Re: [Audyssey] bug with castaways gramma

2011-09-15 Thread Jeremy Kaldobsky
Yeah, it wasn't difficult to make the changes.  In many places of the game 
there were already those kinds of intelligent grammar decisions, but I had 
missed a few.  It seems to be working well now, so the messages will look a 
little nicer when I post the next update.

> It depends on how the program sets
> their variable statement. Like, if the number is 0, then say
> "There are no" If the number is one, then say person" If
> greater than one, then you can say people. So there is
> something related to programming here.


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Re: [Audyssey] bug with castaways gramma

2011-09-15 Thread Alfredo_The_Music_maker
It depends on how the program sets their variable statement. Like, if 
the number is 0, then say "There are no" If the number is one, then say 
person" If greater than one, then you can say people. So there is 
something related to programming here.


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Re: [Audyssey] bug with castaways gramma

2011-09-15 Thread Jeremy Kaldobsky
I should be able to fix those with the next update.  It's also been brought to 
my attention that I may have broken mission 1 while I was working on mission 4, 
so if anyone has had any trouble with mission 4 immediately ending in defeat, I 
plan to look in to that issue as well.

> Hi.
> another little bug I just noticed with castaways in
> general,
> when the game has to refer to 1 person, it says 1 people
> instead of person.
> so for example all my population had starved to death and I
> had one person left, so I did shift t  to find out
> energy levels, and it said 1 people instead of person.
> I also have another suggestion, when you press shift t to
> find out about energy levels, instead of saying you have 0
> people, perhaps it would make more gramatical sense if it
> says no people when listing energy levels so for example, no
> people between 10 and 20 percent.


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[Audyssey] bug with castaways gramma

2011-09-15 Thread alex wallis

Hi.
another little bug I just noticed with castaways in general,
when the game has to refer to 1 person, it says 1 people instead of person.
so for example all my population had starved to death and I had one 
person left, so I did shift t  to find out energy levels, and it said 1 
people instead of person.
I also have another suggestion, when you press shift t to find out about 
energy levels, instead of saying you have 0 people, perhaps it would 
make more gramatical sense if it says no people when listing energy 
levels so for example, no people between 10 and 20 percent.


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You can make changes or update your subscription via the web, at
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