Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread shaun everiss

ofcause as we move away from the single cores we start losing things.
Pc speaker is one of them.
The others are the game pad port, serial and paralel port.
In fact later on it will probably if not already the moniter crt 
port, I know the floppy drive has gone and some systems have smart 
card connecters.
Most have at least network card, some will have bluetooth, and 
wireless and I know that my new i3 has infrared.

At 04:02 a.m. 24/05/2011, you wrote:

Hi Phil,
In actual fact, some computers still have the PC speaker. Mine and 
my partner's are two such computers I know of.

Regards,
Damien.



- Original Message - From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 3:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we 
could hear a sound and hit the shot key was to have the pc speaker 
play targeting beeps because in DOS we had to stop the running of 
the game to play real sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we 
had low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and 
simulated you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the 
background to the left of your target, then medium pitch beeps to 
represent the left side of the object or creature you were shooting 
at, then an even higher beep to represent the center of that 
creature or object, followed by more medium beeps to represent the 
right side of the target, then low tone beeps to represent the 
background to the right of the target.


This is not the same with windows, so now we can have the beeps as 
.wav files.


Phil



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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread shaun everiss
some pcs have pcspeakers but they are not as loud as dos in fact they 
really are crappy.
A lot of sound drivers etc rout pcspeakers into the sound card which 
means they do have some level of volume control.

However compaired to the sound card pcspeakers are total crap.
If you want to make the system sound like an old system I think there 
is something called mcsnes  spelled mc nes  or snes anyway nsf files 
if run in a game will sound almost pc speaker like.

At 02:33 a.m. 24/05/2011, you wrote:

Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could 
hear a sound and hit the shot key was to have the pc speaker play 
targeting beeps because in DOS we had to stop the running of the 
game to play real sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we 
had low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and 
simulated you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the 
background to the left of your target, then medium pitch beeps to 
represent the left side of the object or creature you were shooting 
at, then an even higher beep to represent the center of that 
creature or object, followed by more medium beeps to represent the 
right side of the target, then low tone beeps to represent the 
background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav files.

Phil

- Original Message - From: "Karl Belanger" 
To: "'Gamers Discussion list'" 
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos style
window. I recommend maximizing it by going to the system menu with alt space
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual
game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it tries
to move you in the screen although there's a menu, to get around that, just
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and seeing
explorer's command prompt window is temporary it will close and you'll not
see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread shaun everiss
The issue with all dos games is the fact most of the older ones were 
only 386 compatable so all the beeps are super fast on some others.

There are some later games that can run ok with pcspeaker though.
And ofcause most systems don't use the pcspeaker since its part of 
the main sound board.

At 02:00 a.m. 24/05/2011, you wrote:

For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos style
window. I recommend maximizing it by going to the system menu with alt space
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual
game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it tries
to move you in the screen although there's a menu, to get around that, just
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and seeing
explorer's command prompt window is temporary it will close and you'll not
see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Thomas Ward
Hi Damien,

Not true. I've seen a lot of newer computers and they still have small
PC speakers built into the case. Mostly they are only used for beeping
when there is a hardware failure or something like that, but hardware
PC speakers are still there. The only exception to that rule are
laptops that routes the beeps etc to the main speakers instead.

Cheers!

On 5/23/11, Damien Pendleton  wrote:
> Hi,
> XP still uses the hardware, but what he means is most computers don't
> actually have a hardware PC Speaker.
> Regards,
> Damien.

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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Shane Lowe
um... Could you send me the games? I hear there's like 21 of them.

Thanks much,
Shane
- Original Message -
From: Pitermach 
To: Gamers Discussion list 
Sent: Mon, 23 May 2011 09:42:28 -0400 (EDT)
Subject: [Audyssey] Instructions was Re:  pcs games question?

Hi,
Here are the steps required to run the games. This should work with every 
screen reader around, though some work better than others. NVDA works the 
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos style 
window. I recommend maximizing it by going to the system menu with alt space 
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the 
drive's letter in uppercase followed by a colon, followed by enter. For 
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a 
folder called dg. Since the command prompt starts you off on C, I first have 
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual 
game.
3. To then start the game you enter its name, though it may frequently be 
shortened. Since The full name mobius mountain exceeded dos's 8-character 
limit and would over-all be long to type in, it had been shortened to 
mobius.
And after that, the game begins. When asked for sound driver, You can use 
the default driver, or if available go down to windows sound and use that 
instead. Also for NVDA, there is a bug in the command prompt where it tries 
to move you in the screen although there's a menu, to get around that, just 
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may 
frequently miss any good bye messages and so on. This is because Printing 
the message is done very quickly and after that the game closes, and seeing 
explorer's command prompt window is temporary it will close and you'll not 
see said message.
Finally, if you experience slowdown, changing the priority of the EXE 
(cmd.exe if you're using the command prompt or the game's name.exe if ran 
from explorer) using the task manager may help. To do that, hit 
ctrl+shift+esc to open the task manager, find the processes tab, locate the 
exe in the list, hit your applications key and you will see the priority 
there.
HTH! 


