Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-28 Thread Mike Wassel
The game is still up on kickstarter, and won't be out until June.  The 
kickstarter campaign ends in a bit less than a week.


Mike.




On 1/28/2017 6:53 AM, The Life of Z wrote:

Now that sounds like a game I'd like to play. Anyway, is the game still
being worked on 'cause I want to play it? I can't wait to here the sound
effects for this game.

On Jan 13, 2017 7:04 PM, "Phil Vlasak"  wrote:

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with
dynamic behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February
3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call
-an-accessible-fantasy-rpg?ref=discovery



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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-28 Thread The Life of Z
Now that sounds like a game I'd like to play. Anyway, is the game still
being worked on 'cause I want to play it? I can't wait to here the sound
effects for this game.

On Jan 13, 2017 7:04 PM, "Phil Vlasak"  wrote:

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with
dynamic behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February
3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call
-an-accessible-fantasy-rpg?ref=discovery



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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-27 Thread Phil Vlasak

Lori,
A Hero's Call is for Windows but is not finished.
They are figuring June or July 2017
Right now it has a week to go on their KickStarter campaign to earn more 
money for development.

It is up to about $8,000 much more than their $2,850 goal

- Original Message - 
From: "lori duncan" <lori.dunca...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 27, 2017 8:13 PM
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under 
development.



Is this game for windows or ios, I'd like to give it a try, but can't 
figure out how to download it.


From Lori.



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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-27 Thread lori duncan
Is this game for windows or ios, I'd like to give it a try, but can't 
figure out how to download it.


From Lori.


On 14/01/2017 00:01, Phil Vlasak wrote:

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding 
lands,
discover the identity of your enigmatic foe, and save Farhaven from 
certain conquest.

Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven 
to explore mysterious forests, goblin-infested tunnels, haunted 
catacombs, and much

more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already 
discovered,

or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each 
with unique skills, and tailor your attributes for your specific style 
of play.

Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or 
will you attack from the shadows?

Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with 
dynamic behaviors and dialogues affected by your choices and actions.

Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, 
action-packed battles.

http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, 
February 3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery 





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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Paul, you have a good point. I think it's important to note, though,
that this isn't exactly a role reversal... the developers have been
transparent about making this inclusive from the very beginning, so
luckily, it's not an audiogame first with graphics slapped on... it
was designed from the beginning to involve sighted players as well as
those who would play it audio only, which I think is awesome.
Ah, thanks for the tip Chris. Wish I'd've known that before a lot of
the good rewards ran out! hehe. But this doesn't change the amount I
am going to pledge, as I fully believe in what this company is trying
to do.

On 1/14/17, Christopher Bartlett <atouchofrevere...@gmail.com> wrote:
> FYI, if you've never pledged on Kickstarter, you pay when the campaign
> ends, which is February 3 for this one if I remember correctly.
>
>
> On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm <paul.lem...@gmail.com> wrote:
>
>> Ah good point, it would be interesting to know how much detail will go
>> into
>> the graphics since it seems quite a big and deep game and I imagine
>> coding
>> graphics to it would be a seriously big task since it was designed for
>> the
>> blind  in an audio setting.  The interesting thing will be the role
>> reversal
>> of what is often talked about on here which is how difficult is it to
>> convert a sighted game to a visual game, as now this company is trying
>> the
>> exact opposite and trying to make an audio game accessible to the
>> sighted,
>> I
>> wonder if that in itself is just as big a task. Either way it will be
>> interesting to see the final result and I'm seriously looking forward to
>> trying this game
>>
>>
>> -Original Message- to see the From: Gamers
>> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
>> Sent: 14 January 2017 21:08
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
>> development.
>>
>> for the record, this game is actually going to have graphics so
>> calling it an audiogame is a bit of a misnomer. haha. This company is
>> doing what I consider to be an amazing thing in trying to include
>> blind and sighted gamers at the same time, and the focus on graphics
>> is a good step in bridging the gap between the two. Inclusive gaming
>> is an amazing idea, and is long overdue in my opinion. I will pledge
>> as well, next week, after I'm able to pay again. lol
>>
>> On 1/14/17, Paul Lemm <paul.lem...@gmail.com> wrote:
>> > Just listened to the trailer for this and it sounds amazing! Pledged
>> > straight away and really looking forward to trying out the game when
>> > it's
>> > ready. anyone who hasn't already checked out the trailer, go have a
>> listen
>> > to it at the link in the email below, it really is something special,
>> > it
>> > sounds like you're listening to a main stream game trailer but its an
>> audio
>> > game, really can't wait to play this.
>> >
>> > Thanks Phil by the way for sharing the info and links.
>> >
>> > Paul
>> >
>> > -Original Message-
>> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil
>> Vlasak
>> > Sent: 14 January 2017 00:01
>> > To: Gamers Discussion list
>> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
>> > development.
>> >
>> > A Hero's Call, from Out of Sight Games.
>> > An Accessible Fantasy Role Playing Game.
>> > Under development, the premier title from Out of Sight Games,
>> > you are a traveler thrust into a world of possibilities
>> > when you find the city of Farhaven under attack by a mysterious enemy.
>> > Along with a small band of allies, you must explore the surrounding
>> lands,
>> > discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>> >
>> > conquest.
>> > Do you have what it takes to answer a hero?s call?
>> > Discover an expansive world, Venture forth from the town of Farhaven to
>> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>> and
>> >
>> > much
>> > more.
>> > With 17 unique maps, you'll always have new lands to explore.
>> > Follow a turn-by-turn beacon system to locations you've already
>> discovered,
>> > or venture out on your own, you never know what you might find!
>> > Build your characters, Choose from one of six different classes, each
>> with
>> > unique skills, and tailor yo

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Christopher Bartlett
FYI, if you've never pledged on Kickstarter, you pay when the campaign
ends, which is February 3 for this one if I remember correctly.


On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm <paul.lem...@gmail.com> wrote:

