Re: [Audyssey] bug with castaways mission 4

2011-09-15 Thread Jeremy Kaldobsky
Nice catch Alex, I will have that fixed for the next update.  I think I forgot 
to code part of the mission 4 code for pressing shift G, so it is confused and 
spouting incorrect messages.

I've been trying to add a little to the game with each new mission, so that is 
why the tudor houses aren't available in mission 3.  I've been allowing tome 
upgrades to work in all missions, but I'm reluctant to change available 
buildings for existing missions because it would require them to be balanced 
all over again.  I think even something as small as the tudor house would make 
a large change on how easy or hard mission 3 ended up being.

> hi.
> I noticed a slight bug with castaways mission 4.
> when the zombies turn up on your land, and you press shift
> g, you are firstly told there are goblins on your land, and
> then the location where the zombies are.
> and then, at the end you are told there are no invaders on
> your land,
> lol.
> I think it would be good, if we had access to tuda houses
> in mission 3 as well as 4.
> in fact, perhaps it would be good if we could build walls
> and tuda houses in all missions.


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Re: [Audyssey] bug with castaways mission 4

2011-09-15 Thread william lomas
how many mission hope have?

On Sep 15, 2011, at 6:58 PM, john wrote:

> About having walls in all missions:
>   I think that while it might be handy, the real point of mission one is 
> to get the ship finished before the goblins get to
> you. As you can't loose soldiers to them, (or at least that's the way it was 
> several versions ago when I last played mission one), having walls would make 
> the mission ridiculously easy.
>   Hopefully this message makes sense, I'm a little skeptical as I write 
> it.
> - Original Message -
> From: alex wallis  To: gamers@audyssey.org
> Date sent: Thu, 15 Sep 2011 18:33:53 +0100
> Subject: [Audyssey] bug with castaways mission 4
> 
> hi.
> I noticed a slight bug with castaways mission 4.
> when the zombies turn up on your land, and you press shift g, you are
> firstly told there are goblins on your land, and then the location where
> the zombies are.
> and then, at the end you are told there are no invaders on your land,
> lol.
> I think it would be good, if we had access to tuda houses in mission 3
> as well as 4.
> in fact, perhaps it would be good if we could build walls and tuda
> houses in all missions.
> 
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Re: [Audyssey] bug with castaways mission 4

2011-09-15 Thread john

About having walls in all missions:
	I think that while it might be handy, the real point of 
mission one is to get the ship finished before the goblins get to
you. As you can't loose soldiers to them, (or at least that's the 
way it was several versions ago when I last played mission one), 
having walls would make the mission ridiculously easy.
	Hopefully this message makes sense, I'm a little skeptical 
as I write it.

- Original Message -
From: alex wallis when the zombies turn up on your land, and you press shift g, you 
are
firstly told there are goblins on your land, and then the 
location where

the zombies are.
and then, at the end you are told there are no invaders on your 
land,

lol.
I think it would be good, if we had access to tuda houses in 
mission 3

as well as 4.
in fact, perhaps it would be good if we could build walls and 
tuda

houses in all missions.

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