Re: [Audyssey] NOP I did it!
Yeah, cut scenes would add another level of enjoyment and would increase the game's overall immersiveness a lot! I am planning to replace some sounds with better or higher-quality ones and then I would perhaps release a mod, if the development of the game has already ceased. I would even record those cut scenes but that would require a programming change to implement them, although a quite simple one in my opinion: Just play a particular sound file before any events occur in the boss room, and possibly check if a certain key has been pressed, in which case terminate the sound file and go on. All objects making their sounds within a certain range, including perhaps enemy footsteps (but that would probably have to be a tough job to do) would definitely rock and is what I would ask for most importantly. More guns would also be fine but then there would have to be more levels or enemies to keep the game challenging to an extend. By the way, as soon as I defeat that black-cloth sucker, I shall complete my walk-through and make it available to the public. I seem to be stuck but I am not asking for hints yet, as this is the very first and also last part of the game that presents a problem to me. Lukas - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 01, 2008 7:10 PM Subject: Re: [Audyssey] NOP I did it! hmmm. I'd like some other changes myself if there is ever another release. 1. the installer in english, it doesn't have to be how it is, but then its just me. Objects to make noise when approaching them, like in shades of doom. Monsters to scream when being hit. boss dialog scenes would be good but probably to much to ask. An interesting thing to note is that all the bosses after level 1 are quite hard, I still lose on level2 if I am not centred right. And level3, don't get me started. I have not got there yet, actually I don't have much luck, I don't get in line, maybe if I jump the acid I can shoot, jump run. Problem is I may not have enough kits, although this time I was easier with amo for guns. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP I did it!
hmmm. I'd like some other changes myself if there is ever another release. 1. the installer in english, it doesn't have to be how it is, but then its just me. Objects to make noise when approaching them, like in shades of doom. Monsters to scream when being hit. boss dialog scenes would be good but probably to much to ask. An interesting thing to note is that all the bosses after level 1 are quite hard, I still lose on level2 if I am not centred right. And level3, don't get me started. I have not got there yet, actually I don't have much luck, I don't get in line, maybe if I jump the acid I can shoot, jump run. Problem is I may not have enough kits, although this time I was easier with amo for guns. >Wh, finally got that black-clothed dude! A bit anti-claimtic though, but >I really do look forward to the next release. >Overall, I think the game is quite well executed. >Things I'd like to see added: >way's to adjust music volume. >-Monster descs. >-More weapons--including a chainsaw? >-Be nice if the monsters make some noise even when they're not in shooting >range...so we can gade what's near us even if we don't see it? > >I thought in the beginning that there was not going to be enough ammo/meds, >but in the end I actually had about 5 meds and 4 lcips left- and all my guns >were still loaded. Not bad if I'd say so me self. >Well, that's that. >JST >P.S: >Anyone know how I can set it so JAWs doesn't keep saying "top of window" or >"bottom of window" when I walk north and south? It's most annoying. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP I did it!
Hi, well, I hope there is even gonna be a next release at all. Seems like the original chinese game has already been completed or perhaps even abandoned, and that Francis has just translated it into English now, well, that's just my impression... Yeah, I love these suggestions then, and I would also like the traps to be audible even when you are not in jumping range. Both traps and enemies can be seen if you look right in their direction but you don't always look around after every step and it slows down the game somewhat. So it would be great if enemies and traps were audible say up to 10 steps in advance. By the way, it would be nice to have a walk-through, or at least sort of a map file, describing the layout of the rooms and corridors, as the environment can get pretty complex and easy to lose your orientation, at least on the first go round. I have gotten to chapter 3 now, actually, I was there even yesterday but got lost and killed, so I made everything from the beginning today, and I got there in the best shape possible, with lots of medkits and ammo left. If noone else does it before I can, then I will write something up when I complete the game. Lukas - Original Message - From: "johnny tai" <[EMAIL PROTECTED]> To: "Will" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Monday, December 01, 2008 9:11 AM Subject: [Audyssey] NOP I did it! Wh, finally got that black-clothed dude! A bit anti-claimtic though, but I really do look forward to the next release. Overall, I think the game is quite well executed. Things I'd like to see added: way's to adjust music volume. -Monster descs. -More weapons--including a chainsaw? -Be nice if the monsters make some noise even when they're not in shooting range...so we can gade what's near us even if we don't see it? I thought in the beginning that there was not going to be enough ammo/meds, but in the end I actually had about 5 meds and 4 lcips left- and all my guns were still loaded. Not bad if I'd say so me self. Well, that's that. JST P.S: Anyone know how I can set it so JAWs doesn't keep saying "top of window" or "bottom of window" when I walk north and south? It's most annoying. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]