well I made aq go away after my latest reformat.
I never really played it to be honest.
Never clocked it.
now it appears you need to download more stupid things to make it work.
I could have but as i said I never clocked it and never bothered to
do it properly.
At 10:39 a.m. 28/06/2010, you wrot
Hi Jacob,
Hmmm...I didn't tthink of Audio Quake, but that might be a start.
Although, accessibility in that case is sort of functional rather than
fully accessible. That game has a long ways to go before it is fully
accessible in my opinion and might not be the best example if the
developer wants t
Hi Haden and thanks for your input, it's much appreciated, cheers Steve.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, June 27, 2010 5:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility i
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, June 27, 2010 6:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility intoa
visual/graphical game?
Hi Steve,
The only one I could put forward an answer for