Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue in a certain length of time it relocks and is sealed shut.
As far as menus and stuff I was hoping to find professional talent to
do the menus and stuff. However, since time and money is short I might
just take you up on your offer to do the voice overs for the menus and
things like that.
On 4/6/11, Kelly Sapergia <ksaper...@sasktel.net> wrote:
> I just started playing with beta 18 of MOTA, and so far think it's OK,
> though I'm currently stuck trying to get over the ledges in room 8 after you
> unlock the statue. In fact, I think I found a bug with that puzzle. After
> I've pulled the lever that allows you to move the statue or whatever, then
> save a game, the next time I load that game, I have to go back and pull the
> lever again as I get the "locked" message.
> I'm very impressed with the way the music changes depending on the current
> situation or mood, but couldn't really tell if I was jumping too far when
> holding down the control key and one of the arrow keys, though I may need
> more practice with that.
> As far as the speech debate goes, why not just forget about using
> synthesized voices, and instead use a human voice for those messages? (If
> you're interested, Thomas, I'll volunteer to record whatever lines you want,
> but please contact me off-list regarding this.) Personally, I don't get the
> point of using synthesized recorded speech for games like this. SAPI5 is
> fine, but not pre-recorded.
> Yours Sincerely,
> Kelly John Sapergia
> Show Host and Production Director
> The Global Voice Internet Radio
> Personal Website: www.ksapergia.net
> Business Website: www.kjsproductions.com
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