Alex, peasants don't harvist from farms, it's farmers who do that.
If you've got too much, just reassign a couple of farmers elsewhere.
Beware the grue!
dark.
- Original Message -
From: alex wallis alexwallis...@googlemail.com
To: gamers@audyssey.org
Sent: Saturday, July 16, 2011
: [Audyssey] farm management in castaways
Hi.
I was trying to keep vin yards going yes.
but I could easily see myself wanting to stop weet production but carry on
producing vegetables etc.
I think perhaps it would be better if you could assign farmers for
specific types of farm.
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Gamers mailing
Hi dark,
that's the point, you can reassign farmers sure, but you can't control
what the remaining ones are going to do.
so you could still easily end up in the situation where your farmers are
wasting effort grabbing vegetables etc, when you would rather all
farmers concentrate on wine
Hi aproan,
I only just saw your post saying you were planning to allow the closure
of farms, that's cool.
is that feature in the currently available version?
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You can
wallis alexwallis...@googlemail.com
To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:44 AM
Subject: Re: [Audyssey] farm management in castaways
Hi dark,
that's the point, you can reassign farmers sure, but you can't control
what the remaining ones are going to do.
so you could still easily
I've just changed the code so that in the next version, the opening and closing
of farms will stop farmers from harvesting their crops. This will also work on
vineyards. Hopefully this will give you the extra control you're seeking sir.
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If you
Don't forget, the farm closing thing isn't available in version 1.1. It works
on my computer, but I'm running the yet unreleased version 1.2.
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You can make changes or
are the Knights who say...Ni!
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 8:20 AM
Subject: Re: [Audyssey] farm management in castaways
I've just changed the code so that in the next version
Knights are about 5 times more powerful in combat, and have a reduced chance
that they will be injured in the fight, due to their armor. Personally I only
use soldiers if I'm desperate. Once I'm able to train some Knights, they
become my defenders and I bring the remaining soldiers back to do
Hi.
For me, I have found myself wishing the same thing, but I really didn't
want to stop any of the farmers because I wanted them working on the
whine. I finally tried to settle the issue by stopping everyone who
wasn't creating whine.
Sent with Thunderbird 3.1.10 portable. I don't really know
Subject: Re: [Audyssey] farm management in castaways
Hi.
For me, I have found myself wishing the same thing, but I really didn't
want to stop any of the farmers because I wanted them working on the
whine. I finally tried to settle the issue by stopping everyone who
wasn't creating whine.
Sent
Couldn't you just reassign the farmers to do other jobs? Or are you trying to
keep vineyards running?
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Hi.
I was trying to keep vin yards going yes.
but I could easily see myself wanting to stop weet production but carry
on producing vegetables etc.
I think perhaps it would be better if you could assign farmers for
specific types of farm.
---
Gamers mailing list __ Gamers@audyssey.org
If you
It think what I'll do, because it is a little easier, is make the farm's open
and close feature affect harvesting. Right now, opening or closing a farm does
nothing because they don't need supplies. I'll just make that affect whether
farmers harvest those crops.
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