Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?
well I made aq go away after my latest reformat. I never really played it to be honest. Never clocked it. now it appears you need to download more stupid things to make it work. I could have but as i said I never clocked it and never bothered to do it properly. At 10:39 a.m. 28/06/2010, you wrote: Hi Jacob, Hmmm...I didn't tthink of Audio Quake, but that might be a start. Although, accessibility in that case is sort of functional rather than fully accessible. That game has a long ways to go before it is fully accessible in my opinion and might not be the best example if the developer wants to get maximum accessibility out of his new game. On 6/27/10, Jacob Kruger wrote: > I would suggest something like letting the sighted person look into things > like audio quake, or terraformers, or sound RTS, since they have graphics as > well as accessibility. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?
Hi Jacob, Hmmm...I didn't tthink of Audio Quake, but that might be a start. Although, accessibility in that case is sort of functional rather than fully accessible. That game has a long ways to go before it is fully accessible in my opinion and might not be the best example if the developer wants to get maximum accessibility out of his new game. On 6/27/10, Jacob Kruger wrote: > I would suggest something like letting the sighted person look into things > like audio quake, or terraformers, or sound RTS, since they have graphics as > well as accessibility. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?
Hi Haden and thanks for your input, it's much appreciated, cheers Steve. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, June 27, 2010 5:07 PM Subject: Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game? Hi Steve, The only one I could put forward an answer for is screen readers. It would, depending on what you make, probably be more difficult. However, if this is web based, then that's probably the easier avenue of voicing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steve S Sent: Sunday, June 27, 2010 7:14 AM To: Gamers@audyssey.org Subject: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi list. I have a few questions regarding the realistic possibilities of incorporating accessibility within a graphical game...and I'm hoping some list members would be able to offer their advice. I have a sighted programmer friend who has taken an interest in how I would go about playing a game...and we got onto the subject of how accessibility could be built into a visual game. Anyway, if anyone could answer some basic questions below, I'd really appreciate it, as this would firstly clear up "non possible" avenues and secondly, give us the possible avenues to play with. At this point, can I just say, if it is possible to do this, a very simple graphical game would be on the table for an experiment, probably self voicing and web-based, but could be client based. 1. What is the best combination for accessibility within a visual environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and self-voicing? Java (graphics) and a client TTS based program? etc... 2. Would 1 approach be more difficult than another? E.g, screenreader over self-voicing? 3. Are there any examples of such a graphical game which offer a good gaming experience to both the blind and sighted, which incorporate audio accessibility? Hopefully you understand what I'm asking. In a nutshell, the blind have no need for graphics and the sighted need graphics, so I'm guessing there hasn't been a great need to marry the two...but is it possible and what road would we go down to make it possible. Many thanks, have a great day, cheers Steve. Visit: www.crustysocks.com Contact me: Skype: steve-chase MSN: stevesa...@hotmail.com E-Mail: st...@crustysocks.com Tel: +44 (0) 77333 73714 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?
I would suggest something like letting the sighted person look into things like audio quake, or terraformers, or sound RTS, since they have graphics as well as accessibility. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, June 27, 2010 6:07 PM Subject: Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game? Hi Steve, The only one I could put forward an answer for is screen readers. It would, depending on what you make, probably be more difficult. However, if this is web based, then that's probably the easier avenue of voicing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steve S Sent: Sunday, June 27, 2010 7:14 AM To: Gamers@audyssey.org Subject: [Audyssey] Advice on implamenting accessibility into a visual/graphical game? Hi list. I have a few questions regarding the realistic possibilities of incorporating accessibility within a graphical game...and I'm hoping some list members would be able to offer their advice. I have a sighted programmer friend who has taken an interest in how I would go about playing a game...and we got onto the subject of how accessibility could be built into a visual game. Anyway, if anyone could answer some basic questions below, I'd really appreciate it, as this would firstly clear up "non possible" avenues and secondly, give us the possible avenues to play with. At this point, can I just say, if it is possible to do this, a very simple graphical game would be on the table for an experiment, probably self voicing and web-based, but could be client based. 1. What is the best combination for accessibility within a visual environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and self-voicing? Java (graphics) and a client TTS based program? etc... 2. Would 1 approach be more difficult than another? E.g, screenreader over self-voicing? 3. Are there any examples of such a graphical game which offer a good gaming experience to both the blind and sighted, which incorporate audio accessibility? Hopefully you understand what I'm asking. In a nutshell, the blind have no need for graphics and the sighted need graphics, so I'm guessing there hasn't been a great need to marry the two...but is it possible and what road would we go down to make it possible. Many thanks, have a great day, cheers Steve. Visit: www.crustysocks.com Contact me: Skype: steve-chase MSN: stevesa...@hotmail.com E-Mail: st...@crustysocks.com Tel: +44 (0) 77333 73714 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5232 (20100627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5232 (20100627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.