For me I play many varied games and I do like configuring them if they
need it in one place.
I don't know how applicable this will be but in my opinion there's a
better way, than wavs to hold speech, and that would be have whatever
screen reader your using speak even if it's on other selections until
you make a selection. Again, not sure that's applicable, but it would
resolve not having to include wav files.
On 11/7/11, Thomas Ward <thomasward1...@gmail.com> wrote:
> There is nothing wrong with an options/settings page I am aware of.
> Although, I suppose Jeremy's games don't really need one since there
> isn't a whole lot to configure. The main thing we need to setup in his
> games is the speech output, and currently that is done by tabbing
> around to the screen reader or Sapi 5 support. The only thing about
> the current method it doesn't speak when you land on a screen reader
> option different from the one you are using.
> For instance, I am now pretty much using NVDA 24/7 so if I land on the
> Jaws or Window-Eyes options it won't speak until I tab to the NVDA
> option. Not cool, but as Phil said this could be fixed by just
> recording a few wav files to speak those options aloud.
> On 11/7/11, David Mehler <dave.meh...@gmail.com> wrote:
>> I'm a little late on this topic, but assuming this hasn't been
>> mentioned what's wrong with a options or settings page where you can
>> pick items.
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