Re: [Audyssey] Lone wolf game book help was Re: Jim's Monopoly questio n

2008-12-16 Thread dark

Hi Linsy.

It's actually fairly streight forward.

First compare your combat skill to your enemy's (your enemy's skill will be 
in the text). that will tell you what colum of the combat results table to 
look at.


So for example if your cs is 10, and your enemy's is 5, you'll be looking in 
the 5/6 column, whereas if your enemy's Cs was 12 and yours was 10, you'd be 
looking in the -1/-2 column.


Then, roll your ten sided dice, using 10 for 0. this will tell you which 
column of the table to look at.


In the column, read which row corresponds to the number you rolled (which 
also happens to be the number of rows down the column). This will tell you 
how much damage your opponent and you suffer with your opponent's damage 
first, so if it says 7/2, your opponent takes 7 points of damage, you take 
two.


Stir vigorously, and repeat until one of your combatants is nicely dead! 
lol!


Seriously, the reason combat in the lw books is like this is that originally 
the books were published in the 80s, and once someone got a number, all they 
had to do was turn to the table.


it's quite possible with a screen reader though that has good table 
navigation and if your stuck with the html, i have a fully formatted Ms word 
table which one of the project.aon chaps on the message board was kind 
enough to whip up for me when i first came across lw in late 2005 (just 
before I discovered audiogames in fact), and started asking about screen 
reader access.


Part of me does wonder now, if Tom, phil, Jim or someone else clever,   
with the appropriate amount of time could just whip up an lw combat program 
to make all this much quicker,  heck, they could even have it roll the 
dice for you.


Hth.

Beware the Grue!

Dark 



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[Audyssey] Lone wolf game book help was Re: Jim's Monopoly questio n

2008-12-16 Thread Lindsay Cowell
Hi dark,

Can you explain how combat works in the lone wolf game books, I don't seem to 
understand it?

Lindsay Cowell.

- original message -
Subject:Re: [Audyssey] Jim's Monopoly question
From:   "dark" 
Date:   16/12/2008 11:37 am


Okay Jim, fair enough,  it's your game afterall, it was just a thought.

as to the winkit file, one reason i wanted to update the entry pages for all 
of your games was precisely to stop people from making that mistake. As I 
said, all of them now contain information on the Winkit file, so 
theoretically people shouldn't make that mistake as often, - of course 
that also depends upon said people actually bothering to read the game 
page,  which is probably just about as likely as people reading the 
pages of your site, lol!

At least though i can relax in the thought that audiogames.net isn't 
contributing to the situation.

Beware the Grue!

Dark.


- Original Message - 
From: "Jim Kitchen" 
To: "dark" 
Sent: Tuesday, December 16, 2008 11:26 AM
Subject: Re: [Audyssey] Jim's Monopoly question


> Hi Dark,
>
> I am sorry, but I will not be putting in the option to say what the dice 
> roll will be in my monopoly game.  I am sorry if the dice roll thing makes 
> it so that you can not use the game to play via mail or forum.  As I said, 
> it would or could be a total cheat.  I just will not put a cheat like that 
> in the game.
>
> And as I said you can review the board with the tour board option and the 
> check asset option.
>
>
> You would not believe how many times I have had to write to people telling 
> them that they must run the setup.exe file in the winkit.zip file.  I have 
> no idea if that is because of direct links to my game files or just 
> because people do not read or listen to where it says
> Please install the winkit.zip file before installing any of the below 
> games.
>
> BFN
>
> Jim
>
> If it doesn't say Kitchen's Inc on it. Someone else made it.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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