> Ah good point, it would be interesting to know how much detail will go into
> the graphics since it seems quite a big and deep game and I imagine  coding
> graphics to it would be a seriously big task since it was designed for the
> blind  in an audio setting.  The interesting thing will be the role
> reversal
> of what is often talked about on here which is how difficult is it to
> convert a sighted game to a visual game, as now this company is trying the
> exact opposite and trying to make an audio game accessible to the sighted,
> I
> wonder if that in itself is just as big a task. Either way it will be
> interesting to see the final result and I'm seriously looking forward to
> trying this game
>
>
> -Original Message- to see the From: Gamers
> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
> Sent: 14 January 2017 21:08
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> for the record, this game is actually going to have graphics so
> calling it an audiogame is a bit of a misnomer. haha. This company is
> doing what I consider to be an amazing thing in trying to include
> blind and sighted gamers at the same time, and the focus on graphics
> is a good step in bridging the gap between the two. Inclusive gaming
> is an amazing idea, and is long overdue in my opinion. I will pledge
> as well, next week, after I'm able to pay again. lol
>
> On 1/14/17, Paul Lemm <paul.lem...@gmail.com> wrote:
> > Just listened to the trailer for this and it sounds amazing! Pledged
> > straight away and really looking forward to trying out the game when it's
> > ready. anyone who hasn't already checked out the trailer, go have a
> listen
> > to it at the link in the email below, it really is something special, it
> > sounds like you're listening to a main stream game trailer but its an
> audio
> > game, really can't wait to play this.
> >
> > Thanks Phil by the way for sharing the info and links.
> >
> > Paul
> >
> > -Original Message-
> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil
> Vlasak
> > Sent: 14 January 2017 00:01
> > To: Gamers Discussion list
> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> > development.
> >
> > A Hero's Call, from Out of Sight Games.
> > An Accessible Fantasy Role Playing Game.
> > Under development, the premier title from Out of Sight Games,
> > you are a traveler thrust into a world of possibilities
> > when you find the city of Farhaven under attack by a mysterious enemy.
> > Along with a small band of allies, you must explore the surrounding
> lands,
> > discover the identity of your enigmatic foe, and save Farhaven from
> certain
> >
> > conquest.
> > Do you have what it takes to answer a hero?s call?
> > Discover an expansive world, Venture forth from the town of Farhaven to
> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
> and
> >
> > much
> > more.
> > With 17 unique maps, you'll always have new lands to explore.
> > Follow a turn-by-turn beacon system to locations you've already
> discovered,
> > or venture out on your own, you never know what you might find!
> > Build your characters, Choose from one of six different classes, each
> with
> > unique skills, and tailor your attributes for your specific style of
> play.
> > Will you use melee or ranged weapons?
> > Will you strike down your opponents with the power of the elements? Or
> will
> >
> > you attack from the shadows?
> > Will you heal and defend with holy magic?
> > Or strike terror with the powers of necromancy?
> > Expand your party with four unique allies.
> > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> > dynamic
> >
> > behaviors and dialogues affected by your choices and actions.
> > Some will fight alongside you, while others may have secrets to reveal.
> > Test your might as you explore and encounter over 70 different enemies,
> > from bandits and wolves to giant spiders, golems, and dragons,
> > you will never be lacking for foes to vanquish.
> > Turn-based combat provides comfort for players of all skill levels,
> > while positional audio puts you in the center of visceral, action-packed
> > battles.
> > http://outofsightgames.c

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Paul Lemm
Ah good point, it would be interesting to know how much detail will go into
the graphics since it seems quite a big and deep game and I imagine  coding
graphics to it would be a seriously big task since it was designed for the
blind  in an audio setting.  The interesting thing will be the role reversal
of what is often talked about on here which is how difficult is it to
convert a sighted game to a visual game, as now this company is trying the
exact opposite and trying to make an audio game accessible to the sighted, I
wonder if that in itself is just as big a task. Either way it will be
interesting to see the final result and I'm seriously looking forward to
trying this game


-Original Message- to see the From: Gamers
[mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
Sent: 14 January 2017 21:08
To: Gamers Discussion list
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm <paul.lem...@gmail.com> wrote:
> Just listened to the trailer for this and it sounds amazing! Pledged
> straight away and really looking forward to trying out the game when it's
> ready. anyone who hasn't already checked out the trailer, go have a listen
> to it at the link in the email below, it really is something special, it
> sounds like you're listening to a main stream game trailer but its an
audio
> game, really can't wait to play this.
>
> Thanks Phil by the way for sharing the info and links.
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
> Sent: 14 January 2017 00:01
> To: Gamers Discussion list
> Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from
certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs,
and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday,
February
>
> 3 2017.
>
>
>
>
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
> antasy-rpg?ref=discovery
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Shaun Everiss

Not many hybrid games have been made.
Bar sonnar the only ones made that had any success were the blind eye, 
first demonstration of 3d audio and teraformas which while there are 
some issues shows you what one of these should be like.

Sonnar is doing a lot of this sort of thing but we will see what is next.



On 15/01/2017 10:07 a.m., Clement Chou wrote:

for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:

Just listened to the trailer for this and it sounds amazing! Pledged
straight away and really looking forward to trying out the game when it's
ready. anyone who hasn't already checked out the trailer, go have a listen
to it at the link in the email below, it really is something special, it
sounds like you're listening to a main stream game trailer but its an audio
game, really can't wait to play this.

Thanks Phil by the way for sharing the info and links.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
Sent: 14 January 2017 00:01
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain

conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and

much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will

you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with
dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February

3 2017.



https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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If 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:
> Just listened to the trailer for this and it sounds amazing! Pledged
> straight away and really looking forward to trying out the game when it's
> ready. anyone who hasn't already checked out the trailer, go have a listen
> to it at the link in the email below, it really is something special, it
> sounds like you're listening to a main stream game trailer but its an audio
> game, really can't wait to play this.
>
> Thanks Phil by the way for sharing the info and links.
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
> Sent: 14 January 2017 00:01
> To: Gamers Discussion list
> Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday, February
>
> 3 2017.
>
>
>
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
> antasy-rpg?ref=discovery
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Paul Lemm
Just listened to the trailer for this and it sounds amazing! Pledged
straight away and really looking forward to trying out the game when it's
ready. anyone who hasn't already checked out the trailer, go have a listen
to it at the link in the email below, it really is something special, it
sounds like you're listening to a main stream game trailer but its an audio
game, really can't wait to play this.

Thanks Phil by the way for sharing the info and links.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
Sent: 14 January 2017 00:01
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.



https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Ok... didn't mean to sound snappy or offend.

