Also I don't think samual is right.
Last week I think there was a published article that said audiogames
was becomming a seperate catogry for all who liked the challange of
audio and that it would not stop at the blind level.
The audiogames industry at its present form may vary well be at its peak.
However if its becomming indipendant, then who knows whats going to
become of it.
He has a servey anyway, which means he well he said he was not sure
and wanted more info.
At 10:59 AM 4/25/2006, you wrote:
I can respect his opinion, but I disagree fully. I almost consider it a
slap in the face in some respects.
I do not think that the audio games industry has seen it's peak. I think
developers are only getting started. Audio games have been around for only
about five years. Rome was not built in a day, and neither are games for
the blind.
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 24, 2006 5:46 PM
Subject: [Audyssey] Upcoming article on the Death of The Audio Game Industry
Hi,
I just received this in my email which might be interesting for this list:
-
Message from: samuel proulx
Email address: [EMAIL PROTECTED]
Subject: gathering data
Message:
hi,
i'm in the process of trying to gather data in order to write an article
i've got in mind on the audio games industry. i believe that, due to the
limitations of the audio interface, this industry is currently at its
height
and is destoned to go downhill from here. however, before saying
something
of this nature, i'd like to gather more data and see if it really may be
the
case, or if i am just reflecting my dissatisfaction with the industry onto
the rest of the world. first off, i have posted a survey at:
http://fastfinge.livejournal.com/7642.html
for any audio game players who are interested to fill out and comment on.
second off, i am interested in speaking to any and all audio game
developers
about where they see the industry going in the near and distant future, as
well as ideas for increasing the limitations of the audio game interface.
those with something to contribute can feel free to post to the entry
above,
or email me at [EMAIL PROTECTED]
thanks!
-
Sigh I already had a look at his questions which are crap in my
professional opinion... but eh... you all have a go if you want to...
Greets,
Richard
http://www.audiogames.net
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