Hi Kim,
Well, those are certainly some valid points. You are right many roll
playing games are all too often about kill, hunt for treasure, and
kill some more. I usually like games with some real exploration in
them. I don't mind fighting, but would like to see games with a little
more exploration
Hmmm I am not a dev, but I have a fair idea on what is involved.
Take soundrts, this is a grid based environment with letters a-z at
the the vertical axis and 1 through till hmmm probably
infinate numbers on the horisontal.
so 26 by whatever.
You have objects and free spaces to build object
Fascinating description, Thomas.
Cheers,
Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Monday, April 25, 2011 5:54 AM
Subject: Re: [Audyssey] Developing a game
Hi Kim,
Well, you are rig
Hi Kim,
Well, you are right that developing a game requires several different
talents/skills when creating a game from start to finish. First, and
foremost the developer has to have an active imagination and have
fairly decent creative writing skills. Second, there are a number of
technical skills
Hi, I'm very curious to know how developers go about making a game,
particularly those games for those folks who enjoy role playing? If one
is blind and doing the developing, I'm wondering what is done to give
the world verisimilitude? How is it mapped or does the developer have
other criteria? Wha