Re: [Audyssey] swamp, a few thoughts

2011-12-08 Thread Jeremy Kaldobsky
I would be very happy to receive some donated game music.  You can hear Che's 
music if you don't have music muted and are in the game's menu.  That's a good 
suggestion with the unneeded files.

 I just wanted to say, I haven't been
 able to play the new version.  A couple
 of things though:
 1. I'm willing to do music, since I have composed for BPC
 programs TDV in
 the past, and also would love some more chances to get
 known lol.
 2. where is che's lovely music that you noted about? 
 Lol
 3. You might want to remove the man files for now in the
 route directory
 since for now at least single player is unplayable.
 Hope you will keep on devving, as usual.
 Ben.
 


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Re: [Audyssey] swamp, a few thoughts

2011-12-08 Thread Kai
Fair consideration though, Jeremy: If you plan to re-implement single-player 
mode, why bother removing them? They're not terribly big, and there's little 
point in file juggling if you're just going to put them back eventually 
anyway.


Kai
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 08, 2011 5:27 AM
Subject: Re: [Audyssey] swamp, a few thoughts


I would be very happy to receive some donated game music.  You can hear 
Che's music if you don't have music muted and are in the game's menu. 
That's a good suggestion with the unneeded files.



I just wanted to say, I haven't been
able to play the new version. A couple
of things though:
1. I'm willing to do music, since I have composed for BPC
programs TDV in
the past, and also would love some more chances to get
known lol.
2. where is che's lovely music that you noted about?
Lol
3. You might want to remove the man files for now in the
route directory
since for now at least single player is unplayable.
Hope you will keep on devving, as usual.
Ben.




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[Audyssey] swamp, a few thoughts

2011-12-07 Thread Johnny Tai
I might hate my self for this... Not sure if this has been planned, but it'd 
be kinda cool to have enemies that you have to shoot downward to hit- like 
crawlers, or flying enemies, like crows that you have to aim upward.

After all, what's zombie game without crows!
Also, if it's possible to barricade entrances of buildings in the future- 
that might be both realistic and fun- and zombies can break through them 
heh.



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Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Ben
I just wanted to say, I haven't been able to play the new version.  A couple
of things though:
1. I'm willing to do music, since I have composed for BPC programs TDV in
the past, and also would love some more chances to get known lol.
2. where is che's lovely music that you noted about?  Lol
3. You might want to remove the man files for now in the route directory
since for now at least single player is unplayable.
Hope you will keep on devving, as usual.
Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: 07 December 2011 18:01
To: Gamers Discussion list
Subject: [Audyssey] swamp, a few thoughts

I might hate my self for this... Not sure if this has been planned, but it'd
be kinda cool to have enemies that you have to shoot downward to hit- like
crawlers, or flying enemies, like crows that you have to aim upward.
After all, what's zombie game without crows!
Also, if it's possible to barricade entrances of buildings in the future-
that might be both realistic and fun- and zombies can break through them
heh.


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Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread john
I do like the baricade idea a lot. It could create a bit of time 
for a person to breathe if they were being chased, as well as 
trap in zombies for a while. I'm not a fan of the other idea, the 
game is really hard enough as is.

- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 7 Dec 2011 10:00:39 -0800
Subject: [Audyssey] swamp, a few thoughts

I might hate my self for this... Not sure if this has been 
planned, but it'd
be kinda cool to have enemies that you have to shoot downward to 
hit- like
crawlers, or flying enemies, like crows that you have to aim 
upward.

After all, what's zombie game without crows!
Also, if it's possible to barricade entrances of buildings in the 
future-
that might be both realistic and fun- and zombies can break 
through them

heh.


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the list,

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Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Ryan Strunk
I disagree. The game should be made harder. Not everywhere, but there should
be scaling difficulty for those of us who want a greater challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Wednesday, December 07, 2011 1:47 PM
To: Johnny Tai; Gamers Discussion list
Subject: Re: [Audyssey] swamp, a few thoughts

I do like the baricade idea a lot. It could create a bit of time for a
person to breathe if they were being chased, as well as trap in zombies for
a while. I'm not a fan of the other idea, the game is really hard enough as
is.


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Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Che
  I agree with Ryan on this one, maybe a seperate area or two 
accessible for those above a certain level. past level 7, at this point 
the challenge is not much with all the weapons at your disposal.
  As the game matures and evolves, these kind of balance issues can be 
dealt with.
  One minor thing here, the mouse4 is not working here to allow me to 
assign the mouse wheel button. all other commands in the INI file are 
working fine.  tried mouse3 as well, no luck.
  also, once again, if you like the game and spend lots of hours on the 
server as many folks do, please support the cause by sending Aprone a 
few bucks, its quick and easy to do from his site with  a credit card or 
pay pal account.

  Rock.
  Che


On 12/7/2011 7:38 PM, Ryan Strunk wrote:

I disagree. The game should be made harder. Not everywhere, but there should
be scaling difficulty for those of us who want a greater challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Wednesday, December 07, 2011 1:47 PM
To: Johnny Tai; Gamers Discussion list
Subject: Re: [Audyssey] swamp, a few thoughts

I do like the baricade idea a lot. It could create a bit of time for a
person to breathe if they were being chased, as well as trap in zombies for
a while. I'm not a fan of the other idea, the game is really hard enough as
is.


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