On 1/14/17, Justin Jones <atreides...@gmail.com> wrote:
> I said that I had only glanced at the web site and not given it a
> thorough going-over.
>
> On 1/14/17, Clement Chou <chou.clem...@gmail.com> wrote:
>> Demos are here. Anyone who is browsing the site and missed them, I
>> find that surprising.. considering there is a link right at the top of
>> the page that says audio demos right under game info. lol
>> http://outofsightgames.com/a-heros-call/audio-demos/
>>
>> On 1/14/17, Christina <greensleev...@wind-haven.net> wrote:
>>> It does.
>>> You can listen to the demo on the KS page or on the game's website.
>>>
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
>>> Kennedy
>>> Sent: Friday, January 13, 2017 11:10 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
>>> development.
>>>
>>> does it have sound and music and stuff? if so I'll surely buy it.
>>>
>>>
>>>
>>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>>> I'm a tester for this game and have followed its development for over a
>>>> year.  Without giving away any trade secrets, I can say that the
>>>> controls
>>>> are quite intuitive, and the number of options scales with the
>>>> advancement
>>>> of the characters, so that at the beginning you have a manageable
>>>> number
>>> of
>>>> choices, while further on, there are more complex things you can do.
>>>> The
>>>> devs have also included in-game tutorial text that is quite good at
>>>> teaching you the basics, while leaving plenty of scope for you to
>>>> discover
>>>> little tricks of your own.
>>>> As I said, I've been testing this game and would likely have received a
>>>> copy when all was said and done, but I am sufficiently pleased with the
>>>> product, and even more with the willingness of the devs to respond to
>>>> feedback, and even add new features as an experiment that I have backed
>>>> this project at a significant level.
>>>>
>>>>
>>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
>>>> wrote:
>>>>
>>>>> If you go to outofsightgames.com and look through the audio demos or
>>>>> look
>>>>> at the channel of out of sight games on Youtube, there are demos for
>>>>> equipment, radar, and a full quest demo. I believe they're working on
>>> more
>>>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
>>>>> extras for Kickstarter backers are pretty nice. Discussion over how
>>>>> such
>>> a
>>>>> game could be made has gone on as long as Audyssey Magazine and the
>>>>> blind
>>>>> gaming community has existed. Now, it's actually being created. What a
>>>>> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
>>>>> stunned by the intense interest their project has received. Even
>>>>> better,
>>>>> they experienced the kind of games we all wanted to play but couldn't
>>>>> due
>>>>> to blindnesss before they lost their sight. This is going to be
>>>>> stupifyingly good gaming for us.
>>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> That looks pretty damn impressive, actually. I watched the demo on
>>>>>>
>>>>>> YouTube, but I still am not sure how it controls. That is what is
>>>>>>
>>>>>> making me hesitate to contribute to the game.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>>>>>>
>>>>>>> A Hero's Call, from Out of Sight Games.
>>>>>>> An Accessible Fantasy Role Playing Game.
>>>>>>> Under development, the premier title from Out of Sight Games,
>>>>>>> you are a traveler thrust into a world of possibilities
>>>>>>> when you find the city of Farhaven under attack by a mysterious
>>>>>>> enemy.
>>

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Justin Jones
I said that I had only glanced at the web site and not given it a
thorough going-over.

On 1/14/17, Clement Chou <chou.clem...@gmail.com> wrote:
> Demos are here. Anyone who is browsing the site and missed them, I
> find that surprising.. considering there is a link right at the top of
> the page that says audio demos right under game info. lol
> http://outofsightgames.com/a-heros-call/audio-demos/
>
> On 1/14/17, Christina <greensleev...@wind-haven.net> wrote:
>> It does.
>> You can listen to the demo on the KS page or on the game's website.
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
>> Kennedy
>> Sent: Friday, January 13, 2017 11:10 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
>> development.
>>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>> I'm a tester for this game and have followed its development for over a
>>> year.  Without giving away any trade secrets, I can say that the
>>> controls
>>> are quite intuitive, and the number of options scales with the
>>> advancement
>>> of the characters, so that at the beginning you have a manageable number
>> of
>>> choices, while further on, there are more complex things you can do.
>>> The
>>> devs have also included in-game tutorial text that is quite good at
>>> teaching you the basics, while leaving plenty of scope for you to
>>> discover
>>> little tricks of your own.
>>> As I said, I've been testing this game and would likely have received a
>>> copy when all was said and done, but I am sufficiently pleased with the
>>> product, and even more with the willingness of the devs to respond to
>>> feedback, and even add new features as an experiment that I have backed
>>> this project at a significant level.
>>>
>>>
>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
>>> wrote:
>>>
>>>> If you go to outofsightgames.com and look through the audio demos or
>>>> look
>>>> at the channel of out of sight games on Youtube, there are demos for
>>>> equipment, radar, and a full quest demo. I believe they're working on
>> more
>>>> to post. I'd go ahead and contribute. This game's going to be huge and
>> the
>>>> extras for Kickstarter backers are pretty nice. Discussion over how
>>>> such
>> a
>>>> game could be made has gone on as long as Audyssey Magazine and the
>>>> blind
>>>> gaming community has existed. Now, it's actually being created. What a
>>>> grand start to 2017.  The devs seem very responsive to questions and a
>> bit
>>>> stunned by the intense interest their project has received. Even
>>>> better,
>>>> they experienced the kind of games we all wanted to play but couldn't
>>>> due
>>>> to blindnesss before they lost their sight. This is going to be
>>>> stupifyingly good gaming for us.
>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>>>> wrote:
>>>>
>>>>> That looks pretty damn impressive, actually. I watched the demo on
>>>>>
>>>>> YouTube, but I still am not sure how it controls. That is what is
>>>>>
>>>>> making me hesitate to contribute to the game.
>>>>>
>>>>>
>>>>>
>>>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>>>>>
>>>>>> A Hero's Call, from Out of Sight Games.
>>>>>> An Accessible Fantasy Role Playing Game.
>>>>>> Under development, the premier title from Out of Sight Games,
>>>>>> you are a traveler thrust into a world of possibilities
>>>>>> when you find the city of Farhaven under attack by a mysterious
>>>>>> enemy.
>>>>>> Along with a small band of allies, you must explore the surrounding
>>>>> lands,
>>>>>
>>>>>> discover the identity of your enigmatic foe, and save Farhaven from
>>>>> certain
>>>>>
>>>>>> conquest.
>>>>>> Do you have what it takes to answer a hero?s call?
>>>>>> Discover an expansive world, Venture forth from the town of Farhaven
>>>&g

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Demos are here. Anyone who is browsing the site and missed them, I
find that surprising.. considering there is a link right at the top of
the page that says audio demos right under game info. lol
http://outofsightgames.com/a-heros-call/audio-demos/

On 1/14/17, Christina <greensleev...@wind-haven.net> wrote:
> It does.
> You can listen to the demo on the KS page or on the game's website.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
> Kennedy
> Sent: Friday, January 13, 2017 11:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
> development.
>
> does it have sound and music and stuff? if so I'll surely buy it.
>
>
>
> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the
>> advancement
>> of the characters, so that at the beginning you have a manageable number
> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to
>> discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
>> wrote:
>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
> a
>>> game could be made has gone on as long as Audyssey Magazine and the
>>> blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't
>>> due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>>> wrote:
>>>
>>>> That looks pretty damn impressive, actually. I watched the demo on
>>>>
>>>> YouTube, but I still am not sure how it controls. That is what is
>>>>
>>>> making me hesitate to contribute to the game.
>>>>
>>>>
>>>>
>>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>>>>
>>>>> A Hero's Call, from Out of Sight Games.
>>>>> An Accessible Fantasy Role Playing Game.
>>>>> Under development, the premier title from Out of Sight Games,
>>>>> you are a traveler thrust into a world of possibilities
>>>>> when you find the city of Farhaven under attack by a mysterious enemy.
>>>>> Along with a small band of allies, you must explore the surrounding
>>>> lands,
>>>>
>>>>> discover the identity of your enigmatic foe, and save Farhaven from
>>>> certain
>>>>
>>>>> conquest.
>>>>> Do you have what it takes to answer a hero?s call?
>>>>> Discover an expansive world, Venture forth from the town of Farhaven
>>>>> to
>>>>> explore mysterious forests, goblin-infested tunnels, haunted
>>>>> catacombs,
>>>> and
>>>>
>>>>> much
>>>>> more.
>>>>> With 17 unique maps, you'll always have new lands to explore.
>>>>> Follow a turn-by-turn beacon system to locations you've already
>>>> discovered,
>>>>
>>>>> or venture out on your own, you never know what you might find!
>>>>> Build your characters, Choose from one of six different classes

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Christina
It does.
You can listen to the demo on the KS page or on the game's website.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
Kennedy
Sent: Friday, January 13, 2017 11:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
development.

does it have sound and music and stuff? if so I'll surely buy it.



