Re: [Audyssey]   My Thoughts Regarding MOTA Beta 18

2011-04-08 Thread Shane Lowe

Okay can't help ya there.
Sorry

- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Wednesday, April 06, 2011 4:21 PM
Subject: Re: [Audyssey]   My Thoughts Regarding MOTA Beta 18



Hi Shane,

I use Windows XP.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Thomas Ward
Hi Hayden,

Yes, the music is random. It makes things different from game to game
level to level.

Cheers!


On 4/6/11, Hayden Presley  wrote:
> Thomas,
> It might be just me, but it seems as if the music simply randomly changes. I
> can start a level five different times and get five different pieces of
> music.
>
> Best Regards,
> Hayden
>

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Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Hayden Presley
Thomas,
It might be just me, but it seems as if the music simply randomly changes. I
can start a level five different times and get five different pieces of
music.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, April 06, 2011 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

Hi Kelly,

Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue in a certain length of time it relocks and is sealed shut.

As far as menus and stuff I was hoping to find professional talent to
do the menus and stuff. However, since time and money is short I might
just take you up on your offer to do the voice overs for the menus and
things like that.

On 4/6/11, Kelly Sapergia  wrote:
> Hi,
>
> I just started playing with beta 18 of MOTA, and so far think it's OK,
> though I'm currently stuck trying to get over the ledges in room 8 after
you
> unlock the statue. In fact, I think I found a bug with that puzzle. After
> I've pulled the lever that allows you to move the statue or whatever, then
> save a game, the next time I load that game, I have to go back and pull
the
> lever again as I get the "locked" message.
>
> I'm very impressed with the way the music changes depending on the current
> situation or mood, but couldn't really tell if I was jumping too far when
> holding down the control key and one of the arrow keys, though I may need
> more practice with that.
>
> As far as the speech debate goes, why not just forget about using
> synthesized voices, and instead use a human voice for those messages? (If
> you're interested, Thomas, I'll volunteer to record whatever lines you
want,
> but please contact me off-list regarding this.) Personally, I don't get
the
> point of using synthesized recorded speech for games like this. SAPI5 is
> fine, but not pre-recorded.
>
> Thanks.
>
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
>
> Personal Website: www.ksapergia.net
> Business Website: www.kjsproductions.com
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Thomas Ward
Hi Kelly,

Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue in a certain length of time it relocks and is sealed shut.

As far as menus and stuff I was hoping to find professional talent to
do the menus and stuff. However, since time and money is short I might
just take you up on your offer to do the voice overs for the menus and
things like that.

On 4/6/11, Kelly Sapergia  wrote:
> Hi,
>
> I just started playing with beta 18 of MOTA, and so far think it's OK,
> though I'm currently stuck trying to get over the ledges in room 8 after you
> unlock the statue. In fact, I think I found a bug with that puzzle. After
> I've pulled the lever that allows you to move the statue or whatever, then
> save a game, the next time I load that game, I have to go back and pull the
> lever again as I get the "locked" message.
>
> I'm very impressed with the way the music changes depending on the current
> situation or mood, but couldn't really tell if I was jumping too far when
> holding down the control key and one of the arrow keys, though I may need
> more practice with that.
>
> As far as the speech debate goes, why not just forget about using
> synthesized voices, and instead use a human voice for those messages? (If
> you're interested, Thomas, I'll volunteer to record whatever lines you want,
> but please contact me off-list regarding this.) Personally, I don't get the
> point of using synthesized recorded speech for games like this. SAPI5 is
> fine, but not pre-recorded.
>
> Thanks.
>
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> www.theglobalvoice.info
>
> Personal Website: www.ksapergia.net
> Business Website: www.kjsproductions.com
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Lori Duncan
Hi I must side with Kelly on this one, while I think real human speach is 
the best way to go anything is better than Microsoft Sam   As for me 
I've still not managed to get over that first pit of fire yet, think I too 
need more practise at jumping.
- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Wednesday, April 06, 2011 8:54 PM
Subject: [Audyssey] My Thoughts Regarding MOTA Beta 18



Hi,

I just started playing with beta 18 of MOTA, and so far think it's OK, 
though I'm currently stuck trying to get over the ledges in room 8 after 
you unlock the statue. In fact, I think I found a bug with that puzzle. 
After I've pulled the lever that allows you to move the statue or 
whatever, then save a game, the next time I load that game, I have to go 
back and pull the lever again as I get the "locked" message.


I'm very impressed with the way the music changes depending on the current 
situation or mood, but couldn't really tell if I was jumping too far when 
holding down the control key and one of the arrow keys, though I may need 
more practice with that.


As far as the speech debate goes, why not just forget about using 
synthesized voices, and instead use a human voice for those messages? (If 
you're interested, Thomas, I'll volunteer to record whatever lines you 
want, but please contact me off-list regarding this.) Personally, I don't 
get the point of using synthesized recorded speech for games like this. 
SAPI5 is fine, but not pre-recorded.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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list,

please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey]   My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Kelly Sapergia

Hi Shane,

I use Windows XP.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Shane Lowe

I think I mensioned this but I'm having the same saving problem!
Kellie what versionof windows are you using?
- Original Message -
From: "Kelly Sapergia" 
To: 
Sent: Wednesday, April 06, 2011 3:54 PM
Subject: [Audyssey] My Thoughts Regarding MOTA Beta 18



Hi,

I just started playing with beta 18 of MOTA, and so far think it's OK, 
though I'm currently stuck trying to get over the ledges in room 8 after 
you unlock the statue. In fact, I think I found a bug with that puzzle. 
After I've pulled the lever that allows you to move the statue or 
whatever, then save a game, the next time I load that game, I have to go 
back and pull the lever again as I get the "locked" message.


I'm very impressed with the way the music changes depending on the current 
situation or mood, but couldn't really tell if I was jumping too far when 
holding down the control key and one of the arrow keys, though I may need 
more practice with that.


As far as the speech debate goes, why not just forget about using 
synthesized voices, and instead use a human voice for those messages? (If 
you're interested, Thomas, I'll volunteer to record whatever lines you 
want, but please contact me off-list regarding this.) Personally, I don't 
get the point of using synthesized recorded speech for games like this. 
SAPI5 is fine, but not pre-recorded.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.





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[Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Kelly Sapergia

Hi,

I just started playing with beta 18 of MOTA, and so far think it's OK, 
though I'm currently stuck trying to get over the ledges in room 8 after you 
unlock the statue. In fact, I think I found a bug with that puzzle. After 
I've pulled the lever that allows you to move the statue or whatever, then 
save a game, the next time I load that game, I have to go back and pull the 
lever again as I get the "locked" message.


I'm very impressed with the way the music changes depending on the current 
situation or mood, but couldn't really tell if I was jumping too far when 
holding down the control key and one of the arrow keys, though I may need 
more practice with that.


As far as the speech debate goes, why not just forget about using 
synthesized voices, and instead use a human voice for those messages? (If 
you're interested, Thomas, I'll volunteer to record whatever lines you want, 
but please contact me off-list regarding this.) Personally, I don't get the 
point of using synthesized recorded speech for games like this. SAPI5 is 
fine, but not pre-recorded.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


---
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