Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Yohandy
If this game was made with sighted people in mind, do you think they'd hear 
a beep or whatever right before the pit? guess what? they won't. they'll see 
it. So why can't you guys use the commands at your disposal to figure things 
out? they aren't there because the dev enjoys adding extra keyboard 
commands, but to help the player




- Original Message - 
From: "Matheus" 

To: 
Sent: Wednesday, September 30, 2009 6:34 AM
Subject: Re: [Audyssey] beat mota and suggestions etc.



well, i agree with you.
but if thomas agrees to my suggestion it whould be more logical, since
it will give the player a opportunity to learn the game on the easy
difficulties, and by practicing even knowing where the traps are, and
distance should you be before jumping, etc.
and challenging the player to try the next difficulties by adding this.

-Mensagem original-
De: william lomas 
Para: Gamers Discussion list 
Data: Quarta, 30 de Setembro de 2009 11:23
Assunto: Re: [Audyssey] beat mota and suggestions etc.

no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:


hello thomas, although I was not posting to the list I did play mota
and yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I
decided to write this email. first of all there should be some sort
of a warning on fire pits, and I know many people already asked for
this.
I don't know if it's just I always was so close to them or what but
I always find the amazon warrior's death and hit sounds to be at
full volume in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's
just me I guess, and the breaving sound is played even when you die
and you're in the main menu.


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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Bryan Peterson
I agree that perhaps more ammo might be advisable especially since it's a 
bit dodgy avoiding enemies without taking too much damage. But the firepits 
are easy enough to deal with if you're willing to make an effort. Actually 
you just need to get their sound into the center of the stereo field or as 
close to that as possible. Or you can cheat and use the view command. As 
long as they're zero meters away you should be able to make the jump.

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- Original Message - 
From: "peter Mahach" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 4:16 AM
Subject: [Audyssey] beat mota and suggestions etc.


hello thomas, although I was not posting to the list I did play mota and 
yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I decided to 
write this email. first of all there should be some sort of a warning on 
fire pits, and I know many people already asked for this.
I don't know if it's just I always was so close to them or what but I 
always find the amazon warrior's death and hit sounds to be at full volume 
in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's just me 
I guess, and the breaving sound is played even when you die and you're in 
the main menu.



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The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Milos Przic
  But there are wanrning infact. I think that a different footstep sound 
near to the pit is enough?

  Regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 30, 2009 12:23 PM
Subject: Re: [Audyssey] beat mota and suggestions etc.



no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:

hello thomas, although I was not posting to the list I did play mota  and 
yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I  decided 
to write this email. first of all there should be some sort  of a warning 
on fire pits, and I know many people already asked for  this.
I don't know if it's just I always was so close to them or what but  I 
always find the amazon warrior's death and hit sounds to be at  full 
volume in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's  just 
me I guess, and the breaving sound is played even when you die  and 
you're in the main menu.



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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Matheus
well, i agree with you.
but if thomas agrees to my suggestion it whould be more logical, since
it will give the player a opportunity to learn the game on the easy
difficulties, and by practicing even knowing where the traps are, and
distance should you be before jumping, etc.
and challenging the player to try the next difficulties by adding this.

-Mensagem original-
De: william lomas 
Para: Gamers Discussion list 
Data: Quarta, 30 de Setembro de 2009 11:23
Assunto: Re: [Audyssey] beat mota and suggestions etc.

no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:

> hello thomas, although I was not posting to the list I did play mota
> and yes it's more challenging than beta6.
> a few seconds ago I finally managed to beat the game, and so I
> decided to write this email. first of all there should be some sort
> of a warning on fire pits, and I know many people already asked for
> this.
> I don't know if it's just I always was so close to them or what but
> I always find the amazon warrior's death and hit sounds to be at
> full volume in the center of the stereofield.
> also, to  be honest I prefered the old boddyfall sound, but that's
> just me I guess, and the breaving sound is played even when you die
> and you're in the main menu.
>
>
> __ Information from ESET Smart Security, version of virus
> signature database 4333 (20090813) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
> .
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of
> the list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread william lomas

no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:

hello thomas, although I was not posting to the list I did play mota  
and yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I  
decided to write this email. first of all there should be some sort  
of a warning on fire pits, and I know many people already asked for  
this.
I don't know if it's just I always was so close to them or what but  
I always find the amazon warrior's death and hit sounds to be at  
full volume in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's  
just me I guess, and the breaving sound is played even when you die  
and you're in the main menu.



__ Information from ESET Smart Security, version of virus  
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] beat mota

2009-09-29 Thread Bryan Peterson
Well at least you have the option of running past the boss to get to the 
other door. Just pray you explored everywhere and got all the keys, or 
running past him won't make any difference. I did manage to kill him but I 
used up a lot of ammo in the process.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "shaun everiss" 

To: 
Sent: Monday, September 28, 2009 10:17 PM
Subject: [Audyssey] beat mota



Hi.
Ok nice extra room tom.
I was not able to kill the final boss but I was to get passed him, get all 
the treasure and escape the level.

I got pounded in the process though.
Now if Only i had found the bigger blade maybe.
Its sertainly tricky with the pits.
You need to count steps, when you know what you need to do, then you 
should be ok.



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