Re: [Audyssey] Difficulty, extras and game challenges
Hi Tom. Well I was rather pleased to get through the force beams, even though you don't get anything for it, but that's really something I enjoy about the Mega man games, the fact that there is! so much to do in the games even though they are fairly streight forward action platformers. I think part of the problem, is really lack of judgement. When your dealing with a basic boppit style here and react setup, there's not really that much you can add, sinse basically the only ways to make boppit harder are too speed it up and give you less chances to fail. Melee vs ranged weapons with different damage potential is one way to go, but even then, it'd probably only work if each enemy also had an attack range and it was possible for you to dodge their attacks, thus giving more advantage to taking them on at a distance out of their range. This is afterall why so many games like Castlevania or even Micky's castle of ilusion on the Mega drive had a close range attack as your main weapon, but then had a long range attack that was limited in amo. Mega man took this even further, by giving you a small gun that only flies streight and hits a comparatively narrow area, as compared to other weapons with more or less damage potential and different archs of fire. In fact on the subject of alternate weapons, this is weerdly enough something I've not seen much of in audio, sinse most alternate weapons have just tended to focus on the damage or wrate of fire rather than where the weapon actually flies, even though Gma tank commander proved pretty conclusively that audio weapons with different coverage of area are quite doable. All the more reason to look forward to whatever the next thing with Genesis 3D is. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Difficulty, extras and game challenges
Hi Dark, First, my congratulations on beating Quckman without the time stopper. I know from firsthand experience that level is a real serious challenge. I never beat it without the time stopper myself when I had sight so congratulations on your success. Second, as for the difficulty issue we've been over that several times on list. Obviously, I'm making progress in those areas myself with Mysteries of the Ancients, and do hope to include more of these sorts of things in future games. Probably even in future updates of the games like Mysteries of the Ancients as I have time to create a better design. I agree with you that just merely setting difficulty settings from easy to advanced isn't enough. I know in the Genesis 3D engine as it stands now all doing that does is give the enemies better stats like faster speed, more hitpoints,perhaps greater attack damage. That's certainly more challenging, but there is no alternative ways to play the game or optional weapons that necessarily change the outcome of any specific level. Although, like Tomb Raider MOTA does have a wide range of weaponry that does change the feel of the game depending on what weapon or weapons you choose to use. An Uzi is certainly more damaging than a sword in the long run because you not only have range but a single burst of fire hits the enemy with five bullets at once. You can rack up a lot of hitpoints rather quickly from a distance making it a rather effective weapon. Still, the sword is still the most powerful weapon because it does a lot of damage as well, but you have to move in closer and risk taking damage yourself while racking up those hitpoints. So there is some strategic value there I suppose. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.