Re: [Audyssey] lacuna

2009-02-09 Thread Zachary Kline

Hi Sean,
   S
P
O
I
L
E
R
S
P
A
C
E
   The buttons in the cabin are related to various objects on the island. 
The bands of color must be read from left to right to dictate which order to 
push them in.  A hint: the windsigh tree is not green.
   That head is important, but not at the moment.  It isn't quite what you 
think.  You might need to get a little more background.  Finding a good 
place to sleep might be useful.

Hope this helps,
Zack.

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Monday, February 09, 2009 10:58 AM
Subject: Re: [Audyssey] lacuna



yeah you need to type different things.
note in one of the locations there is a compas which when opened will 
enable another sort of navigation.

I have reached a blockage.
I have found a crystal sculpture, on a volcano, a tree house with an head 
with a missing ear, looks to be a combination lock of some kind an buttons 
in a cabin I don't know the sequence of.

At 01:40 a.m. 10/02/2009, you wrote:

Hi all

 I've now given this a little go and must say the writing is very good.
The interface also is different from some of the traditional if styles but
extremely easy to work on.  The story is interesting, just wish I knew how
to have JFW infer the keywords in the game.  I'm quite liking it.

Ron


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Re: [Audyssey] lacuna

2009-02-09 Thread shaun everiss
yeah you need to type different things.
note in one of the locations there is a compas which when opened will enable 
another sort of navigation.
I have reached a blockage.
I have found a crystal sculpture, on a volcano, a tree house with an head with 
a missing ear, looks to be a combination lock of some kind an buttons in a 
cabin I don't know the sequence of.
At 01:40 a.m. 10/02/2009, you wrote:
>Hi all
>
>  I've now given this a little go and must say the writing is very good. 
>The interface also is different from some of the traditional if styles but 
>extremely easy to work on.  The story is interesting, just wish I knew how 
>to have JFW infer the keywords in the game.  I'm quite liking it.
>
>Ron 
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at
>http://www.mail-archive.com/gam...@audyssey.org.
>If you have any questions or concerns regarding the management of the list,
>please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] lacuna

2009-02-09 Thread Ron Schamerhorn
Hi all

  I've now given this a little go and must say the writing is very good. 
The interface also is different from some of the traditional if styles but 
extremely easy to work on.  The story is interesting, just wish I knew how 
to have JFW infer the keywords in the game.  I'm quite liking it.

Ron 


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
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