Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-12 Thread Thomas Ward

Hi,
Yes. That is a typical "I don't know what to do mezsssage," from the 
.NET Framework.  Once I get my bgrubby paws on Visual Studio Pro I'll be 
able to resolve that issue, but for now I can't do much about it until I do.


important wrote:

Thank you, the message I get is that the game has stop working. Regards



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Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-11 Thread important

Thank you, the message I get is that the game has stop working. Regards
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 10, 2009 9:11 PM
Subject: [Audyssey] MOTA and Vista 64 eddition



Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries of 
the Ancients is crashing on systems running Windows Vista 64 eddition. 
I've got some good news and bad news on that issue. I'll start with the 
good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End result 
is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. The 
problem I am facing now is that Visual Studio Express will not allow me to 
change the target platform type of my applications. That feature is only 
available in Visual Studio Pro. Which means unless I get roughly $200 to 
upgrade Visual Studio to the Pro eddition I can not support Windows Vista 
64 eddition at this time. I'm sorry, but until I can afford to upgrade I 
can only support the 32 byt versions of Windows XP, Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-11 Thread Thomas Ward

Hi Cory,
Thanks for the offer for financial support. Although, i am pretty sure I 
can handle this one on my own. I don't really want to depend on the 
community to pay for my software upgrades and so on.
At best I'll be able to save up enough spare cash for the Pro version of 
Visual Studio by the time the game is released. In the worse case I'll 
head over to the microsoft web site and grab the 60 day trial version of 
Visual Studio Pro and compile the final build using that. That will at 
least allow me to build it for Win 64 platforms, but I don't know what 
restrictions are involved with the trial version of Visual Studio. i'll 
need to check it out before using it.

Smile.

Cory Kadlik wrote:
guys. Tom has got to have a pay pal account. Tom, you give me a link to 
one, I asure you you'll get about 20 bucks from me! Come on guys. Let's 
help M' out



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Re: [Audyssey] MOTA and Vista 64 eddition

2009-03-10 Thread Cory Kadlik
guys. Tom has got to have a pay pal account. Tom, you give me a link to one, 
I asure you you'll get about 20 bucks from me! Come on guys. Let's help M' 
out
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 10, 2009 10:11 PM
Subject: [Audyssey] MOTA and Vista 64 eddition



Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries of 
the Ancients is crashing on systems running Windows Vista 64 eddition. 
I've got some good news and bad news on that issue. I'll start with the 
good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End result 
is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. The 
problem I am facing now is that Visual Studio Express will not allow me to 
change the target platform type of my applications. That feature is only 
available in Visual Studio Pro. Which means unless I get roughly $200 to 
upgrade Visual Studio to the Pro eddition I can not support Windows Vista 
64 eddition at this time. I'm sorry, but until I can afford to upgrade I 
can only support the 32 byt versions of Windows XP, Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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list,
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[Audyssey] MOTA and Vista 64 eddition

2009-03-10 Thread Thomas Ward

Hello everyone,
I've spent the passed couple of days trying to track down why Mysteries 
of the Ancients is crashing on systems running Windows Vista 64 
eddition. I've got some good news and bad news on that issue. I'll start 
with the good news.
The good news is thanks to some help from Che Martain and some extensive 
reading I found out why the game is crashing. Apparently the DirectX 
libraries were compiled using x86 as the target platform. What I didn't 
know is that when linking to these libraries it is a good idea to also 
compile my games using x86 as the target platform rather than using the 
generic any cpu target platform option. The reason is when installing 
Managed DirectX on Vista 64 it requires the 32 byt version of the .NET 
Framework, but because Mysteries of the Ancients was compiled using the 
any cpu target platform it was using the 64 byt .NET Framework. End 
result is a big crash. That's the good news.
The bad news is I am currently using Visual Studio .NET Express 2008. 
The problem I am facing now is that Visual Studio Express will not allow 
me to change the target platform type of my applications. That feature 
is only available in Visual Studio Pro. Which means unless I get roughly 
$200 to upgrade Visual Studio to the Pro eddition I can not support 
Windows Vista 64 eddition at this time. I'm sorry, but until I can 
afford to upgrade I can only support the 32 byt versions of Windows XP, 
Vista, and Windows 7.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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