On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number
of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
more
>> to post. I'd go ahead and contribute. This game's going to be huge and
the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>> wrote:
>>
>>> That looks pretty damn impressive, actually. I watched the demo on
>>>
>>> YouTube, but I still am not sure how it controls. That is what is
>>>
>>> making me hesitate to contribute to the game.
>>>
>>>
>>>
>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>>>
>>>> A Hero's Call, from Out of Sight Games.
>>>> An Accessible Fantasy Role Playing Game.
>>>> Under development, the premier title from Out of Sight Games,
>>>> you are a traveler thrust into a world of possibilities
>>>> when you find the city of Farhaven under attack by a mysterious enemy.
>>>> Along with a small band of allies, you must explore the surrounding
>>> lands,
>>>
>>>> discover the identity of your enigmatic foe, and save Farhaven from
>>> certain
>>>
>>>> conquest.
>>>> Do you have what it takes to answer a hero?s call?
>>>> Discover an expansive world, Venture forth from the town of Farhaven to
>>>> explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>>> and
>>>
>>>> much
>>>> more.
>>>> With 17 unique maps, you'll always have new lands to explore.
>>>> Follow a turn-by-turn beacon system to locations you've already
>>> discovered,
>>>
>>>> or venture out on your own, you never know what you might find!
>>>> Build your characters, Choose from one of six different classes, each
>>> with
>>>
>>>> unique skills, and tailor your attributes for your specific style of
>>> play.
>>>
>>>> Will you use melee or ranged weapons?
>>>> Will you strike down your opponents with the power of the elements? Or
>>> will
>>>
>>>> you attack from the shadows?
>>>> Will you heal and defend with holy magic?
>>>> Or strike terror with the powers of necromancy?
>>>> Expand your party with four unique allies.
>>>> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>>> dynamic
>>>
>>>> behaviors and dialogues affected by your choices and actions.
>>>> Some will figh

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Clement Chou
It will be a single player RPG, so there will be no need to play
online, as far as has been announced. This will not be the same as
alter eon.

On 1/13/17, Stephen  wrote:
> Can it be played offline or do you need to be online to play it?
> At 03:54 PM 1/14/2017, you wrote:
>>if its really good like alter aeon I'll definitely be getting it
>>whenver its out.
>>
>>
>>
>>On 1/13/2017 11:49 PM, Christopher Bartlett wrote:
>>>I'm not sure what I am allowed to say and what not, so I'll answer
>>> general
>>>questions until given other permissions, or until the devs comment here.
>>>The game play will be tens of hours per session.  It is (so far as I
>>> know)
>>>not yet available for general evaluation; I am one of a set of private
>>>testers.  There are a good double dozen quests to solve, many of which
>>>dovetail into, or affect other quests.
>>>Combat is turn-based, but takes account of time in a neat and (to
>>>accessible games) new way.  Each of the six character classes has unique
>>>combat and non-combat abilities that make each worth playing.  There is
>>>already some nice NPC interaction that affects the story, with more
>>>promised in the kickstarter updates.
>>>I'm sorry if I can't answer specific questions yet, but I hope that gives
>>> a
>>>sense of what the devs are doing.  Let's say that I thought it was worth
>>>supporting them at the $200 level of their kickstarter, and call that an
>>>endorsement.
>>>
>>>
>>>On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
>>>wrote:
>>>
oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair
 technology
group with a solid state hard drive in it, a lenovo computer with
 windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:

>It does have sound and music, which will be expanded, due to the
> success
>of
>the kickstarter campaign.  There is full keyboard movement, and there
> may
>be mouse, I haven't tried it and can't remember if they've implemented
> it.
>
>On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy
> 
>wrote:
>
>does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>>On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>
>>I'm a tester for this game and have followed its development for over
>> a
>>>year.  Without giving away any trade secrets, I can say that the
>>>controls
>>>are quite intuitive, and the number of options scales with the
>>>advancement
>>>of the characters, so that at the beginning you have a manageable
>>> number
>>>of
>>>choices, while further on, there are more complex things you can do.
>>>The
>>>devs have also included in-game tutorial text that is quite good at
>>>teaching you the basics, while leaving plenty of scope for you to
>>>discover
>>>little tricks of your own.
>>>As I said, I've been testing this game and would likely have received
>>> a
>>>copy when all was said and done, but I am sufficiently pleased with
>>> the
>>>product, and even more with the willingness of the devs to respond to
>>>feedback, and even add new features as an experiment that I have
>>> backed
>>>this project at a significant level.
>>>
>>>
>>>On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir
>>> 
>>>wrote:
>>>
>>>If you go to outofsightgames.com and look through the audio demos or
>>>look
>>>
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working
 on
more
to post. I'd go ahead and contribute. This game's going to be huge
 and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What
 a
grand start to 2017.  The devs seem very responsive to questions and
 a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but
 couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on

>YouTube, but I still am not sure how it controls. That is what is
>
>making me hesitate to contribute to the game.
>
>
>
>On 1/13/17, Phil Vlasak  

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Stephen

Can it be played offline or do you need to be online to play it?
At 03:54 PM 1/14/2017, you wrote:
if its really good like alter aeon I'll definitely be getting it 
whenver its out.




On 1/13/2017 11:49 PM, Christopher Bartlett wrote:

I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
wrote:


oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair technology
group with a solid state hard drive in it, a lenovo computer with windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:


It does have sound and music, which will be expanded, due to the success
of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:

does it have sound and music and stuff? if so I'll surely buy it.




On 1/13/2017 9:01 PM, Christopher Bartlett wrote:

I'm a tester for this game and have followed its development for over a

year.  Without giving away any trade secrets, I can say that the
controls
are quite intuitive, and the number of options scales with the
advancement
of the characters, so that at the beginning you have a manageable number
of
choices, while further on, there are more complex things you can do.
The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to
discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

If you go to outofsightgames.com and look through the audio demos or
look


at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on
more
to post. I'd go ahead and contribute. This game's going to be huge and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on


YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:

A Hero's Call, from Out of Sight Games.


An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious
enemy.
Along with a small band of allies, you must explore the surrounding

lands,

discover the identity of your enigmatic foe, and save Farhaven from
certain

conquest.


Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven
to
explore mysterious forests, goblin-infested tunnels, haunted
catacombs,

and

much


more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already

discovered,

or venture out on your own, you never know what you might find!


Build your characters, Choose from one of six different classes, each

with

unique skills, 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Joshua Kennedy
if its really good like alter aeon I'll definitely be getting it whenver 
its out.




