Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Christopher Bartlett
Discussion list Subject: Re: [Audyssey] Castaways 1.3B I'll give mission two another go and see what happens. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 11:58 PM Subject: Re:

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread dark
I'll give mission two another go and see what happens. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 11:58 PM Subject: Re: [Audyssey] Castaways 1.3B Hmm, they worked bo

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Jeremy Kaldobsky
Hmm, they worked both times I played through mission 2. Dark, if they still aren't working, and you have at least 3 cloth in the monastery, send me a saved game and I'll take a look. > Hi Chris. > > did you actually get the monks working? when I tried they > just sat on their behinds constantl

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread dark
Hi Chris. did you actually get the monks working? when I tried they just sat on their behinds constantly doing a lot of nothing, even though I had a hole bunch of weavers producing cloth. I actually never got any good out of them at all. Beware the grue! Dark. - Original Message -

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Jeremy Kaldobsky
I'm still working out how the prioritizing would work, but I'm quite certain it would be an on the fly option. I'm trying to generalize it as much as possible, so that you aren't effectively taking direct control over your workers. As Dark as correctly pointed out, being indirectly in control