Re: [Audyssey] suggestion for improving message handling in castaways

2011-09-18 Thread Jeremy Kaldobsky
We do have a key to flush the buffer actually.  The tilde/guave key (~) will 
pull the next message from the buffer.  You can keep pressing it until it makes 
a noise to indicate that there are no more messages in reserve.
Holding shift and pressing guave/tilde brings up the general message menu.  
Once you are working with a huge population and the messages are piling up, 
many people will disable certain types of messages to prevent them from being 
displayed.  For example, in mission 4 I eventually disabled the enemy 
advancement messages once my population got larger.  That 1 change almost 
eliminated my problem of back logging messages.  I think I eventually disabled 
a few more as my settlement grew, but that's the general idea.
Disabled messages are remembered between games though, so don't forget that 
you've turned some off.

In the version I'm still working on, the game uses sound and a spoken number to 
tell you there are backlogged messages whenever you pause the game.  That will 
probably help people realize they need to check it.

 Hi list.
 I am playing a game with about 70 people at the moment.
 I saw a message a while ago from someone experiencing huge
 message delays in a game, and she speculated it was because
 of the number of people she had in her population.
 I two am now experiencing this, and I wonder if it could be
 a combination of the number of people, and also the number
 of events taking place in the game at once, for example
 zombies advance on to the land very quickly.
 so I think either something needs to be done to improve
 reporting of messages.
 alternatively another thought I had, is add a keystroke to
 flush the message buffer and delete all queued messages.
 as for example, zombies burned down my tavern, I heard that
 message fine, but I find frequently if I go to put up a
 building, it gets destroyed but I don't get the message
 about the destruction til 5 minutes, sometimes longer after
 the event, this was the case twice when I tried to rebuild
 the tavern.
 if we had a flush message buffer key, this would at least
 allow us to clear it completely so we can get a more
 accurate picture of the situation.


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Re: [Audyssey] suggestion for improving message handling in castaways

2011-09-18 Thread Christopher Bartlett
I've been giving this a lot of thought.  As the complexity of the game
increases, the message buffer problem gets worse and worse.  I think the
solution may be to look at the concept of the time line.  Rather than trying
to keep things in real time, perhaps we should just move one message at a
time.  If multiple ticks take place between messages you could have a
message saying that so much time goes by.  If there are multiple messages on
a particular tick, the messages could be given in one buffer.  You'd have to
manually advance from tick to tick, which might be irritating, but I can't
think of another way to solve the problem as the complexity continues to
increase.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Sunday, September 18, 2011 9:30 AM
To: gamers@audyssey.org
Subject: [Audyssey] suggestion for improving message handling in castaways

Hi list.
I am playing a game with about 70 people at the moment.
I saw a message a while ago from someone experiencing huge message 
delays in a game, and she speculated it was because of the number of 
people she had in her population.
I two am now experiencing this, and I wonder if it could be a 
combination of the number of people, and also the number of events 
taking place in the game at once, for example zombies advance on to the 
land very quickly.
so I think either something needs to be done to improve reporting of 
messages.
alternatively another thought I had, is add a keystroke to flush the 
message buffer and delete all queued messages.
as for example, zombies burned down my tavern, I heard that message 
fine, but I find frequently if I go to put up a building, it gets 
destroyed but I don't get the message about the destruction til 5 
minutes, sometimes longer after the event, this was the case twice when 
I tried to rebuild the tavern.
if we had a flush message buffer key, this would at least allow us to 
clear it completely so we can get a more accurate picture of the situation.

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.