Re: [Audyssey] menus was: Re: game taste was: Re: regarding temporal disturbance

2014-05-21 Thread Dakotah Rickard
I'm afraid I came to this topic really late. I have no idea what's being developed or the questions asked so far. However, like a complete whacko, I'll post my two cents anyway. First of all, menus are an awesome tool. They are useful, in fact I'd go as far to say a necessary standard part of most

Re: [Audyssey] menus was: Re: game taste was: Re: regarding temporal disturbance

2014-05-21 Thread Thomas Ward
Hi Dark, I pretty much agree with what you said below. I don't generally have a problem with menus in games accept that in certain adventure games like Chillingham the menus are a bit too clunky. Plus would be rather time consuming to program. A parser system would be far more appropriate in that

Re: [Audyssey] menus was: Re: game taste was: Re: regarding temporal disturbance

2014-05-21 Thread Valiant Galaxy Associates
Dakotah, This is Aaron again. I'd rather participate in this thread with my own email account, but I don't seem to be getting messages from this thread on my own account for some odd reason. The grid suggestion would be a good idea when you know what's left and right of you, and that there is