin the fur into yarn, so 
that's why your doctor will not do that task when he's idle.

Winter clothing is something that isn't in the game, yet.  I've gone back and 
forth trying to decide when is best to add it, if I will even at it add it at 
all for this particular portion of the game.  I've been trying to maintain a 
balance so that the game doesn't become too overwhelming.

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Re: [Audyssey] Castaways: doctors.

2011-07-14 Thread Zachary Kline
Hi Chris,
There's a slight misunderstanding here concerning the secondary job AI.  It is 
designed to let the out of work doctor revert to a tailor--or weaver, as the 
case may be, but no lower.  The thinking behind this was that it would take 
decisions away from the player to have anybody revert to any job that needed 
filling, or any lower than one spot in the resource hierarchy.  There are a few 
specific exceptions which escape me a the moment, but I think AProne covered 
these in a post on the AudioGames.net forum yesterday.
Hope this helps,
Zack.
On Jul 14, 2011, at 11:26 AM, Christopher Bartlett wrote:

> Ok, I learned that doctors would fall back to tailoring (which should be
> renamed weaver), so presumably they would default to butcher or hunter
> before that.  I'm not seeing evidence of that.  I have a butcher shop and
> textile mill but my unassigned doctor stands around rather than heading off
> to get a dead animal to convert into cloth.
> 
> 
> 
> On a related question, there's a winter clothing item, that I haven't yet
> figured out how to create or what benefit it has.  What is this and how do
> we make it?
> 
> 
> 
>Chris Bartlett
> 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Castaways: doctors.

2011-07-14 Thread Christopher Bartlett
Ok, I learned that doctors would fall back to tailoring (which should be
renamed weaver), so presumably they would default to butcher or hunter
before that.  I'm not seeing evidence of that.  I have a butcher shop and
textile mill but my unassigned doctor stands around rather than heading off
to get a dead animal to convert into cloth.

 

On a related question, there's a winter clothing item, that I haven't yet
figured out how to create or what benefit it has.  What is this and how do
we make it?

 

Chris Bartlett

 

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