On 1/13/2017 11:49 PM, Christopher Bartlett wrote:

I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
wrote:


oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair technology
group with a solid state hard drive in it, a lenovo computer with windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:


It does have sound and music, which will be expanded, due to the success
of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:

does it have sound and music and stuff? if so I'll surely buy it.




On 1/13/2017 9:01 PM, Christopher Bartlett wrote:

I'm a tester for this game and have followed its development for over a

year.  Without giving away any trade secrets, I can say that the
controls
are quite intuitive, and the number of options scales with the
advancement
of the characters, so that at the beginning you have a manageable number
of
choices, while further on, there are more complex things you can do.
The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to
discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

If you go to outofsightgames.com and look through the audio demos or
look


at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on
more
to post. I'd go ahead and contribute. This game's going to be huge and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on


YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:

A Hero's Call, from Out of Sight Games.


An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious
enemy.
Along with a small band of allies, you must explore the surrounding

lands,

discover the identity of your enigmatic foe, and save Farhaven from
certain

conquest.


Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven
to
explore mysterious forests, goblin-infested tunnels, haunted
catacombs,

and

much


more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already

discovered,

or venture out on your own, you never know what you might find!


Build your characters, Choose from one of six different classes, each

with

unique skills, and tailor your attributes for your specific style of
play.

Will you use melee or ranged weapons?



Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
wrote:

> oh good, how much will it cost?
>
> i plan on getting a new windows10 laptop next month from blair technology
> group with a solid state hard drive in it, a lenovo computer with windows
> 10 in it.
>
>
>
>
> On 1/13/2017 11:21 PM, Christopher Bartlett wrote:
>
>> It does have sound and music, which will be expanded, due to the success
>> of
>> the kickstarter campaign.  There is full keyboard movement, and there may
>> be mouse, I haven't tried it and can't remember if they've implemented it.
>>
>> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
>> wrote:
>>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>>
>>>
>>>
>>>
>>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>>
>>> I'm a tester for this game and have followed its development for over a
 year.  Without giving away any trade secrets, I can say that the
 controls
 are quite intuitive, and the number of options scales with the
 advancement
 of the characters, so that at the beginning you have a manageable number
 of
 choices, while further on, there are more complex things you can do.
 The
 devs have also included in-game tutorial text that is quite good at
 teaching you the basics, while leaving plenty of scope for you to
 discover
 little tricks of your own.
 As I said, I've been testing this game and would likely have received a
 copy when all was said and done, but I am sufficiently pleased with the
 product, and even more with the willingness of the devs to respond to
 feedback, and even add new features as an experiment that I have backed
 this project at a significant level.


 On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
 wrote:

 If you go to outofsightgames.com and look through the audio demos or
 look

> at the channel of out of sight games on Youtube, there are demos for
> equipment, radar, and a full quest demo. I believe they're working on
> more
> to post. I'd go ahead and contribute. This game's going to be huge and
> the
> extras for Kickstarter backers are pretty nice. Discussion over how
> such
> a
> game could be made has gone on as long as Audyssey Magazine and the
> blind
> gaming community has existed. Now, it's actually being created. What a
> grand start to 2017.  The devs seem very responsive to questions and a
> bit
> stunned by the intense interest their project has received. Even
> better,
> they experienced the kind of games we all wanted to play but couldn't
> due
> to blindnesss before they lost their sight. This is going to be
> stupifyingly good gaming for us.
> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
> wrote:
>
> That looks pretty damn impressive, actually. I watched the demo on
>
>> YouTube, but I still am not sure how it controls. That is what is
>>
>> making me hesitate to contribute to the game.
>>
>>
>>
>> On 1/13/17, Phil Vlasak  wrote:
>>
>> A Hero's Call, from Out of Sight Games.
>>
>>> An Accessible Fantasy Role Playing Game.
>>> Under development, the premier title from Out of Sight Games,
>>> you are a traveler thrust into a world of possibilities
>>> when you find the city of Farhaven under attack by a mysterious
>>> enemy.
>>> Along with a small band of allies, you must explore the surrounding
>>>
>>> lands,
>>
>> discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>>
>> conquest.
>>
>>> Do you have what it takes to answer a hero?s call?
>>> Discover an expansive world, Venture forth from the town of Farhaven
>>> to
>>> explore mysterious forests, goblin-infested tunnels, haunted
>>> catacombs,
>>>
>>> and
>>

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Joshua Kennedy

oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair 
technology group with a solid state hard drive in it, a lenovo computer 
with windows 10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:

It does have sound and music, which will be expanded, due to the success of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:


does it have sound and music and stuff? if so I'll surely buy it.




On 1/13/2017 9:01 PM, Christopher Bartlett wrote:


I'm a tester for this game and have followed its development for over a
year.  Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number
of
choices, while further on, there are more complex things you can do.  The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

If you go to outofsightgames.com and look through the audio demos or look

at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on
more
to post. I'd go ahead and contribute. This game's going to be huge and
the
extras for Kickstarter backers are pretty nice. Discussion over how such
a
game could be made has gone on as long as Audyssey Magazine and the blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a
bit
stunned by the intense interest their project has received. Even better,
they experienced the kind of games we all wanted to play but couldn't due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on

YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:

A Hero's Call, from Out of Sight Games.

An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding


lands,

discover the identity of your enigmatic foe, and save Farhaven from
certain

conquest.

Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs,


and

much

more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already


discovered,

or venture out on your own, you never know what you might find!

Build your characters, Choose from one of six different classes, each


with

unique skills, and tailor your attributes for your specific style of
play.

Will you use melee or ranged weapons?

Will you strike down your opponents with the power of the elements? Or


will

you attack from the shadows?

Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with


dynamic

behaviors and dialogues affected by your choices and actions.

Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral,


action-packed
battles.

http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday,


February

3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-


call-an-accessible-fantasy-rpg?ref=discovery


---

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Justin Jones
I took a quick look around the web site, but only saw the trailer and
a link to the kickstarter page. Do they do a guided demo of the game?
What I mean, is there someone playing the game while the developer
explains things here and there?

So, regarding the movement system, is it similar to Manamon's, i.e.
pushing the up arrow moves the character north, the left arrow moves
west, and so on? How does it actually work? The movement, I mean?

What about random encounters? How long are they making the game? If
you cannot answer these questions, then fair enough, but I am probably
going to contribute, but want to know what I am getting into.

