Re: [Audyssey] playing sounds in BGT?

2010-03-29 Thread Willem
: Sunday, March 28, 2010 8:27 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] playing sounds in BGT? Hi. The program is closing before the sound can begin playing unless you have those alerts in there. Need a loop or something running. At least you could do a while loop

[Audyssey] playing sounds in BGT?

2010-03-28 Thread Casey Mathews
Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up

Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Valiant8086
- From: Casey Mathews To: Gamers Discussion list Sent: Sunday, March 28, 2010 8:17 PM Subject: [Audyssey] playing sounds in BGT? Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below

Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Andy
Hello, You need to load the sounds first. sound.load(/sounds/sound1.wav); Or whatever your sound path is. Then call play on the sound, or play_looped or any of the other play functions. Casey Mathews wrote: Hello all. I've really been working on this for a while. I'm trying some stuff

Re: [Audyssey] playing sounds in BGT?

2010-03-28 Thread Casey Mathews
...@lavabit.com Sent: Sunday, March 28, 2010 8:27 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] playing sounds in BGT? Hi. The program is closing before the sound can begin playing unless you have those alerts in there. Need a loop or something running. At least you could