Hi,
Yeah, i agree. That's pretty much the way my future projects will work
once I finish upgrading the g3d.dll library to use screen reader
support. When you open the program settings in game x it doesn't
change the speech server or voice until a new one is selected. If
there is an error loading s
Hi,
For me I play many varied games and I do like configuring them if they
need it in one place.
I don't know how applicable this will be but in my opinion there's a
better way, than wavs to hold speech, and that would be have whatever
screen reader your using speak even if it's on other selectio
Hi,
There is nothing wrong with an options/settings page I am aware of.
Although, I suppose Jeremy's games don't really need one since there
isn't a whole lot to configure. The main thing we need to setup in his
games is the speech output, and currently that is done by tabbing
around to the scree
Hi,
I'm a little late on this topic, but assuming this hasn't been
mentioned what's wrong with a options or settings page where you can
pick items.
Dave
On 11/7/11, Thomas Ward wrote:
> Hi,
>
> Another idea is just to have the game detect which screen reader is
> active and set it as the defaul
Hi,
Another idea is just to have the game detect which screen reader is
active and set it as the default for that session. I've been thinking
about that idea myself as it removes the necessity to tab around to
the active screen reader or fool around with program settings.
On 11/7/11, Phil Vlasak
Yes I can do that. Actually it's something I've been meaning to do since
halfway through Castaways' development, but I never seem to remember. This
time I have written it down, so thank you for that sir. :D
> Instead of having the tab key switch to each screen reading
> program, you could hav