On 1/13/17, Christopher Bartlett  wrote:
> It does have sound and music, which will be expanded, due to the success of
> the kickstarter campaign.  There is full keyboard movement, and there may
> be mouse, I haven't tried it and can't remember if they've implemented it.
>
> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
> wrote:
>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>>
>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>
>>> I'm a tester for this game and have followed its development for over a
>>> year.  Without giving away any trade secrets, I can say that the
>>> controls
>>> are quite intuitive, and the number of options scales with the
>>> advancement
>>> of the characters, so that at the beginning you have a manageable number
>>> of
>>> choices, while further on, there are more complex things you can do.
>>> The
>>> devs have also included in-game tutorial text that is quite good at
>>> teaching you the basics, while leaving plenty of scope for you to
>>> discover
>>> little tricks of your own.
>>> As I said, I've been testing this game and would likely have received a
>>> copy when all was said and done, but I am sufficiently pleased with the
>>> product, and even more with the willingness of the devs to respond to
>>> feedback, and even add new features as an experiment that I have backed
>>> this project at a significant level.
>>>
>>>
>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>>> wrote:
>>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
 at the channel of out of sight games on Youtube, there are demos for
 equipment, radar, and a full quest demo. I believe they're working on
 more
 to post. I'd go ahead and contribute. This game's going to be huge and
 the
 extras for Kickstarter backers are pretty nice. Discussion over how
 such
 a
 game could be made has gone on as long as Audyssey Magazine and the
 blind
 gaming community has existed. Now, it's actually being created. What a
 grand start to 2017.  The devs seem very responsive to questions and a
 bit
 stunned by the intense interest their project has received. Even
 better,
 they experienced the kind of games we all wanted to play but couldn't
 due
 to blindnesss before they lost their sight. This is going to be
 stupifyingly good gaming for us.
 On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
 wrote:

 That looks pretty damn impressive, actually. I watched the demo on
>
> YouTube, but I still am not sure how it controls. That is what is
>
> making me hesitate to contribute to the game.
>
>
>
> On 1/13/17, Phil Vlasak  wrote:
>
> A Hero's Call, from Out of Sight Games.
>> An Accessible Fantasy Role Playing Game.
>> Under development, the premier title from Out of Sight Games,
>> you are a traveler thrust into a world of possibilities
>> when you find the city of Farhaven under attack by a mysterious
>> enemy.
>> Along with a small band of allies, you must explore the surrounding
>>
> lands,
>
> discover the identity of your enigmatic foe, and save Farhaven from
>>
> certain
>
> conquest.
>> Do you have what it takes to answer a hero?s call?
>> Discover an expansive world, Venture forth from the town of Farhaven
>> to
>> explore mysterious forests, goblin-infested tunnels, haunted
>> catacombs,
>>
> and
>
> much
>> more.
>> With 17 unique maps, you'll always have new lands to explore.
>> Follow a turn-by-turn beacon system to locations you've already
>>
> discovered,
>
> or venture out on your own, you never know what you might find!
>> Build your characters, Choose from one of six different classes, each
>>
> with
>
> unique skills, and tailor your attributes for your specific style of
>>
> play.
>
> Will you use melee or ranged weapons?
>> Will you strike down your opponents with the power of the elements?
>> Or
>>
> will
>
> you attack from the shadows?
>> Will you heal and defend with holy 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
It does have sound and music, which will be expanded, due to the success of
the kickstarter campaign.  There is full keyboard movement, and there may
be mouse, I haven't tried it and can't remember if they've implemented it.

On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy 
wrote:

> does it have sound and music and stuff? if so I'll surely buy it.
>
>
>
>
> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the advancement
>> of the characters, so that at the beginning you have a manageable number
>> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>> wrote:
>>
>> If you go to outofsightgames.com and look through the audio demos or look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
>>> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
>>> a
>>> game could be made has gone on as long as Audyssey Magazine and the blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>>> wrote:
>>>
>>> That looks pretty damn impressive, actually. I watched the demo on

 YouTube, but I still am not sure how it controls. That is what is

 making me hesitate to contribute to the game.



 On 1/13/17, Phil Vlasak  wrote:

 A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding
>
 lands,

 discover the identity of your enigmatic foe, and save Farhaven from
>
 certain

 conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>
 and

 much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
>
 discovered,

 or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each
>
 with

 unique skills, and tailor your attributes for your specific style of
>
 play.

 Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
>
 will

 you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>
 dynamic

 behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral,
>
 action-packed
>>>
 battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Joshua Kennedy

does it have sound and music and stuff? if so I'll surely buy it.



On 1/13/2017 9:01 PM, Christopher Bartlett wrote:

I'm a tester for this game and have followed its development for over a
year.  Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number of
choices, while further on, there are more complex things you can do.  The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:


If you go to outofsightgames.com and look through the audio demos or look
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on more
to post. I'd go ahead and contribute. This game's going to be huge and the
extras for Kickstarter backers are pretty nice. Discussion over how such a
game could be made has gone on as long as Audyssey Magazine and the blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a bit
stunned by the intense interest their project has received. Even better,
they experienced the kind of games we all wanted to play but couldn't due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:


That looks pretty damn impressive, actually. I watched the demo on

YouTube, but I still am not sure how it controls. That is what is

making me hesitate to contribute to the game.



On 1/13/17, Phil Vlasak  wrote:


A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding

lands,


discover the identity of your enigmatic foe, and save Farhaven from

certain


conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to
explore mysterious forests, goblin-infested tunnels, haunted catacombs,

and


much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already

discovered,


or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each

with


unique skills, and tailor your attributes for your specific style of

play.


Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or

will


you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with

dynamic


behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral,

action-packed

battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday,

February


3 2017.

https://www.kickstarter.com/projects/1112411595/a-heros-

call-an-accessible-fantasy-rpg?ref=discovery

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.





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---

Gamers mailing list __ Gamers@audyssey.org

If you want to leave the list, 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Justin Jones
A question for those who have tested the game: how is movement handled
in the game? Is it mouse and keyboard driven? Just keyboard driven?

