[Audyssey] Muelsfell rise of the golems

2011-09-27 Thread dark
Hi. 

this was one I actually tried a few years ago when it was starting out. As 
brouser rpg games go it had a great deal to recommend it at that time. An 
interesting premise, many monsters, not bad descriptions of combat and some 
really cool stratogy options. 

At that point I left because for me the focus seemed to be too much on pvp. Now 
however, the game has changed and more achievements and quests, as well as lots 
moremonsters have been added, there is even a no pvp option as well. 

so I've started playing again. 

Access wise, things are great, very nice webpages and lyout, and if you donate 
to the game it becomes even simplerwith no adds, and the ability to show or 
hide bits of the interface and options like stats. 

basically, the game works by having you play a magus (a wizard), controlling 
golems, large magically maintained creatures. It's these golems that do the 
fighting or exploring on your behalf, and you an equip them, repare them, give 
them weapons and armour and other bennifits. 

there's also a degree of resource management in the game, sinse you have six 
resources that renew from various structures like a lone grave for bone or a 
clay stream for clay, which you then build items and things with. 

this also means that the game has the nice perk of meaning you can set 
something in motion, then walk away to come back and find you've generated lots 
more resources. 

thouh the game is complex, the help and tutorials are also very understandable. 

In the state it's in now I'd deffinately recommend it, and here's the link: 
http://www.muelsfell.com/share.php?rf=8456


Yes, this is my referral link, so clicking on it and signing up gets me stuff, 
 but seriously I do think the game is worth it. 

I'm simril on there, though bare in mind I've only just started.

Beware the Grue! 

Dark.
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Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-08 Thread Christopher Bartlett
I have started and purchased a premium membership for some ofthe 
interface tweaks.  If you want to contact me in game, look for Poesis.

 Christopher Bartlett
At 07:09 PM 4/6/2008, you wrote:
Wow. I'm seriously going to give this a try. While playing miriani, maybe
it'll help keep me from going bored out of my mind and running around
repairing debris. And I also have tonnes of schoolwork to do. Should be fun.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 6:41 PM
Subject: [Audyssey] Muelsfell: Rise of the Golems


  Hey all,
 
  Thanks to a post on the Audio Games forum, I've found a resource
  management game that's worth playing. You're a Golem craftsman, and
  you construct your own golems from parts which are then made from
  resources to attack players and monsters with. That's not all, though.
  When you sign up, you have a workshop, complete with a worktable to
  atatch parts to golems and also to repair cevered limbs in combat.
  Also, the game actually has a world. Your workshop has a location,
  where you can go out as your character and see the surrounding areas
  of it. Also, the combat descriptions aren't detailed, but they're nice
  enough to read, unlike other games where it's just a table of numbers
  with nothing about advancement, etc, it's always presented in a
  spreadsheat-like form, but not here. Each event is a round, and events
  aren't placed in the same rounds, providing easier reading of combat
  results.
 
  I haven't yet provided the compus, but if there is anyone on here who
  plays from the AGF, do you know if the map screen used in other areas
  is the same as the other map? If it's the same, well then I think this
  is the first game with exploring that I've seen where maps are
  accessible, finally!
 
  Check it out at: http://www.muelsfell.com and be sure to enter Origa
  without quotes into the refer field. Just wondering if anyone knows
  what the refer thing does anyway, when someone refers you?
 
  Thanks.
 
  Orin
  [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  Skype: orin1112
 
  Do you like mudding? To discuss related  topics, go here.
  http://www.tbmic.jiglu.com
 
  Do you like audio books? Would you like to hear them with enritching
  sound, music and acting? Stop reading books from the NLS, and go to
  http://www.graphicaudio.net
  , you'll be glad you did. I don't work there, but I love them so much
  I have to advertise them in every email I send.
 
 
 
 
 
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Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-06 Thread constantine (on laptop)
Wow. I'm seriously going to give this a try. While playing miriani, maybe 
it'll help keep me from going bored out of my mind and running around 
repairing debris. And I also have tonnes of schoolwork to do. Should be fun.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 6:41 PM
Subject: [Audyssey] Muelsfell: Rise of the Golems


 Hey all,

 Thanks to a post on the Audio Games forum, I've found a resource
 management game that's worth playing. You're a Golem craftsman, and
 you construct your own golems from parts which are then made from
 resources to attack players and monsters with. That's not all, though.
 When you sign up, you have a workshop, complete with a worktable to
 atatch parts to golems and also to repair cevered limbs in combat.
 Also, the game actually has a world. Your workshop has a location,
 where you can go out as your character and see the surrounding areas
 of it. Also, the combat descriptions aren't detailed, but they're nice
 enough to read, unlike other games where it's just a table of numbers
 with nothing about advancement, etc, it's always presented in a
 spreadsheat-like form, but not here. Each event is a round, and events
 aren't placed in the same rounds, providing easier reading of combat
 results.

