Re: [Audyssey] the SOD beginnings - Re: Q
Never played a dos type, but do have the windows versions on a old box. It was mostly level 1 with just dogs and monsters. At 10:32 PM 12/19/2009, you wrote: I remember reading in one of the later issues (after your excerpt) that he originally developed a DOS prototype. It was broken and slow and weird so he had to make the decision to switch to windows. I don't actually remember playing a DOS prototype though - was that ever released? Anyway I think SOD is the most incredibly revolutionizing accessible game yet. Engrossing atmosphere and slightly random for high replay. On 12/19/09, Thomas Ward wrote: > Hi Charles, > No, Shades of Doom was a Windows game from the beginning. Lonewolf and > Trek 99 were originally Dos games. However, he went back and wrote those > games in Visual Basic 6 to run on Windows 95/98 later on. > > Charles Rivard wrote: >> As I recall, SOD was comprised of 4 files that you installed in sequence. >> Also, was it a DOS game?, or was that Lone Wolf's first version. >> --- >> In God we trust! >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
Hi Phil, Oh, yeah. I do remember the split setup for Shades of Doom. for an accessible game back then that was considered huge. Lol! Now, that everyone I know is on cable for internet it takes , what, maybe two or three minutes to download? Back then it took two or three hours to download. A lot has changed in just under 10 years. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
Hi James, If he did write a Dos prototype it was never released to my knoledge. Besides that by 1999 and 2000 Dos was effectively the Dead Operating System. Most people, definitely me, were using Windos instead of Dos. Well, I was using older versions of Linux too, but it wasn't accessible then like it is today. James Dietz wrote: I remember reading in one of the later issues (after your excerpt) that he originally developed a DOS prototype. It was broken and slow and weird so he had to make the decision to switch to windows. I don't actually remember playing a DOS prototype though - was that ever released? Anyway I think SOD is the most incredibly revolutionizing accessible game yet. Engrossing atmosphere and slightly random for high replay. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
I remember reading in one of the later issues (after your excerpt) that he originally developed a DOS prototype. It was broken and slow and weird so he had to make the decision to switch to windows. I don't actually remember playing a DOS prototype though - was that ever released? Anyway I think SOD is the most incredibly revolutionizing accessible game yet. Engrossing atmosphere and slightly random for high replay. On 12/19/09, Thomas Ward wrote: > Hi Charles, > No, Shades of Doom was a Windows game from the beginning. Lonewolf and > Trek 99 were originally Dos games. However, he went back and wrote those > games in Visual Basic 6 to run on Windows 95/98 later on. > > Charles Rivard wrote: >> As I recall, SOD was comprised of 4 files that you installed in sequence. >> Also, was it a DOS game?, or was that Lone Wolf's first version. >> --- >> In God we trust! >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
Hi Charles, No, Shades of Doom was a Windows game from the beginning. Lonewolf and Trek 99 were originally Dos games. However, he went back and wrote those games in Visual Basic 6 to run on Windows 95/98 later on. Charles Rivard wrote: As I recall, SOD was comprised of 4 files that you installed in sequence. Also, was it a DOS game?, or was that Lone Wolf's first version. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
Hi Charles and all, I hope Michael Feir will excuse me for reprinting the beginning of Shades of Doom from, Audyssey; Computer Games Accessible to the Blind Issue 18: May/June/July, 1999 From David Greenwood: Michael, I have an idea which could be carried out on the Audyssey mail list and reported on an ongoing basis in the Audyssey Magazine. I thought it may be fun and interesting to design and develop a game using ideas from the Audyssey mail list members. We could present a basic game scenario and encourage the mail list participants to provide interactive feedback. I manage an Information Systems department for a medium sized international company and we have used JADD, Joint Application Design and Development, to develop many systems. It seems to work well in most cases. I would find it interesting, both professionally and as a Gamer, to head up this project. How it might work - I will present the initial scenario and some ideas on how the user interface might work. I will then sit back and wait for feedback. Mail list participants can comment on each other's ideas and when things settle down I will prepare a summary of our design to date. This summary may need to be a questionnaire with each participant voting on opinions which can't be agreed on. I will then go away and develop a proto-type. Each participant will then down-load the proto-type and the mail list discussion will continue for another round. This may be an iteractive process which may go on for several months. Each participant will obtain a free copy of the final game, and PCS will then be free to sell it as one of their commercial games. I would suggest it could be sold to all other Audyssey subscribers at a somewhat reduced price, say $$15, but this must be discussed with PCS first. A Scenario suggestion - The game could be loosely based on the highly graphical and popular "Doom". You find yourself in a maze of tunnels. From a distance you here the sounds of approaching monsters. From the volume and direction of the sounds, you can decide to run or attack. You must find a way to the next level of the maze while collecting weapons, ammunition, and receiving points for killing monsters. You initially start off with a single shot rifle an 30 rounds of ammunition. Hidden in each level of the maze is a more powerful weapon which you will want since the monsters get a little tougher the farther you go. The sound will be continuous allowing you to walk, run, or shoot regardless of the sound playing. You will always shoot in the direction you are walking, but the skill will be deciding on how much ammunition to use and how close you will allow the monster to come before shooting. Fast reflexes will also come into play. You will also need to be careful of monsters lurking around corners. Each level will contain different monsters with different abilities. You can identify the monster by its sound. There will be boulders to move, doors to find, pitfalls to avoid, and other things we can decide on later. I believe this game can provide the same entertainment value that Doom or Wolfenstein delivers. What do you think? David Greenwood --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
Hi Charles, I am sure Shades Of Doom was a windows game from the beginning. David's Lone Wolf and Star Trek 2000 started as DOS games. SOD came in 5 parts as no one back then had high speed downloads and he wanted the dial up download to not last all day. smiles, Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, December 19, 2009 11:54 PM Subject: [Audyssey] the SOD beginnings - Re: Q As I recall, SOD was comprised of 4 files that you installed in sequence. Also, was it a DOS game?, or was that Lone Wolf's first version. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 19, 2009 2:20 PM Subject: [Audyssey] Q Hi Jim, Oh, yeah. i remember that. Shades of Doom was really the first fully accessible First Person Shooter for the blind. I was quite impressed when it came onto the seen, and the fact he let us test the Alpha version of the game. Up until then all I could find is card and puzzle games, text adventures, which were not the kinds of games I normally played before I lost my sight. Anway, I joined the GMA list primarily because David Greenwood was more open with what he was doing than some of the others who were making games then. Jim Kitchen wrote: Hi Yohandy, It didn't used to be this way. I blame it all on David Greenwood. Back when it was PCS Games and me, we would put out games and people would play and comment on them. But then in 1999 - 2000 David Greenwood was working on the first accessable first person shooter game. He asked on list for suggestions and comments. It became a group effert. Every since then it is like all accessible games are group efferts. Not that it is all bad, I mean I have added lots of features and tweeks to my games from the suggestions of others. Oh yeah that game by the way was Shades of Doom. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.115/2576 - Release Date: 12/19/09 19:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.