Don't really care for the theme my self, prefer sl which is general
purpose. Still at least this is something.
Mike
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Most people are at least trying mainstream games, or attempting to.
Wanna know why? Think about this. When in audio games did we have the
last "big" rlease? Rail Racer which, as of now was released a year
ago. Heck, I don't even know what the last big release was. Been so
long.
On Sep 25,
hmm.
I wander why the secondlifefortheblind site on blogspot said it was.
it is simular because you can chat to others but yeah its not like sl.
Not that I really care either way, but I understand why people here want to
stay with audio games.
The mainstream have not got it right yet not that the
No idea.
I used it on my pc with 2gb of ram but although it shows potentual I am not
impressed although I tried it twice making sure I understood things.
I had issues with getting a username to work and then to actually when I got
one working, ie it didn't error and returned to the dialog to logi
extremely different. second life is just what it sounds, but virtually.
- Original Message -
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, September 25, 2008 7:32 PM
Subject: Re: [Audyssey] sl accessibility contact details
I don't think Power Up is similar to SL at all. Very different.
On Sep 25, 2008, at 2:16 AM, shaun everiss wrote:
mike and all.
just found a game simular to second life called power up.
www.powerupthegame.org
I have played it but I have not had much luck in getting online,
single player is ok
Yes have looked at it, runs slowly on my pc due to me having only a gig
of ram. It doesn't give you any feedback as to whether your character
was created successfully. Anyone we can contact to give feedback to
about this?
Mike
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mike and all.
just found a game simular to second life called power up.
www.powerupthegame.org
I have played it but I have not had much luck in getting online, single player
is ok but its a hybrid, there is hardly any documentation to this though.
sounds are good and things though.
At 06:49 a.m. 2
Re: SL coder and volunteers contact info
Hello all,
I've been given permission to give out Louise and Charles Morris, the
developer of the guide dog script's contact details. First I'm going
to provide links of interest to Charles Morris personal wiki and the
organization he works with.