Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Christopher Bartlett
The footsteps are a continuously updating looped sound.  The zombie growl is
a discrete event that might not be finished when we begin turning so it
continues from the start position.  That would be consistent with what I've
experienced, and with the zombies who keep growling after they've splatted.
I can't explain why it doesn't happen consistently, sometimes zombie growls
track properly, sometimes they don't.  Footsteps seem to always track
properly.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, December 05, 2011 1:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning sounds Re: ammo in swamp

yeah I have  noticed it to, the sound  doesn't properly track or if 
it does not fast enough.
At 12:11 a.m. 5/12/2011 -0500, you wrote:

Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

  Hi Jeremy, my wild guess is the problem might not be a panning sound
bug.
  I
  find that my mouse movement control isn't as smooth as the previous
  version.
  sometimes when zombies are towards one side and i try to turn, i am
still
  facing the same direction. that might make players feel that is the
  panning
  problem. When that happens, usually moving back a few steps the mouse
will
  work again.
  As for the ambient sounds keep playing after we leave that place, it
  happens
  when that area has many bees all around, many zombies foot steps and
  growling at the same time.
  é¦å'/Steady Goh
  - Original Message -
  From: Jeremy Kaldobsky jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, December 05, 2011 7:37 AM
  Subject: Re: [Audyssey] ammo in swamp
 
 
 I was also thinking of Shift + R.  Well I've had a few people asking
when
 the next update will be posted so I should bring it up here.  As many of
 you know I worked double shifts all last week and will be working double
 shifts each day this week as well.  This has totally destroyed any
  chances
 of me working on code except on the weekends for right now.  I've been
 working to fix the several reported bugs, but I'm still trying to figure
 out why some people are getting a bug with the panning sounds, zombies,
  and
 ambient noises.  I believe all 3 are related, but so far I haven't
  spotted
 the problem.  The other bug reports are all fixed as far as I know, so
  I'm
 really just waiting to solve this last one before I upload the update.
 
 
  I'd actually prefer Shift + R. Keeps
  the commands on one hand.
 
  Kai
 
 
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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Thanks Steady, this helps a lot!  This could actually explain why I haven't 
found the problem yet, because I may have been looking in entirely the wrong 
section.  I will try looking in to the mouse steering to see if anything is out 
of the ordinary.

 Hi Jeremy, my wild guess is the
 problem might not be a panning sound bug. I find that my
 mouse movement control isn't as smooth as the previous
 version. sometimes when zombies are towards one side and i
 try to turn, i am still facing the same direction. that
 might make players feel that is the panning problem. When
 that happens, usually moving back a few steps the mouse will
 work again.
 As for the ambient sounds keep playing after we leave that
 place, it happens when that area has many bees all around,
 many zombies foot steps and growling at the same time.
 锦发/Steady Goh


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Actually that does seem like the case, but the foot steps aren't looped but are 
separate events as each foot lands.  It's overkill, but each foot is actually 
tracked individually in 2D and they move and step around the body following a 
set of rules to try to make them match how a person positions their feet when 
they walk, turn, and change direction.  Yes overkill I know, haha!  A looping 
sound would have probably worked just as well since most people never realize 
there is anything more to Swamp's footstep sounds than a loop.

The zombie growls and the ambient noises are both separate sound events which 
are tracked to update them as things move.  I suspect the panning bugs and the 
ambient noises that never turn off are related, and that for some reason they 
stop updating.  I haven't been able to get it to happen to myself so it's 
making it very hard to track down the actual problem.

 The footsteps are a continuously
 updating looped sound.  The zombie growl is
 a discrete event that might not be finished when we begin
 turning so it
 continues from the start position.  That would be
 consistent with what I've
 experienced, and with the zombies who keep growling after
 they've splatted.
 I can't explain why it doesn't happen consistently,
 sometimes zombie growls
 track properly, sometimes they don't.  Footsteps seem
 to always track
 properly.
 
     Christopher Bartlett


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Dakotah Rickard
I have noticed that too, that some zombies pan while others,
reguardless of their type, don't. I've had dogs pan, I've had them
not. I think it's all related, the rep bug and the panning, because
it's to do with updating properly, or rather not updating properly.

I don't kinow much at all about how the game is put together, but it
seems to me that updating correctly is at the heart of all of the
bugs. if an update is processed, items are donated, repuation is
gained, zombies pan, and we can buy stuff properly. Is there enough
error checking from client to server?

