Re: [Audyssey] NOP I did it!

2008-12-01 Thread Lukás Hosnedl
Yeah, cut scenes would add another level of enjoyment and would increase the 
game's overall immersiveness a lot! I am planning to replace some sounds 
with better or higher-quality ones and then I would perhaps release a mod, 
if the development of the game has already ceased. I would even record those 
cut scenes but that would require a programming change to implement them, 
although a quite simple one in my opinion: Just play a particular sound file 
before any events occur in the boss room, and possibly check if a certain 
key has been pressed, in which case terminate the sound file and go on. All 
objects making their sounds within a certain range, including perhaps enemy 
footsteps (but that would probably have to be a tough job to do) would 
definitely rock and is what I would ask for most importantly. More guns 
would also be fine but then there would have to be more levels or enemies to 
keep the game challenging to an extend.
By the way, as soon as I defeat that black-cloth sucker, I shall complete my 
walk-through and make it available to the public. I seem to be stuck but I 
am not asking for hints yet, as this is the very first and also last part of 
the game that presents a problem to me.

Lukas
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, December 01, 2008 7:10 PM
Subject: Re: [Audyssey] NOP I did it!



hmmm.
I'd like some other changes myself if there is ever another release.
1.  the installer in english, it doesn't have to be how it is, but then 
its just me.

Objects to make noise when approaching them, like in shades of doom.
Monsters to scream when being hit.
boss dialog scenes would be good but probably to much to ask.
An interesting thing to note is that all the bosses after level 1 are 
quite hard, I still lose on level2 if I am not centred right.

And level3, don't get me started.
I have not got there yet, actually I don't have much luck, I don't get in 
line, maybe if I jump the acid I can shoot, jump run.
Problem is I may not have enough kits, although this time I was easier 
with amo for guns. 



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Re: [Audyssey] NOP I did it!

2008-12-01 Thread shaun everiss
hmmm.
I'd like some other changes myself if there is ever another release.
1.  the installer in english, it doesn't have to be how it is, but then its 
just me.
Objects to make noise when approaching them, like in shades of doom.
Monsters to scream when being hit.
boss dialog scenes would be good but probably to much to ask.
An interesting thing to note is that all the bosses after level 1 are quite 
hard, I still lose on level2 if I am not centred right.
And level3, don't get me started.
I have not got there yet, actually I don't have much luck, I don't get in line, 
maybe if I jump the acid I can shoot, jump run.
Problem is I may not have enough kits, although this time I was easier with amo 
for guns.

>Wh, finally got that black-clothed dude! A bit anti-claimtic though, but
>I really do look forward to the next release.
>Overall, I think the game is quite well executed.
>Things I'd like to see added:
>way's to adjust music volume.
>-Monster descs.
>-More weapons--including a chainsaw?
>-Be nice if the monsters make some noise even when they're not in shooting
>range...so we can gade what's near us even if we don't see it?
>
>I thought in the beginning that there was not going to be enough ammo/meds,
>but in the end I actually had about 5 meds and 4 lcips left- and all my guns
>were still loaded. Not bad if I'd say so me self.
>Well, that's that.
>JST
>P.S:
>Anyone know how I can set it so JAWs doesn't keep saying "top of window" or
>"bottom of window" when I walk north and south? It's most annoying.
>
>
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Re: [Audyssey] NOP I did it!

2008-12-01 Thread Lukás Hosnedl

Hi,
well, I hope there is even gonna be a next release at all. Seems like the 
original chinese game has already been completed or perhaps even abandoned, 
and that Francis has just translated it into English now, well, that's just 
my impression... Yeah, I love these suggestions then, and I would also like 
the traps to be audible even when you are not in jumping range. Both traps 
and enemies can be seen if you look right in their direction but you don't 
always look around after every step and it slows down the game somewhat. So 
it would be great if enemies and traps were audible say up to 10 steps in 
advance.
By the way, it would be nice to have a walk-through, or at least sort of a 
map file, describing the layout of the rooms and corridors, as the 
environment can get pretty complex and easy to lose your orientation, at 
least on the first go round. I have gotten to chapter 3 now, actually, I was 
there even yesterday but got lost and killed, so I made everything from the 
beginning today, and I got there in the best shape possible, with lots of 
medkits and ammo left. If noone else does it before I can, then I will write 
something up when I complete the game.

Lukas
- Original Message - 
From: "johnny tai" <[EMAIL PROTECTED]>
To: "Will" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Monday, December 01, 2008 9:11 AM
Subject: [Audyssey] NOP I did it!


Wh, finally got that black-clothed dude! A bit anti-claimtic though, 
but

I really do look forward to the next release.
Overall, I think the game is quite well executed.
Things I'd like to see added:
way's to adjust music volume.
-Monster descs.
-More weapons--including a chainsaw?
-Be nice if the monsters make some noise even when they're not in shooting
range...so we can gade what's near us even if we don't see it?

I thought in the beginning that there was not going to be enough 
ammo/meds,
but in the end I actually had about 5 meds and 4 lcips left- and all my 
guns

were still loaded. Not bad if I'd say so me self.
Well, that's that.
JST
P.S:
Anyone know how I can set it so JAWs doesn't keep saying "top of window" 
or

"bottom of window" when I walk north and south? It's most annoying.


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