Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Christopher Bartlett
Yes, I have a monk who has produced three tomes which have upgraded two
builders and a peasant thus far.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, July 28, 2011 4:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways 1.3B

I'll give mission two another go and see what happens.

Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Thursday, July 28, 2011 11:58 PM
Subject: Re: [Audyssey] Castaways 1.3B


> Hmm, they worked both times I played through mission 2.  Dark, if they 
> still aren't working, and you have at least 3 cloth in the monastery, send

> me a saved game and I'll take a look.
>
>> Hi Chris.
>>
>> did you actually get the monks working? when I tried they
>> just sat on their behinds constantly doing a lot of nothing,
>> even though I had a hole bunch of weavers producing cloth.
>>
>> I actually never got any good out of them at all.
>>
>> Beware the grue!
>>
>> Dark.
>
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Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread dark

I'll give mission two another go and see what happens.

Beware the grue!

Dark.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Thursday, July 28, 2011 11:58 PM
Subject: Re: [Audyssey] Castaways 1.3B


Hmm, they worked both times I played through mission 2.  Dark, if they 
still aren't working, and you have at least 3 cloth in the monastery, send 
me a saved game and I'll take a look.



Hi Chris.

did you actually get the monks working? when I tried they
just sat on their behinds constantly doing a lot of nothing,
even though I had a hole bunch of weavers producing cloth.

I actually never got any good out of them at all.

Beware the grue!

Dark.


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Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Jeremy Kaldobsky
Hmm, they worked both times I played through mission 2.  Dark, if they still 
aren't working, and you have at least 3 cloth in the monastery, send me a saved 
game and I'll take a look.

> Hi Chris.
> 
> did you actually get the monks working? when I tried they
> just sat on their behinds constantly doing a lot of nothing,
> even though I had a hole bunch of weavers producing cloth.
> 
> I actually never got any good out of them at all.
> 
> Beware the grue!
> 
> Dark.

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Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread dark

Hi Chris.

did you actually get the monks working? when I tried they just sat on their 
behinds constantly doing a lot of nothing, even though I had a hole bunch of 
weavers producing cloth.


I actually never got any good out of them at all.

Beware the grue!

Dark.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Thursday, July 28, 2011 8:00 PM
Subject: [Audyssey] Castaways 1.3B


Nice improvements here, love the monks.  Still early in my first 1.3b 
game,

so I haven't plumbed the depths of job upgrades much.



I'm loving the idea of tweaking peasant priorities as well.  Is this going
to be a before-game option, or an on-the-fly option?



   Chris Bartlett



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Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Jeremy Kaldobsky
I'm still working out how the prioritizing would work, but I'm quite certain it 
would be an on the fly option.  I'm trying to generalize it as much as 
possible, so that you aren't effectively taking direct control over your 
workers.  As Dark as correctly pointed out, being indirectly in control is what 
Castaways is all about.  Oh, and thank you.  The monks aren't a necessity, and 
they do further drain an already taxed cloth industry, but I personally found 
the upgrades to be helpful.  My personal choice was to upgrade my cook, and a 
handful of my peasants.  I ended up shutting down my monks to save on cloth, 
but had I continued, I might have upgrade a few other job types.

> Nice improvements here, love the
> monks.  Still early in my first 1.3b game,
> so I haven't plumbed the depths of job upgrades much.
> 
> I'm loving the idea of tweaking peasant priorities as
> well.  Is this going
> to be a before-game option, or an on-the-fly option?
>                
> Chris Bartlett

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