Also, in the next update, or another future one, I'd like to see a way
to resynchronize a connection, given that the connection was
interrupted for a brief period. I was running around, heading for the
safe zone, when my wireless went down for about three seconds or so.
THe game said connection interrupted and I couldn't make it
resynchronize. I lost a pretty good amount of stuff.

The reason I bring it up here is that it's somewhat related. Updating,
connection stability, etc.

Good luck with it all, fellows.

Signed:
Dakotah Rickard

On 12/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually that does seem like the case, but the foot steps aren't looped but
 are separate events as each foot lands.  It's overkill, but each foot is
 actually tracked individually in 2D and they move and step around the body
 following a set of rules to try to make them match how a person positions
 their feet when they walk, turn, and change direction.  Yes overkill I know,
 haha!  A looping sound would have probably worked just as well since most
 people never realize there is anything more to Swamp's footstep sounds than
 a loop.

 The zombie growls and the ambient noises are both separate sound events
 which are tracked to update them as things move.  I suspect the panning bugs
 and the ambient noises that never turn off are related, and that for some
 reason they stop updating.  I haven't been able to get it to happen to
 myself so it's making it very hard to track down the actual problem.

 The footsteps are a continuously
 updating looped sound.  The zombie growl is
 a discrete event that might not be finished when we begin
 turning so it
 continues from the start position.  That would be
 consistent with what I've
 experienced, and with the zombies who keep growling after
 they've splatted.
 I can't explain why it doesn't happen consistently,
 sometimes zombie growls
 track properly, sometimes they don't.  Footsteps seem
 to always track
 properly.

     Christopher Bartlett


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread valiant8086

Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

 Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
 I
 find that my mouse movement control isn't as smooth as the previous
 version.
 sometimes when zombies are towards one side and i try to turn, i am still
 facing the same direction. that might make players feel that is the
 panning
 problem. When that happens, usually moving back a few steps the mouse will
 work again.
 As for the ambient sounds keep playing after we leave that place, it
 happens
 when that area has many bees all around, many zombies foot steps and
 growling at the same time.
 锦发/Steady Goh
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 7:37 AM
 Subject: Re: [Audyssey] ammo in swamp


I was also thinking of Shift + R.  Well I've had a few people asking when
the next update will be posted so I should bring it up here.  As many of
you know I worked double shifts all last week and will be working double
shifts each day this week as well.  This has totally destroyed any
 chances
of me working on code except on the weekends for right now.  I've been
working to fix the several reported bugs, but I'm still trying to figure
out why some people are getting a bug with the panning sounds, zombies,
 and
ambient noises.  I believe all 3 are related, but so far I haven't
 spotted
the problem.  The other bug reports are all fixed as far as I know, so
 I'm
really just waiting to solve this last one before I upload the update.


 I'd actually prefer Shift + R. Keeps
 the commands on one hand.

 Kai


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread shaun everiss
yeah I have  noticed it to, the sound  doesn't properly track or if 
it does not fast enough.

At 12:11 a.m. 5/12/2011 -0500, you wrote:


Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

 Hi Jeremy, my wild guess is the problem might not be a panning sound bug.
 I
 find that my mouse movement control isn't as smooth as the previous
 version.
 sometimes when zombies are towards one side and i try to turn, i am still
 facing the same direction. that might make players feel that is the
 panning
 problem. When that happens, usually moving back a few steps the mouse will
 work again.
 As for the ambient sounds keep playing after we leave that place, it
 happens
 when that area has many bees all around, many zombies foot steps and
 growling at the same time.
 é¦å'/Steady Goh
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 7:37 AM
 Subject: Re: [Audyssey] ammo in swamp


I was also thinking of Shift + R.  Well I've had a few people asking when
the next update will be posted so I should bring it up here.  As many of
you know I worked double shifts all last week and will be working double
shifts each day this week as well.  This has totally destroyed any
 chances
of me working on code except on the weekends for right now.  I've been
working to fix the several reported bugs, but I'm still trying to figure
out why some people are getting a bug with the panning sounds, zombies,
 and
ambient noises.  I believe all 3 are related, but so far I haven't
 spotted
the problem.  The other bug reports are all fixed as far as I know, so
 I'm
really just waiting to solve this last one before I upload the update.


 I'd actually prefer Shift + R. Keeps
 the commands on one hand.

 Kai


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 list,
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