__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Damien Pendleton

Hi,
XP still uses the hardware, but what he means is most computers don't 
actually have a hardware PC Speaker.

Regards,
Damien.



- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 4:11 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?


actually, computers still have pc speakers. The culporate is yet again 
microsoft. In windows vista it's still handled via the hardware if its a 
desktop, but under windows 7 it's all handled by the soundcard using sign 
waves... and it just can't keep up with rapid tones. something like ten 
pin bowling works just fine, but a tone repeating every 10 MS just comes 
out as a click, no matter the frequency.


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 4:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil

- Original Message - 
From: "Karl Belanger" 

To: "'Gamers Discussion list'" 
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the 
shooting

range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with 
every
screen reader around, though some work better than others. NVDA works 
the

best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos 
style
window. I recommend maximizing it by going to the system menu with alt 
space

and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first 
have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the 
actual

game.
3. To then start the game you enter its name, though it may frequently 
be
shortened. Since The full name mobius mountain exceeded dos's 
8-character

limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can 
use
the default driver, or if available go down to windows sound and use 
that
instead. Also for NVDA, there is a bug in the command prompt where it 
tries
to move you in the screen although there's a menu, to get around that, 
just

hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because 
Printing
the message is done very quickly and after that the game closes, and 
seeing
explorer's command prompt window is temporary it will close and you'll 
not

see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if 
ran

from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there

Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Phil,
In actual fact, some computers still have the PC speaker. Mine and my 
partner's are two such computers I know of.

Regards,
Damien.



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 3:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Pitermach
actually, computers still have pc speakers. The culporate is yet again 
microsoft. In windows vista it's still handled via the hardware if its a 
desktop, but under windows 7 it's all handled by the soundcard using sign 
waves... and it just can't keep up with rapid tones. something like ten pin 
bowling works just fine, but a tone repeating every 10 MS just comes out as 
a click, no matter the frequency.


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 4:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil

- Original Message - 
From: "Karl Belanger" 

To: "'Gamers Discussion list'" 
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos 
style
window. I recommend maximizing it by going to the system menu with alt 
space

and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first 
have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the 
actual

game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it 
tries
to move you in the screen although there's a menu, to get around that, 
just

hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and 
seeing
explorer's command prompt window is temporary it will close and you'll 
not

see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus 
signature

database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Phil Vlasak

Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear a 
sound and hit the shot key was to have the pc speaker play targeting beeps 
because in DOS we had to stop the running of the game to play real sound 
effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had low, 
medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left side 
of the object or creature you were shooting at, then an even higher beep to 
represent the center of that creature or object, followed by more medium 
beeps to represent the right side of the target, then low tone beeps to 
represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil

- Original Message - 
From: "Karl Belanger" 

To: "'Gamers Discussion list'" 
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos style
window. I recommend maximizing it by going to the system menu with alt 
space

and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first 
have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the 
actual

game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it 
tries
to move you in the screen although there's a menu, to get around that, 
just

hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and 
seeing

explorer's command prompt window is temporary it will close and you'll not
see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus 
signature

database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Karl Belanger
For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos style
window. I recommend maximizing it by going to the system menu with alt space
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual
game.
3. To then start the game you enter its name, though it may frequently be
shortened. Since The full name mobius mountain exceeded dos's 8-character
limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can use
the default driver, or if available go down to windows sound and use that
instead. Also for NVDA, there is a bug in the command prompt where it tries
to move you in the screen although there's a menu, to get around that, just
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because Printing
the message is done very quickly and after that the game closes, and seeing
explorer's command prompt window is temporary it will close and you'll not
see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if ran
from explorer) using the task manager may help. To do that, hit 
ctrl+shift+esc to open the task manager, find the processes tab, locate 
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH! 


__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Pitermach

Hi,
Here are the steps required to run the games. This should work with every 
screen reader around, though some work better than others. NVDA works the 
best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos style 
window. I recommend maximizing it by going to the system menu with alt space 
and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the 
drive's letter in uppercase followed by a colon, followed by enter. For 
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a 
folder called dg. Since the command prompt starts you off on C, I first have 
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual 
game.
3. To then start the game you enter its name, though it may frequently be 
shortened. Since The full name mobius mountain exceeded dos's 8-character 
limit and would over-all be long to type in, it had been shortened to 
mobius.
And after that, the game begins. When asked for sound driver, You can use 
the default driver, or if available go down to windows sound and use that 
instead. Also for NVDA, there is a bug in the command prompt where it tries 
to move you in the screen although there's a menu, to get around that, just 
hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may 
frequently miss any good bye messages and so on. This is because Printing 
the message is done very quickly and after that the game closes, and seeing 
explorer's command prompt window is temporary it will close and you'll not 
see said message.
Finally, if you experience slowdown, changing the priority of the EXE 
(cmd.exe if you're using the command prompt or the game's name.exe if ran 
from explorer) using the task manager may help. To do that, hit 
ctrl+shift+esc to open the task manager, find the processes tab, locate the 
exe in the list, hit your applications key and you will see the priority 
there.
HTH! 



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.