Re: [Audyssey] MOTA and Vista 64 eddition
Hi, Yes. That is a typical "I don't know what to do mezsssage," from the .NET Framework. Once I get my bgrubby paws on Visual Studio Pro I'll be able to resolve that issue, but for now I can't do much about it until I do. important wrote: Thank you, the message I get is that the game has stop working. Regards --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA and Vista 64 eddition
Thank you, the message I get is that the game has stop working. Regards - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, March 10, 2009 9:11 PM Subject: [Audyssey] MOTA and Vista 64 eddition Hello everyone, I've spent the passed couple of days trying to track down why Mysteries of the Ancients is crashing on systems running Windows Vista 64 eddition. I've got some good news and bad news on that issue. I'll start with the good news. The good news is thanks to some help from Che Martain and some extensive reading I found out why the game is crashing. Apparently the DirectX libraries were compiled using x86 as the target platform. What I didn't know is that when linking to these libraries it is a good idea to also compile my games using x86 as the target platform rather than using the generic any cpu target platform option. The reason is when installing Managed DirectX on Vista 64 it requires the 32 byt version of the .NET Framework, but because Mysteries of the Ancients was compiled using the any cpu target platform it was using the 64 byt .NET Framework. End result is a big crash. That's the good news. The bad news is I am currently using Visual Studio .NET Express 2008. The problem I am facing now is that Visual Studio Express will not allow me to change the target platform type of my applications. That feature is only available in Visual Studio Pro. Which means unless I get roughly $200 to upgrade Visual Studio to the Pro eddition I can not support Windows Vista 64 eddition at this time. I'm sorry, but until I can afford to upgrade I can only support the 32 byt versions of Windows XP, Vista, and Windows 7. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA and Vista 64 eddition
Hi Cory, Thanks for the offer for financial support. Although, i am pretty sure I can handle this one on my own. I don't really want to depend on the community to pay for my software upgrades and so on. At best I'll be able to save up enough spare cash for the Pro version of Visual Studio by the time the game is released. In the worse case I'll head over to the microsoft web site and grab the 60 day trial version of Visual Studio Pro and compile the final build using that. That will at least allow me to build it for Win 64 platforms, but I don't know what restrictions are involved with the trial version of Visual Studio. i'll need to check it out before using it. Smile. Cory Kadlik wrote: guys. Tom has got to have a pay pal account. Tom, you give me a link to one, I asure you you'll get about 20 bucks from me! Come on guys. Let's help M' out --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA and Vista 64 eddition
guys. Tom has got to have a pay pal account. Tom, you give me a link to one, I asure you you'll get about 20 bucks from me! Come on guys. Let's help M' out - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, March 10, 2009 10:11 PM Subject: [Audyssey] MOTA and Vista 64 eddition Hello everyone, I've spent the passed couple of days trying to track down why Mysteries of the Ancients is crashing on systems running Windows Vista 64 eddition. I've got some good news and bad news on that issue. I'll start with the good news. The good news is thanks to some help from Che Martain and some extensive reading I found out why the game is crashing. Apparently the DirectX libraries were compiled using x86 as the target platform. What I didn't know is that when linking to these libraries it is a good idea to also compile my games using x86 as the target platform rather than using the generic any cpu target platform option. The reason is when installing Managed DirectX on Vista 64 it requires the 32 byt version of the .NET Framework, but because Mysteries of the Ancients was compiled using the any cpu target platform it was using the 64 byt .NET Framework. End result is a big crash. That's the good news. The bad news is I am currently using Visual Studio .NET Express 2008. The problem I am facing now is that Visual Studio Express will not allow me to change the target platform type of my applications. That feature is only available in Visual Studio Pro. Which means unless I get roughly $200 to upgrade Visual Studio to the Pro eddition I can not support Windows Vista 64 eddition at this time. I'm sorry, but until I can afford to upgrade I can only support the 32 byt versions of Windows XP, Vista, and Windows 7. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA and Vista 64 eddition
Hello everyone, I've spent the passed couple of days trying to track down why Mysteries of the Ancients is crashing on systems running Windows Vista 64 eddition. I've got some good news and bad news on that issue. I'll start with the good news. The good news is thanks to some help from Che Martain and some extensive reading I found out why the game is crashing. Apparently the DirectX libraries were compiled using x86 as the target platform. What I didn't know is that when linking to these libraries it is a good idea to also compile my games using x86 as the target platform rather than using the generic any cpu target platform option. The reason is when installing Managed DirectX on Vista 64 it requires the 32 byt version of the .NET Framework, but because Mysteries of the Ancients was compiled using the any cpu target platform it was using the 64 byt .NET Framework. End result is a big crash. That's the good news. The bad news is I am currently using Visual Studio .NET Express 2008. The problem I am facing now is that Visual Studio Express will not allow me to change the target platform type of my applications. That feature is only available in Visual Studio Pro. Which means unless I get roughly $200 to upgrade Visual Studio to the Pro eddition I can not support Windows Vista 64 eddition at this time. I'm sorry, but until I can afford to upgrade I can only support the 32 byt versions of Windows XP, Vista, and Windows 7. Sincerely, Thomas Ward USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.