 I haven't yet provided the compus, but if there is anyone on here who
 plays from the AGF, do you know if the map screen used in other areas
 is the same as the other map? If it's the same, well then I think this
 is the first game with exploring that I've seen where maps are
 accessible, finally!

 Check it out at: http://www.muelsfell.com and be sure to enter Origa
 without quotes into the refer field. Just wondering if anyone knows
 what the refer thing does anyway, when someone refers you?

 Thanks.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.





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 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date: 
 06/04/2008 11:12 AM

 


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[Audyssey] Muelsfell: Rise of the Golems

2008-04-05 Thread Orin
Hey all,

Thanks to a post on the Audio Games forum, I've found a resource  
management game that's worth playing. You're a Golem craftsman, and  
you construct your own golems from parts which are then made from  
resources to attack players and monsters with. That's not all, though.  
When you sign up, you have a workshop, complete with a worktable to  
atatch parts to golems and also to repair cevered limbs in combat.  
Also, the game actually has a world. Your workshop has a location,  
where you can go out as your character and see the surrounding areas  
of it. Also, the combat descriptions aren't detailed, but they're nice  
enough to read, unlike other games where it's just a table of numbers  
with nothing about advancement, etc, it's always presented in a  
spreadsheat-like form, but not here. Each event is a round, and events  
aren't placed in the same rounds, providing easier reading of combat  
results.

I haven't yet provided the compus, but if there is anyone on here who  
plays from the AGF, do you know if the map screen used in other areas  
is the same as the other map? If it's the same, well then I think this  
is the first game with exploring that I've seen where maps are  
accessible, finally!

Check it out at: http://www.muelsfell.com and be sure to enter Origa  
without quotes into the refer field. Just wondering if anyone knows  
what the refer thing does anyway, when someone refers you?

Thanks.

Orin
[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: orin1112

Do you like mudding? To discuss related  topics, go here. 
http://www.tbmic.jiglu.com

Do you like audio books? Would you like to hear them with enritching  
sound, music and acting? Stop reading books from the NLS, and go to 
http://www.graphicaudio.net 
, you'll be glad you did. I don't work there, but I love them so much  
I have to advertise them in every email I send.





---
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Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-05 Thread Jeremy Gilley
whoa, it takes loads of irl time to do anything i am seeing?
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 05, 2008 9:31 PM
Subject: Re: [Audyssey] Muelsfell: Rise of the Golems


 hey, i just joined up, i am durin, infact, i am currently reading the hole
 welcome packet that will explain it all to me.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 05, 2008 9:22 PM
 Subject: Re: [Audyssey] Muelsfell: Rise of the Golems


 Indeed Orin, the map works exactly the same way once you have the
 cumpus,  in fact it's the exploring in the game I really like, and
 it's
 a great reward for all your work maintaining your Golems.

 i believe there was a message about the game on this list a few days
 ago,  but the more people know the better.

 My character in the game is Kestha, should anyone wish to look me up, and
 yes, she's female.

 Beware the golem.

 Dark.
 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 06, 2008 1:41 AM
 Subject: [Audyssey] Muelsfell: Rise of the Golems


 Hey all,

 Thanks to a post on the Audio Games forum, I've found a resource
 management game that's worth playing. You're a Golem craftsman, and
 you construct your own golems from parts which are then made from
 resources to attack players and monsters with. That's not all, though.
 When you sign up, you have a workshop, complete with a worktable to
 atatch parts to golems and also to repair cevered limbs in combat.
 Also, the game actually has a world. Your workshop has a location,
 where you can go out as your character and see the surrounding areas
 of it. Also, the combat descriptions aren't detailed, but they're nice
 enough to read, unlike other games where it's just a table of numbers
 with nothing about advancement, etc, it's always presented in a
 spreadsheat-like form, but not here. Each event is a round, and events
 aren't placed in the same rounds, providing easier reading of combat
 results.

 I haven't yet provided the compus, but if there is anyone on here who
 plays from the AGF, do you know if the map screen used in other areas
 is the same as the other map? If it's the same, well then I think this
 is the first game with exploring that I've seen where maps are
 accessible, finally!

 Check it out at: http://www.muelsfell.com and be sure to enter Origa
 without quotes into the refer field. Just wondering if anyone knows
 what the refer thing does anyway, when someone refers you?

 Thanks.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.





 ---
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 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
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 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.7/1361 - Release Date:
 05/04/2008 07:53




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Re: [Audyssey] Muelsfell: Rise of the Golems

2008-04-05 Thread Dark
yep Jeremy, this isn't a quick game, but I'm actually enjoying spinning in 
every few hours to see my empire increase.

also, it makes exploration and combat all the sweeter by the fact that you 
have to wait for and work for it, rather than just charging in, pounding 
heads, getting healed and charging back in again.

Beware the grue!

Dark.
- Original Message - 
From: Jeremy Gilley [EMAIL PROTECTED]
To: Jeremy Gilley [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Sunday, April 06, 2008 2:33 AM
Subject: Re: [Audyssey] Muelsfell: Rise of the Golems


 whoa, it takes loads of irl time to do anything i am seeing?


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