On 1/13/17, David Mehler  wrote:
> Hi,
>
> Is this game at the level of demo yet?
>
> Thanks.
> Dave.
>
>
> On 1/13/17, Christopher Bartlett  wrote:
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the
>> advancement
>> of the characters, so that at the beginning you have a manageable number
>> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to
>> discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>> wrote:
>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
>>> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
>>> a
>>> game could be made has gone on as long as Audyssey Magazine and the
>>> blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't
>>> due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>>> wrote:
>>>
>>> > That looks pretty damn impressive, actually. I watched the demo on
>>> >
>>> > YouTube, but I still am not sure how it controls. That is what is
>>> >
>>> > making me hesitate to contribute to the game.
>>> >
>>> >
>>> >
>>> > On 1/13/17, Phil Vlasak  wrote:
>>> >
>>> > > A Hero's Call, from Out of Sight Games.
>>> >
>>> > > An Accessible Fantasy Role Playing Game.
>>> >
>>> > > Under development, the premier title from Out of Sight Games,
>>> >
>>> > > you are a traveler thrust into a world of possibilities
>>> >
>>> > > when you find the city of Farhaven under attack by a mysterious
>>> > > enemy.
>>> >
>>> > > Along with a small band of allies, you must explore the surrounding
>>> > lands,
>>> >
>>> > > discover the identity of your enigmatic foe, and save Farhaven from
>>> > certain
>>> >
>>> > >
>>> >
>>> > > conquest.
>>> >
>>> > > Do you have what it takes to answer a hero?s call?
>>> >
>>> > > Discover an expansive world, Venture forth from the town of Farhaven
>>> > > to
>>> >
>>> > > explore mysterious forests, goblin-infested tunnels, haunted
>>> > > catacombs,
>>> > and
>>> >
>>> > >
>>> >
>>> > > much
>>> >
>>> > > more.
>>> >
>>> > > With 17 unique maps, you'll always have new lands to explore.
>>> >
>>> > > Follow a turn-by-turn beacon system to locations you've already
>>> > discovered,
>>> >
>>> > > or venture out on your own, you never know what you might find!
>>> >
>>> > > Build your characters, Choose from one of six different classes,
>>> > > each
>>> > with
>>> >
>>> > > unique skills, and tailor your attributes for your specific style of
>>> > play.
>>> >
>>> > > Will you use melee or ranged weapons?
>>> >
>>> > > Will you strike down your opponents with the power of the elements?
>>> > > Or
>>> > will
>>> >
>>> > >
>>> >
>>> > > you attack from the shadows?
>>> >
>>> > > Will you heal and defend with holy magic?
>>> >
>>> > > Or strike terror with the powers of necromancy?
>>> >
>>> > > Expand your party with four unique allies.
>>> >
>>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>>> > dynamic
>>> >
>>> > >
>>> >
>>> > > behaviors and dialogues affected by your choices and actions.
>>> >
>>> > > Some will fight alongside you, while others may have secrets to
>>> > > reveal.
>>> >
>>> > > Test your might as you explore and encounter over 70 different
>>> > > enemies,
>>> >
>>> > > from bandits and wolves to giant spiders, golems, and dragons,
>>> >
>>> > > you will never be lacking for foes to vanquish.
>>> >
>>> > > Turn-based combat provides comfort for players of all skill levels,
>>> >
>>> > > while positional audio puts you in 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread David Mehler
Hi,

Is this game at the level of demo yet?

Thanks.
Dave.


On 1/13/17, Christopher Bartlett  wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
>> more
>> to post. I'd go ahead and contribute. This game's going to be huge and
>> the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
>> a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
>> bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>> wrote:
>>
>> > That looks pretty damn impressive, actually. I watched the demo on
>> >
>> > YouTube, but I still am not sure how it controls. That is what is
>> >
>> > making me hesitate to contribute to the game.
>> >
>> >
>> >
>> > On 1/13/17, Phil Vlasak  wrote:
>> >
>> > > A Hero's Call, from Out of Sight Games.
>> >
>> > > An Accessible Fantasy Role Playing Game.
>> >
>> > > Under development, the premier title from Out of Sight Games,
>> >
>> > > you are a traveler thrust into a world of possibilities
>> >
>> > > when you find the city of Farhaven under attack by a mysterious
>> > > enemy.
>> >
>> > > Along with a small band of allies, you must explore the surrounding
>> > lands,
>> >
>> > > discover the identity of your enigmatic foe, and save Farhaven from
>> > certain
>> >
>> > >
>> >
>> > > conquest.
>> >
>> > > Do you have what it takes to answer a hero?s call?
>> >
>> > > Discover an expansive world, Venture forth from the town of Farhaven
>> > > to
>> >
>> > > explore mysterious forests, goblin-infested tunnels, haunted
>> > > catacombs,
>> > and
>> >
>> > >
>> >
>> > > much
>> >
>> > > more.
>> >
>> > > With 17 unique maps, you'll always have new lands to explore.
>> >
>> > > Follow a turn-by-turn beacon system to locations you've already
>> > discovered,
>> >
>> > > or venture out on your own, you never know what you might find!
>> >
>> > > Build your characters, Choose from one of six different classes, each
>> > with
>> >
>> > > unique skills, and tailor your attributes for your specific style of
>> > play.
>> >
>> > > Will you use melee or ranged weapons?
>> >
>> > > Will you strike down your opponents with the power of the elements?
>> > > Or
>> > will
>> >
>> > >
>> >
>> > > you attack from the shadows?
>> >
>> > > Will you heal and defend with holy magic?
>> >
>> > > Or strike terror with the powers of necromancy?
>> >
>> > > Expand your party with four unique allies.
>> >
>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>> > dynamic
>> >
>> > >
>> >
>> > > behaviors and dialogues affected by your choices and actions.
>> >
>> > > Some will fight alongside you, while others may have secrets to
>> > > reveal.
>> >
>> > > Test your might as you explore and encounter over 70 different
>> > > enemies,
>> >
>> > > from bandits and wolves to giant spiders, golems, and dragons,
>> >
>> > > you will never be lacking for foes to vanquish.
>> >
>> > > Turn-based combat provides comfort for players of all skill levels,
>> >
>> > > while positional audio puts you in the center of visceral,
>> action-packed
>> >
>> > > battles.
>> >
>> > > http://outofsightgames.com/a-heros-call/
>> >
>> > > A Hero's Call KickStarter project.
>> >
>> > > This project will only be funded if it reaches its goal by Friday,
>> > February
>> >
>> > >
>> >
>> > > 3 2017.
>> >
>> > >
>> > https://www.kickstarter.com/projects/1112411595/a-heros-
>> 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
I'm a tester for this game and have followed its development for over a
year.  Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number of
choices, while further on, there are more complex things you can do.  The
devs have also included in-game tutorial text that is quite good at
teaching you the basics, while leaving plenty of scope for you to discover
little tricks of your own.
As I said, I've been testing this game and would likely have received a
copy when all was said and done, but I am sufficiently pleased with the
product, and even more with the willingness of the devs to respond to
feedback, and even add new features as an experiment that I have backed
this project at a significant level.


On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
wrote:

> If you go to outofsightgames.com and look through the audio demos or look
> at the channel of out of sight games on Youtube, there are demos for
> equipment, radar, and a full quest demo. I believe they're working on more
> to post. I'd go ahead and contribute. This game's going to be huge and the
> extras for Kickstarter backers are pretty nice. Discussion over how such a
> game could be made has gone on as long as Audyssey Magazine and the blind
> gaming community has existed. Now, it's actually being created. What a
> grand start to 2017.  The devs seem very responsive to questions and a bit
> stunned by the intense interest their project has received. Even better,
> they experienced the kind of games we all wanted to play but couldn't due
> to blindnesss before they lost their sight. This is going to be
> stupifyingly good gaming for us.
> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
> wrote:
>
> > That looks pretty damn impressive, actually. I watched the demo on
> >
> > YouTube, but I still am not sure how it controls. That is what is
> >
> > making me hesitate to contribute to the game.
> >
> >
> >
> > On 1/13/17, Phil Vlasak  wrote:
> >
> > > A Hero's Call, from Out of Sight Games.
> >
> > > An Accessible Fantasy Role Playing Game.
> >
> > > Under development, the premier title from Out of Sight Games,
> >
> > > you are a traveler thrust into a world of possibilities
> >
> > > when you find the city of Farhaven under attack by a mysterious enemy.
> >
> > > Along with a small band of allies, you must explore the surrounding
> > lands,
> >
> > > discover the identity of your enigmatic foe, and save Farhaven from
> > certain
> >
> > >
> >
> > > conquest.
> >
> > > Do you have what it takes to answer a hero?s call?
> >
> > > Discover an expansive world, Venture forth from the town of Farhaven to
> >
> > > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
> > and
> >
> > >
> >
> > > much
> >
> > > more.
> >
> > > With 17 unique maps, you'll always have new lands to explore.
> >
> > > Follow a turn-by-turn beacon system to locations you've already
> > discovered,
> >
> > > or venture out on your own, you never know what you might find!
> >
> > > Build your characters, Choose from one of six different classes, each
> > with
> >
> > > unique skills, and tailor your attributes for your specific style of
> > play.
> >
> > > Will you use melee or ranged weapons?
> >
> > > Will you strike down your opponents with the power of the elements? Or
> > will
> >
> > >
> >
> > > you attack from the shadows?
> >
> > > Will you heal and defend with holy magic?
> >
> > > Or strike terror with the powers of necromancy?
> >
> > > Expand your party with four unique allies.
> >
> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> > dynamic
> >
> > >
> >
> > > behaviors and dialogues affected by your choices and actions.
> >
> > > Some will fight alongside you, while others may have secrets to reveal.
> >
> > > Test your might as you explore and encounter over 70 different enemies,
> >
> > > from bandits and wolves to giant spiders, golems, and dragons,
> >
> > > you will never be lacking for foes to vanquish.
> >
> > > Turn-based combat provides comfort for players of all skill levels,
> >
> > > while positional audio puts you in the center of visceral,
> action-packed
> >
> > > battles.
> >
> > > http://outofsightgames.com/a-heros-call/
> >
> > > A Hero's Call KickStarter project.
> >
> > > This project will only be funded if it reaches its goal by Friday,
> > February
> >
> > >
> >
> > > 3 2017.
> >
> > >
> > https://www.kickstarter.com/projects/1112411595/a-heros-
> call-an-accessible-fantasy-rpg?ref=discovery
> >
> > >
> >
> > >
> >
> > >
> >
> > > ---
> >
> > > Gamers mailing list __ Gamers@audyssey.org
> >
> > > If you want to leave the list, send E-mail to
> >
> > > gamers-unsubscr...@audyssey.org.
> >
> > > You can make changes or update your subscription via the web, at
> >
> > > 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Michael Feir
If you go to outofsightgames.com and look through the audio demos or look
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working on more
to post. I'd go ahead and contribute. This game's going to be huge and the
extras for Kickstarter backers are pretty nice. Discussion over how such a
game could be made has gone on as long as Audyssey Magazine and the blind
gaming community has existed. Now, it's actually being created. What a
grand start to 2017.  The devs seem very responsive to questions and a bit
stunned by the intense interest their project has received. Even better,
they experienced the kind of games we all wanted to play but couldn't due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones  wrote:

> That looks pretty damn impressive, actually. I watched the demo on
>
> YouTube, but I still am not sure how it controls. That is what is
>
> making me hesitate to contribute to the game.
>
>
>
> On 1/13/17, Phil Vlasak  wrote:
>
> > A Hero's Call, from Out of Sight Games.
>
> > An Accessible Fantasy Role Playing Game.
>
> > Under development, the premier title from Out of Sight Games,
>
> > you are a traveler thrust into a world of possibilities
>
> > when you find the city of Farhaven under attack by a mysterious enemy.
>
> > Along with a small band of allies, you must explore the surrounding
> lands,
>
> > discover the identity of your enigmatic foe, and save Farhaven from
> certain
>
> >
>
> > conquest.
>
> > Do you have what it takes to answer a hero?s call?
>
> > Discover an expansive world, Venture forth from the town of Farhaven to
>
> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
> and
>
> >
>
> > much
>
> > more.
>
> > With 17 unique maps, you'll always have new lands to explore.
>
> > Follow a turn-by-turn beacon system to locations you've already
> discovered,
>
> > or venture out on your own, you never know what you might find!
>
> > Build your characters, Choose from one of six different classes, each
> with
>
> > unique skills, and tailor your attributes for your specific style of
> play.
>
> > Will you use melee or ranged weapons?
>
> > Will you strike down your opponents with the power of the elements? Or
> will
>
> >
>
> > you attack from the shadows?
>
> > Will you heal and defend with holy magic?
>
> > Or strike terror with the powers of necromancy?
>
> > Expand your party with four unique allies.
>
> > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> >
>
> > behaviors and dialogues affected by your choices and actions.
>
> > Some will fight alongside you, while others may have secrets to reveal.
>
> > Test your might as you explore and encounter over 70 different enemies,
>
> > from bandits and wolves to giant spiders, golems, and dragons,
>
> > you will never be lacking for foes to vanquish.
>
> > Turn-based combat provides comfort for players of all skill levels,
>
> > while positional audio puts you in the center of visceral, action-packed
>
> > battles.
>
> > http://outofsightgames.com/a-heros-call/
>
> > A Hero's Call KickStarter project.
>
> > This project will only be funded if it reaches its goal by Friday,
> February
>
> >
>
> > 3 2017.
>
> >
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery
>
> >
>
> >
>
> >
>
> > ---
>
> > Gamers mailing list __ Gamers@audyssey.org
>
> > If you want to leave the list, send E-mail to
>
> > gamers-unsubscr...@audyssey.org.
>
> > You can make changes or update your subscription via the web, at
>
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>
> > All messages are archived and can be searched and read at
>
> > http://www.mail-archive.com/gamers@audyssey.org.
>
> > If you have any questions or concerns regarding the management of the
> list,
>
> > please send E-mail to gamers-ow...@audyssey.org.
>
> >
>
>
>
>
>
> --
>
> Justin M. Jones, M.A.
>
> atreides...@gmail.com
>
> (254) 624-9155
>
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>
>
> ---
>
> Gamers mailing list __ Gamers@audyssey.org
>
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>
> You can make changes or update your subscription via the web, at
>
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>
> All messages are archived and can be searched and read at
>
> http://www.mail-archive.com/gamers@audyssey.org.
>
> If you have any questions or concerns regarding the management of the list,
>
> please send E-mail to gamers-ow...@audyssey.org.
>
> --
Michael Feir
Twitter: mfeir
Skype: michael-feir
Check out my blog at:
http://www.michaelfeir.blogspot.ca


Currently writing Personal Power: The iOS Edition
Regular presenter on Kelly And Company
Learn about iOS, audio dramas, podcasts and accessible games

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Justin Jones
That looks pretty damn impressive, actually. I watched the demo on
YouTube, but I still am not sure how it controls. That is what is
making me hesitate to contribute to the game.

On 1/13/17, Phil Vlasak  wrote:
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday, February
>
> 3 2017.
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-fantasy-rpg?ref=discovery
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christina
This looks awesome!
Thanks for the info.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Friday, January 13, 2017 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game Under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.